Snake_61
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10 GoodAbout Snake_61
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Lance Corporal
core_pfieldgroups_3
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[SP] Lost v 4.0 - Like a mash-up of 'Dogs of War' and 'Manhattan' (without the bugs)!
Snake_61 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Thank You Mark, as always You take care of Your "people" ;) Glod to know now about this "problem" and knowing it's not my machine, which causes trouble! Take Your time, I know Your in that Apocalypse-stuff involved these days. -
[SP] Lost v 4.0 - Like a mash-up of 'Dogs of War' and 'Manhattan' (without the bugs)!
Snake_61 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Still like playing "LOST" a lot...but I'm having problems! Updated to Ver.5.7 and it still takes very long to search Houses.No matter if Chernorus-Map or Podagorsk-Map. I'm on first day afternoon 5p.m. in Podagorsk and gained 26%victory, I think after so much battle the CPU-load could be high? Standing near a door of a house, takes very long to get option for "search"...then after clicking on search still very much time to get any result! But if I switch to map then back, it happens that "searchcommand" instantly appears or the search shows any results!? This is not always the case... Don't think the CPU is the bottleneck, it's a i7-920 @4GHz... Oh yes...another strange thing happened: started Mission with Ver.5.4 then updated to 5.7 manually. But last time I played I got a message (ingame) that it updated automaticly to Vers. 5.5 ! Again,great Mission and big challenge...but Housesearching is slowing down so it's becoming almost unplayable. Any clues or help are realy welcomed. -
[SP] Lost v 4.0 - Like a mash-up of 'Dogs of War' and 'Manhattan' (without the bugs)!
Snake_61 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Thanks a lot Mark, now that's fast...great! It works fine now...just tested. :) I didn't know I was reporting a bug! :) -
[SP] Lost v 4.0 - Like a mash-up of 'Dogs of War' and 'Manhattan' (without the bugs)!
Snake_61 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Hi, somehow I can't get the Iranian Forces to work in "Lost" ! I am trying to play as USMC and the iranians as OPFOR, but everytime after choosing Factions, I get a black screen. Marks' iranian config is used too, NLA is working but iranian inf. or others won't come up. Any ideas or similar problems? -
[SP] Lost v 4.0 - Like a mash-up of 'Dogs of War' and 'Manhattan' (without the bugs)!
Snake_61 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Very interesting thing about the viewdistance! I'ld like to increase it a bit...but how? Should it be possible via Video / options within the ArmA-Menu? Got it there at 5000m, but Chernarous is very "foggy" :) -
[SP] Lost v 4.0 - Like a mash-up of 'Dogs of War' and 'Manhattan' (without the bugs)!
Snake_61 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Ok, thx Mark...got it! :) Good explanation,btw... -
[SP] Lost v 4.0 - Like a mash-up of 'Dogs of War' and 'Manhattan' (without the bugs)!
Snake_61 replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
Hi Mark, great job creating these LOST-Missions! Strategic and tactical gameplay with very high immersion...just great I've started the Chernarous-Mission and had to choose Factions. In the menu I had the chance to increase the number of factions,what does that mean? Higher numbers means more soldiers on whole map, or only the number of soldiers is devided by the factions? I am not sure what I'm adjusting with the increase or decraese button. Thanks in advance -
COOP 11 Tora Bora Campaign / Mission Pack (9 Missions)
Snake_61 replied to sxp2high's topic in ARMA 2 & OA - USER MISSIONS
Ok thx SXP, was doing some searching also in Houses but wasn't sure... :) Goin back to mission...bit in a hurry now ;) -
COOP 11 Tora Bora Campaign / Mission Pack (9 Missions)
Snake_61 replied to sxp2high's topic in ARMA 2 & OA - USER MISSIONS
Compliments, nice missions...! Playing it in SP-Mode with ACE and like it good. In the 2nd Mission "The Patrol" i can not find the Weapons-Cache that needs to be destroyed in the 1st Village!? Could someone give a hint please? -
[CAMP] Operational Detachment Delta
Snake_61 replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
Thx Sweguy96, that's what I thought... -
[CAMP] Operational Detachment Delta
Snake_61 replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
Seems to be a good campaign! Just started the 1st Mission after downoaded all required Mods. Good immersion factor and impressive cutscenes... I was also curious about the RH-Weapons. My Question : does the AI/Characters use RH-Weapons automaticly or do I have to equip them manually? -
Well,tried the Cherno mission for X-Times... no fun anymore. How can enemy groups appear behind You? Yes,I've read what Tonci wrote and he is right. I have the latest Version 0.6 and it's a slaughter. After I found Igor's group, Infantry and Armour everywhere around attacking me. This realy have potential for a great campaign...pls rework it. Regards Snake
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[CAMP/OA] Operation Mighty Justice
Snake_61 replied to bardosy's topic in ARMA 2 & OA - USER MISSIONS
@Tonci : Yes,I do have the latest Version 0.01c (4.10.2010) and I wanted to try it out. I also enjoyed the features in GL4 and love the missions done with DAC. Too bad I couldn't use this Mod with Bardosy's Campaign. "Chesty Puller" was also a great Campaign and maybe I'll try it one more time with Zeus_Ai!? ;) -
[CAMP/OA] Operation Mighty Justice
Snake_61 replied to bardosy's topic in ARMA 2 & OA - USER MISSIONS
Thx Tonci & Bardosy for advices, already solved that problem - started mission again without ZEUS_Ai a et voila no problems! ;) @Bardosy: I only had that "bug" with Zeus_Ai! Your Mission is more than ok ...realy! Very many good ideas You've put in that campaign, I loved that "black-white cow"thing! Yes the Dialogs were great, some nice fitting voices would make that campaign a masterpiece.Seelix is right, but for me it's a 10/10 -
[CAMP/OA] Operation Mighty Justice
Snake_61 replied to bardosy's topic in ARMA 2 & OA - USER MISSIONS
Some guys are using ZEUS_Ai-Mod, so I thought I'll give it a try too. Mission:Morning Langdon was very sad! ;) The problem was that my Squad didn't follow orders! In dangerous situations, where I wanted them to follow and pull back, they just attacked further and did not even take cover. I tried it several times and used different tactics, but no can do - they had their own mind.