santafee
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Everything posted by santafee
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Steerable LHD Carrier Problem
santafee replied to santafee's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
this is really strange.....also tried it with a empty LHD now, what can the weather or daytime change.Would wonder if it really is the Tide here.But like you sayed,not happend for you...:confused: Anybody can help with this? -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
santafee replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Thank you! -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
santafee replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Huh,doesnt look good.Im using HD 4850,no problems so far. I saw the community bugtracker on dev haven.If you are registrated can u open bugtickets by yourself?-how? -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
santafee replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Nice.My CD drive which sounds like a washer was allready killing me.:rolleyes: What i would like now would be that the community can post a bug list,with the most annoying things. So we could vote which are the most important and gamebreaking bugs,which should be fixed fastest.Yea,theres allready the troubleshooting section and list on dev heaven,but like i said,a list with the most gambreaking bugs where people can vote would be good.Dont wanna open a thread for that allready,what do you guys think or..BI?;-) -
Hi, It happened in like 3 of my last own created missions 80% that one guy after a time just ignoring my orders,kneeling,targeting with his pistol and do nothing no more.Comon,after 4 Patches......?!;- Notice that if i great him till the secound dialog and talk,he goes back to fomation like nothing has happened.. Heres the video- http://www.youtube.com/watch?v=-QV4WoGAEw8
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Patch 1.4 and still TeamControll Bugs
santafee replied to santafee's topic in ARMA 2 & OA - TROUBLESHOOTING
I also dont know if it really has to do with no ammo for a unit,the guy everytime just holds his pistol when hes bugged...It happened again in a completly different mission now.I really hope BIS is looking at this cause this time for me it was a medic tried healing me while i was lieing injured at the ground,screen gettin red and red and red....u know what happend.This also has nothing to do with the still bugged medic modul,cause this was the only time i experienced it while using it. Please BIS,this is a gamebreaking Bug,nothing like theres a seat gone in chopper or so,maybe you fix it in the next Patch..Thanks,so far,there are still many bugs but i enjoying the game like nothing playeble else:) -
Radio Messages/show only Selfmade
santafee posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi,i got a problem with the Radiomessages ingame. I want to create a mission with more storyline,but if i use the player sidechat "Blablabla"; thing,the messages are mostly gun cause a enemy is spotted or something else in chat.Is there a way to disable the radiochat,but show my own created messages only?Thanks- -
Radio Messages/show only Selfmade
santafee replied to santafee's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
possible the Colours dont work no more for Radiogroups,like: Name setGroupID ["Assault-Team-Alpha","GroupColor2"] ? Well enableRadio true will stop the whole RadioChat,so i wouldnt see my own messages...;-( -
Radio Messages/show only Selfmade
santafee replied to santafee's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yepp,thx for the not working tipp:p -
Patch 1.4 and still TeamControll Bugs
santafee replied to santafee's topic in ARMA 2 & OA - TROUBLESHOOTING
Sure,here you go. I tried to reproduce it by myself too.The last 2 times i played it, the bug dont happened.Is there a known bug if you are too far away from your teammates,so you loose control?I dont talk about the "Away" thing,when they just lost your position and you can manually order them. Like you saw in the video the guy got his pistol in the hands and cant move.Allways the same when the bug happens.. http://rapidshare.com/files/283042502/Special_Forces.Chernarus.rar.html -
First mission, laser designator...
santafee replied to wokstation's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Expect there more of it later.I love ArmaII but specially the SP Campaing is still FULL of bugs.I would suggest you to get your hands on the mission editor,if your experience annoying things in there[what mostly not happens] its your failure and not a bug;-)I was picking up the Campaign twice with different patches some time ago and found out that it needs many many fixes.But like i said,you have tons of fun more anyway with the editor. -
Hi,i experienced that in my last 3!!! selfmade missions.All the guys which run out of ammo where lying on the ground with there pistol/secoundary weapon and didnt do anything no more.They rogered all the orders but just dont move anymore.This is really annoying and breaks the game.Someone experience the same?...
