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HyperWeaseL

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Everything posted by HyperWeaseL

  1. HyperWeaseL

    Someguywho's North Koreans

    thanks for this
  2. i got arma 2 and then i installed oa and updated them to co 1.59 thanks :) now for some mods to install
  3. HyperWeaseL

    ToraBora "Sandbox Edition"

    me to"every time" :confused: and i only have OA,do i need ArmA 2 as well!? this map looks good and i would like to use it
  4. The Lost Brothers Mod Official Release thread for ArmA2/OA - Does this mean i don't need ArmA 2 because i only have ArmA2 operation arrowhead or do i need both ? sorry for the noob question :confused: ;)
  5. Silly question: How do i respawn,i am makeing a mp mission with the ACM and would like for the players to respawn at a base camp. does the ArmA Coop Essential pack work the same in ArmA 2 !:confused:
  6. Try this post by:trini scourge http://forums.bistudio.com/showthread.php?t=73393&page=6 For those that still need help with getting it to work, copy and paste this into your mission's "init.sqf", and change whatever you need to. Code: waitUntil {!isNil {BIS_ACM getVariable "initDone"}}; waitUntil {BIS_ACM getVariable "initDone"}; //Sets frequency and number of patrols (0-1). BIS_ACM is module name [1, BIS_ACM] call BIS_ACM_setIntensityFunc; //min max spawn distance [bIS_ACM, 300, 600] call BIS_ACM_setSpawnDistanceFunc; //factions to be spawned [["USMC", "RU"], BIS_ACM] call BIS_ACM_setFactionsFunc; //Skill range for spawned units [0, 0.6, BIS_ACM] call BIS_ACM_setSkillFunc; //Amount of ammo spawned units possess [0.2, 0.5, BIS_ACM] call BIS_ACM_setAmmoFunc; //Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely. ["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 0, BIS_ACM] call BIS_ACM_setTypeChanceFunc; __________________ :)
  7. Try this as well http://www.armaholic.com/page.php?id=4847 http://www.ofpec.com/ :)
  8. I hope so Berzerk maps are good:bounce3:
  9. HyperWeaseL

    Ambient Combat Module

    ok thanks. is there a way to respawn and still have the ACM linked to the player! and how do you respawn like in mp or is it that when you get shot you just start over againe.
  10. HyperWeaseL

    Ambient Combat Module

    "scripts" folder inside the profiles folder !? whot scripts folder:confused:
  11. HyperWeaseL

    The Unsung Release 1 (Alpha)

    Thanks for the info :) Runs fine on my computer,TOSHIBA SATELLITE X200-21P Intel Core 2 Duo T7700 2.4 GHz Memory 4096 MB,Graphics adapter NVIDIA GeForce SLI 8600M GT chips 2x256MB GDDR3 VRAM. 1280:800 all settings on high view distance 1700 and no anisotropic filtering or antialiasing work fine for 20/30 fps.
  12. HyperWeaseL

    The Unsung Release 1 (Alpha)

    Yes the light fluctuation gets on my tits where do i Dload it from i cant find it.
  13. HyperWeaseL

    The Unsung Release 1 (Alpha)

    Huey helicopters are so :cool: well done sir:icon_dj:. I wait for Evolution/Warfare Conversion!!!
  14. HyperWeaseL

    The Unsung Release 1 (Alpha)

    cool well done dloading :)
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