JStarX7
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Everything posted by JStarX7
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Uh huh, Did you even bother looking? And why did you post Canadian law? I don't live in Canada. And this, BTW is military load ball ammo. You will get a nice muzzle flash sometimes if you fire full auto or burst, and it's a bit more at night, but nothing like the movies. (I realize they purposely load the blanks in movies and shows to get a nice muzzle flash.) It's not all about powder, it's about muzzle device, barrel length, and powder. My M44, firing surplus Russian military, gets about a 6' fireball. My AR-15 gets none. (Of course, at night you can see a bit of flash) <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=R6toZR7d_LA&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=R6toZR7d_LA&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
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No, that's not it at all. What I mean is, people whose entire concept of firearms comes from movies/tv/video games who want "realism" from their firearms in-game, but who don't even know what real is. I.E. 9mm handguns are "pea-shooters" whose bullets bounce off people at 75 yards. I know many people who think that something is wrong with my AR because I don't have a 4 foot flame shooting out of the barrel every time I fire it. People don't realize that is not what real guns look like when they are fired. In fact, a lot of guns have flash hiders on them to prevent that from happening. You don't have to have fired real guns to want realism in a game, but you need to have some concept of what real really is to appreciate it when it is in a game.
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Before you assume, perhaps you should check my blog, J Star and the Blog of Doom. (Go ahead and google it, I am too lazy to link) I own quite a few firearms. <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=R3WLIRPsg6s&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=R3WLIRPsg6s&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
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I invite you to stand downrange from me this weekend while I use my "pea shooter" to lob 9mm bullets at you from 100 yards away. I think you'll find that they don't bounce off your skin quite as well as you think. I also own a semi-auto AK style rifle. Trust me when I tell you that 7.63x39 rounds pass through vests like a hot knife through butter. The rifle plates that the military uses in combat vests will stop rifle bullets, even multiple hits. (The ceramic ones, anyway, and as long as the hits are not too closely grouped...) BUT, you're still likely to be hurt as all that kinetic energy has to go somewhere, right? As for helmets, my buddy in the USAF who repairs com lines in combat conditions can tell you just how effective they are. An AK round dug a trench out of the top of the helmet he was wearing and then struck the rifle plate of the guy behind him hard enough to make him fall over. The shooter was at least 50 yards away. He said that if he hadn't bent over to try to dig a spent cartridge that was burning him out of his shirt, that round probably would have killed him. People that don't know anything about firearms in real life asking for games to mimic their vision of reality = FAIL.