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Posts posted by DRACUS
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Hello this is my 1º mission and i wanna put this working on Dedicated server but not working, the empty markers show up on the map and the scripts are not called.. on Host work.. i dont understand :(
This is the init code.. anyone can help me?.. :icon_rolleyes:
INIT.SQF
/* * Filename: * init.sqf * * Description: * launched on mission start * * Created by [KH]Jman * Creation date: 07/12/2013 * Email: jman@kellys-heroes.eu * Web: http://www.kellys-heroes.eu * * */ // ==================================================================================== // DEFINES #define PP preprocessfilelinenumbers #define VAR_DEFAULT(var,val) if (isNil #var) then {var=(val);} // ==================================================================================== // SETUP private ["_d"]; gameOver = false; if (count playableUnits == 0) then {SP = true} else {SP = false}; // ==================================================================================== // MAIN //Grab parameters and put them into readable variables for [ {_i = 0}, {_i < count(paramsArray)}, {_i = _i + 1} ] do { call compile format [ "PARAMS_%1 = %2", (configName ((missionConfigFile >> "Params") select _i)), (paramsArray select _i) ]; }; if (!isDedicated) then { initClientSaveLoadout = compile PP "functions\fnc_initClientSaveLoadout.sqf"; }; if (PARAMS_ReviveEnabled == 1) then { call compile preprocessFile "=BTC=_revive\=BTC=_revive_init.sqf"; if (PARAMS_MedicMarkers == 1) then { _null = [] execVM "misc\medicMarkers.sqf"; }; if (!isDedicated) then { [5] spawn initClientSaveLoadout; }; }; if (PARAMS_PlayerMarkers == 1) then { _null = [] execVM "misc\playerMarkers.sqf"; }; if (isDedicated) exitWith { "addToScore" addPublicVariableEventHandler { ((_this select 1) select 0) addScore ((_this select 1) select 1); }; }; // new Scripts [] call compile PP "briefings\briefing.sqf"; [] spawn {call compile preprocessFileLineNumbers "EPD\Ied_Init.sqf";}; 0 = execVM "IgiLoad\IgiLoadInit.sqf"; } [] execVM "zlt_fastrope.sqf";
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Mech, u can play with that Weapons, and uniforms on VAS Editions, not the hummve.
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Dude Awesome Job u have here!
When u complete the mission is possible u can make new versions on other Maps, like Fallujah, Lingor, FATA..?
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FAllujah!! Fallujah!!
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Can you do one ver. on Fallujah or Clafgan?
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Yea Finnaly! :cool:
Good Job!
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Arma 3 Still incomplete.. so much.. its sad and now they are making 1 DLC "ZEUS" (..zzzzz..) Dont work on factions, we dont have planes, we dont have some simple features like Use bipod of your weapon, attach satchel to vehicles(its on 1 video, and i dont see it yet ingame), bugs everywhere.
If they make a DLC with all stuff of ArmA1/2 that will be awesome! but.. they make DLC"ZEUS".
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:bounce3: Good Job!
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Thanks for your feedback - I have done a nice vanilla clafghan version (unofficial) that i can pass to you via PM in some hours!Enjoy!
Thanks I'll be waiting!
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Hello
It would be possible to do this mission on the map CLAfghan [ver. Coop A2CO]? :bounce3:
since it only has the ACE version to this map, there was also a very good Vanilla version.
Good job and I'm really enjoying this type of mission. ;)
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:bounce3: Awesome, Good work! very very good! Keep going :)
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Black Hawk Down Coop 40 - Link to download not work..:butbut:
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BAF Warfares(Awesome:D)
GOOD JOB!
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Good job :D
( Sahrani :bounce3: )
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Good job, Awesome map :D
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Static units are also not being killed even at point blank range.Yep, same problem. :(
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Anims... Too Fast ...OMG!! :eek:
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Good Job! :cool:
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Oh yeah That is Awesome! Good Work..
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Good Job :)
*.* Lingor..
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try [number 0] (numpad)
VanhA's A3 thread
in ARMA 3 - USER MISSIONS
Posted
:cool: Gj and good to see u back!