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Exit a Script.sqs with trigger
santafee replied to santafee's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks,switchmove "" works!But i dont like that they are standing without getting up before,1 sec to the next.Usually if they leave the animation,they stand up slow.Well il try a bit again,thx! ;Animationsskript Soldat1 switchMove "CivilSitting"; Soldat1 disableAI "Anim;Soldat1 disableAI "Move"; Soldat2 switchMove "CivilSitting"; Soldat2 disableAI "Anim;Soldat2 disableAI "Move"; Exit Now they join my group with a trigger if im <=3 to one of them,but they dont exit the animation and stand up.I tried enabling the AI Anim and Move with the join Trigger again,didnt work.Also i tried completely without disabling the AI,they dont stand up..;-( -
Ok,i must say i really love all the good addons,but it looks like many of them lower the performance in a very bad way. I use this Mods: Cba Fire and Smoke Many different Units Mods Vop2.1 Landtex1.0 The Game feels so much smoother without all that stuff.I know that Landtex may be one of the most critical addons,cause it changes textures of the game,but what do you think,are other Mods,like soundmods and unitsmods causing a performance problem cause of the just load in or something like that.For now i will continue playing without all the stuff,cause for me it just feels so much cleaner and smoother...
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Huh,thx for the tip.Runs much smoother and looks the same..!! Guess il try the Building thing too now,maybe its reduces the annoying flickering with textures...
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Enless asked Question-Heli waiting
santafee posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
im allready angry about myself to ask this,but again it is just NOT working. Heli1 flying to WP1 with onactivion "Heli1 land "Get In". Nice..the Heli is hovering and guys can enter it WP2 should be with condition "[Hostage1,Hostage2] in Heli1,so it starts when they in.Chopper is just ignoring the condition on WP2,hovering for 1 SEC and gettin the next WP...Why is that not working?thx............Also tried without array- "Hostage1 in Heli1 -
Enless asked Question-Heli waiting
santafee replied to santafee's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
After some creative tries,it works like soo often with an absolute easy way...:p WP1 : onactivation "Heli land "Get In" WP2 : 1 meter from WP1 away,normal move waypoint with this condition: Hostage1 in Heli1 AND Hostage2 in Heli1 WP3 : the far away waypoint,move only Thx for your help anyway! -
Again a little Problem,cant find any solution. Enemy is sleeping with Animationscript.I disabled all possible AI things like move,watch and stuff,but they still detect me.Only the 3 sleeping guys should not detect me.Is there a way to "make them blind" or disable the AI so it doesnt detect the enemy no more?
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Making AI blind
santafee replied to santafee's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey,yes i tried but its not working for my problem. I want them to not activate the Detected by Trigger-Opfor detects Blufor,that sadly doesnt work. -
Trigger Activation when Units is ALIVE
santafee posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I know the command ! (Alive Object) as Condition,but what if i want the trigger activates when the Units is Alive? -
Trigger Activation when Units is ALIVE
santafee replied to santafee's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Eh,Thank you!;-)) -
Deactivate Trigger when Object is gone
santafee replied to santafee's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Eh...Thank you it worked..;-)! -
Deactivate Trigger when Object is gone
santafee posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, i dont get a solution for a [i think simply] problem. The task is to turn off an alarm system.A object is deleted to turn off the alarm.Now after that i have to delete or turn off the "Blufor-Detected by Opfor Trigger".What is an easy way? I tried to set the trigger on false when i remove the object,but thats not working somehow..Thanks ..! -
I know its a bit Offtopic,but LostKey 1.4 is not working for me,is that a problem with CBA also?
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1.Hold Fire-Bug fixed,Units hold fire if they are told to 2.Graphic-fix flickering textures 3.Graphic-fix the scope/zoom bug:Zooming with Binocular or Sniperrifle makes strange flickering and poping up of objects in the viewdistance 4.Civilian Module-add a option for the size of civian groups/number in towns and let us select the area for civilians