Dan86
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Everything posted by Dan86
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Yep that fixed that issue, thanks Norrin for a great "must have" revive script and for your help.
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AI Dispersion Increased for more Immersion
Dan86 replied to Thunderbird's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can i use that as a difficulty setting on dedicated server? Putting it on server addon didnt change nothing actually, still AI a bit too precise (300m mg kill with 3 shots). -
Is any way to fix that or im doing something wrong? : After placing playable units on map in editor (on ground) then export mission to mpmissions and try to start it, on beggining i get "selected unit is unconsious, press esc and choose other unit" its ok in sp but I cannot change unit in MP mode, and i dont want to (face/identity). This isnt happening when i put units into some vehicle, then its work good. Anyway can I fix that? player units names are matching those in revive_init.sqf
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Group link in ArmA2?
Dan86 replied to Gaffa09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Some of the features of Group Link are already in arma2, unfortunatly only basics, some extra features from "GL" was ripped off from arma2 so i think we have to wait until they port it from arma to arma2. -
Strangeness with a simple if
Dan86 replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oeps, didnt know i will "hijack thread", tought is a good place to give some more "IF" questions.Gonna clean it up... -
Strangeness with a simple if
Dan86 replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Empty -
editing tracers and hit effects?
Dan86 replied to guiltyspark's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Big Bump -
Trigger Effects
Dan86 replied to sgt_hawkins's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Make a trigger, in effects choose text and "Black out" effect (this will fade screen to black). After that create a end trigger with some delay like 15s (min,mid,max=15) in effects choose text and "Black Faded"(this will end up a game). This how it looks in mission.sqm class Item9 { position[]={8093.1563,162.58844,12060.431}; activationBy="WEST"; interruptable=1; type="END1"; age="UNKNOWN"; class Effects { titleType="TEXT"; titleEffect="BLACK FADED"; title="MISSION COMPLETED!"; }; }; class Item10 { position[]={8128.1426,160.63309,12051.062}; a=90; b=90; activationBy="WEST"; interruptable=1; age="UNKNOWN"; class Effects { titleType="TEXT"; titleEffect="BLACK OUT"; title="MISSION COMPLETED!"; }; }; -
Basic Briefing howto
Dan86 replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Looks like parseText working for adding the image, so it should be working. -
Basic Briefing howto
Dan86 replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok that helped me a lot, now its almost working player createDiaryRecord ["Diary", ["Photo", "Yesterday <br/><br/> Intel <br/><img image='uav1.paa'/>"]]; but i encounter next problem, when img is loading to display in brief message coming up that "cannot load mipmaps..." what options did you set in paa plugin to have it working, i tried with mipmaps/no mipmaps-still error, change img res-still nothin, dxt5/auto-same error...:confused: -
Basic Briefing howto
Dan86 replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well i tried it like that: player createDiaryRecord ["Diary", ["Photo", "Yesterday", <img src="uav1.jpg" width="135" height="75">]]; is a part of briefing.sqf, but everything is working and the picture is not there where its supposed to be. On the http://community.bistudio.com/wiki/Overview_Picture they wrote: "Define the overview.html (we not use it anymore in a2) In your overview.html you need to call the image via an HTML tag" will HTML code work in sqf?! -
Infrared view - opinions & suggestions ?
Dan86 replied to Tajin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Damn this looks nicee, it is very hard to tune heat sources/cold areas etc. using in game FLIR (ppeffects tuning) to match real IRView but i see you did a mile step forward. The cobra heat trail tells me you are very close, to make a good stuff for a2. Keep up good work! -
editing tracers and hit effects?
Dan86 replied to guiltyspark's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
ok i have found something like that in weapons file: class B_556x45_Ball: BulletBase { hit = 8; indirectHit = 0; indirectHitRange = 0; cost = 1; airFriction = -0.001425; caliber = 0.500000; model = "\ca\Weapons\Data\bullettracer\tracer_red"; tracerScale = 1; tracerStartTime = 0.050000; tracerEndTime = 1; nvgOnly = 1; and now, how to add a tracer to all guns, not modify existing config, just make replacing config ( like they did for AI dispersion addon ) consisting information about adding tracers to small arms ie. Already tryied to set nvgOnly = 0 but no luck with that, any ideas on config replacment? -
Any one tried to add some more tracers to small weapons like M4, ak's ? Also is there a way to mod the dust/smoke to have it last longer?
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Basic Briefing howto
Dan86 replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Great, exactly what i was looking for. Looks pretty simple and clear. Will check it ASAP i get to my home. Thanks Buliwyf Ok i have another question: Any idea on placing Images in Brief? I cannot use old style Arma html codes to place an image in sqf offcourse. Is there any workaround? -
Basic Briefing howto
Dan86 replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does any one know to create multi-language briefing? I looked for it but i didnt found any thing.