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Dan86

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Everything posted by Dan86

  1. Yep that fixed that issue, thanks Norrin for a great "must have" revive script and for your help.
  2. Can i use that as a difficulty setting on dedicated server? Putting it on server addon didnt change nothing actually, still AI a bit too precise (300m mg kill with 3 shots).
  3. Is any way to fix that or im doing something wrong? : After placing playable units on map in editor (on ground) then export mission to mpmissions and try to start it, on beggining i get "selected unit is unconsious, press esc and choose other unit" its ok in sp but I cannot change unit in MP mode, and i dont want to (face/identity). This isnt happening when i put units into some vehicle, then its work good. Anyway can I fix that? player units names are matching those in revive_init.sqf
  4. Some of the features of Group Link are already in arma2, unfortunatly only basics, some extra features from "GL" was ripped off from arma2 so i think we have to wait until they port it from arma to arma2.
  5. Oeps, didnt know i will "hijack thread", tought is a good place to give some more "IF" questions.Gonna clean it up...
  6. Dan86

    Trigger Effects

    Make a trigger, in effects choose text and "Black out" effect (this will fade screen to black). After that create a end trigger with some delay like 15s (min,mid,max=15) in effects choose text and "Black Faded"(this will end up a game). This how it looks in mission.sqm class Item9 { position[]={8093.1563,162.58844,12060.431}; activationBy="WEST"; interruptable=1; type="END1"; age="UNKNOWN"; class Effects { titleType="TEXT"; titleEffect="BLACK FADED"; title="MISSION COMPLETED!"; }; }; class Item10 { position[]={8128.1426,160.63309,12051.062}; a=90; b=90; activationBy="WEST"; interruptable=1; age="UNKNOWN"; class Effects { titleType="TEXT"; titleEffect="BLACK OUT"; title="MISSION COMPLETED!"; }; };
  7. Looks like parseText working for adding the image, so it should be working.
  8. Ok that helped me a lot, now its almost working player createDiaryRecord ["Diary", ["Photo", "Yesterday <br/><br/> Intel <br/><img image='uav1.paa'/>"]]; but i encounter next problem, when img is loading to display in brief message coming up that "cannot load mipmaps..." what options did you set in paa plugin to have it working, i tried with mipmaps/no mipmaps-still error, change img res-still nothin, dxt5/auto-same error...:confused:
  9. Well i tried it like that: player createDiaryRecord ["Diary", ["Photo", "Yesterday", <img src="uav1.jpg" width="135" height="75">]]; is a part of briefing.sqf, but everything is working and the picture is not there where its supposed to be. On the http://community.bistudio.com/wiki/Overview_Picture they wrote: "Define the overview.html (we not use it anymore in a2) In your overview.html you need to call the image via an HTML tag" will HTML code work in sqf?!
  10. Damn this looks nicee, it is very hard to tune heat sources/cold areas etc. using in game FLIR (ppeffects tuning) to match real IRView but i see you did a mile step forward. The cobra heat trail tells me you are very close, to make a good stuff for a2. Keep up good work!
  11. ok i have found something like that in weapons file: class B_556x45_Ball: BulletBase { hit = 8; indirectHit = 0; indirectHitRange = 0; cost = 1; airFriction = -0.001425; caliber = 0.500000; model = "\ca\Weapons\Data\bullettracer\tracer_red"; tracerScale = 1; tracerStartTime = 0.050000; tracerEndTime = 1; nvgOnly = 1; and now, how to add a tracer to all guns, not modify existing config, just make replacing config ( like they did for AI dispersion addon ) consisting information about adding tracers to small arms ie. Already tryied to set nvgOnly = 0 but no luck with that, any ideas on config replacment?
  12. Any one tried to add some more tracers to small weapons like M4, ak's ? Also is there a way to mod the dust/smoke to have it last longer?
  13. Great, exactly what i was looking for. Looks pretty simple and clear. Will check it ASAP i get to my home. Thanks Buliwyf Ok i have another question: Any idea on placing Images in Brief? I cannot use old style Arma html codes to place an image in sqf offcourse. Is there any workaround?
  14. Does any one know to create multi-language briefing? I looked for it but i didnt found any thing.
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