STSu*EroMusha
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10 GoodAbout STSu*EroMusha
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Private First Class
core_pfieldgroups_3
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Interests
Martials Arts, My wife, My childrens and videogames
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webmaster
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STSu*EroMusha
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PlayStation PSN
S-Musha
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EroMusha
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Custom face colours ' fix' addon
STSu*EroMusha replied to BusStopWilly's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, In your folder @rvmat missing the key server. The file must contain: Your files. PB0 (rvmat.pbo) Your Key: (BSW bikey) Your signature to your addon (rvmat.pbo.BSW.bisign) The BSW.bikey is the signature for servers It is missing in your folder @rvmat. Cordially. -
All right. I look forward to using the mod on all servers.
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Hello, Normally if bisign file is done and you saved your tag on http://www.ofpec.com There was the chance that this will be enough.
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Hello. Where are you with the signing of RVMAT mod? At the moment it is quite difficult to find a server that accepts. And see the blue arms/leg and the custom face transparent is a little disappointing. Bis having left the ticket (http://feedback.arma3.com/view.php?id=5758) on the Reviewed status, I do not count less on improving them as a signature mod rvmat. :)
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The mod BusStopWilly is fine. But a guy who has a black face and sets the @rvmat for black skin is necessarily see friends who uses a custom face with a black body. The real solution is that it is set up the equivalent of the face but for the body, a body.jpg. In Arma2 a leg and arm are present in face.jpg. It is unfortunate that since the Arma 2 custom face renders more as well as in the Armed assault. In Arma 2 Operation Arrowhead significant improvements had been made. And then we find ourselves in a worse situation because without the mod @rvmat customization is not only translucent but also we have the arms and legs blue. For simulation it kills the immersion. Sorry for google trad :)
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Custom face colours ' fix' addon
STSu*EroMusha replied to BusStopWilly's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello BusStopWilly, Your work is very good. We can finally get to see our customization as we have created. In my team we use a face mask neoprene to recognize us easily on the battlefield. Without your mod it does not make terrible especially filthy blue arm. My face without and with rvmat Eromusha / @rvmat compare And two other player of my team Harod Blacknight Only problem now is that more and more servers require mods signed by "bis". This is why I spend congratulated you and say that if you could do your mod signed it still make more essential and useful. Soon -
Squad.xml not working properly
STSu*EroMusha replied to FCOPZ-illuminator's topic in ARMA 3 - MULTIPLAYER
Hello, My logo squad work fine in game. You were right. Probably a problem with the first server where I do my test logo on chopper -
Squad.xml not working properly
STSu*EroMusha replied to FCOPZ-illuminator's topic in ARMA 3 - MULTIPLAYER
My logo work fine in the player info box but he doesn't work on vehicules and helicopters. Is this normal? I saw a picture where a helicopter has a logo on his tail in message's FCOPZ-Illuminator. My logo weighs less than 90KB. My message is it a google traduction. Sorry for the bad english. I'll try to improve ;) -
Custom face textures in ArmA 2?
STSu*EroMusha replied to KaiserPanda's topic in ARMA 2 & OA - GENERAL
I have arrowhead, but when I play multiplayer I cocked two have the same quality of texture. The 2 games use the same graphics engine. As an improvement was possible in arrowhead I do not see why the owners of arma 2 could not enjoy it. To say that playing for the quality arrowhead arrowhead back to say "You pay and you shut up". Have we no right to claim? Especially when it is justified. The parameters that led to the improvement are known and should be applied on the original play. It's my opinion. -
Custom face textures in ArmA 2?
STSu*EroMusha replied to KaiserPanda's topic in ARMA 2 & OA - GENERAL
There is clear the difference is obvious. I used the same parameters and the same islands with the same weather conditions. The screenshots have been directed towards the sun to highlight the difference between the two rendered versions of games. My custom face is a .jpg Graphics card used Nvidia GTX260. When's the patch that will render Arma 2 is equal to that of arrowhead? For it is not normal that an extension to 30 € more than a pretty game to 50 € http://bst.resurection.free.fr/upload/Gallery/Quality_test_custom_face.jpg -
Custom face textures in ArmA 2?
STSu*EroMusha replied to KaiserPanda's topic in ARMA 2 & OA - GENERAL
Hello Check the weight of our file. It absolutely must be less than a 95KB. -
Custom face textures in ArmA 2?
STSu*EroMusha replied to KaiserPanda's topic in ARMA 2 & OA - GENERAL
I'm on vacation. I go see the information on the evolution after the patch and Unfortunately I see that it was not corrected. it's really frustrating that BIS does not take into account the frustration of people who have spent as I am to make their faces so badly to be custom made in the game -
Custom face textures in ArmA 2?
STSu*EroMusha replied to KaiserPanda's topic in ARMA 2 & OA - GENERAL
To me that either .paa or .jpg I have the problem of transparency. For .paa I have one more problem I can not save below 95ko it's always about 1000ko so I do not have custom face in multiplayer. -
Custom face textures in ArmA 2?
STSu*EroMusha replied to KaiserPanda's topic in ARMA 2 & OA - GENERAL
wrong it's true but we must suppose that he did not read the entire topic. Indeed I am afraid that nothing is done in the patch because it does not appear in the list of eleven bugs du patch 1.3 -
Custom face textures in ArmA 2?
STSu*EroMusha replied to KaiserPanda's topic in ARMA 2 & OA - GENERAL
I agree with rufflesgnr. Is a member of A tell us if a fix is expected for this problem? It's pretty disappointing to see hours of work ruined by a poor color rendering of custom face. It seems to me that adjustments to the rendering of custom faces fidelity as was the case in armed assault would be welcome