HyperWeaseL
Member-
Content Count
17 -
Joined
-
Last visited
-
Medals
Everything posted by HyperWeaseL
-
Someguywho's North Koreans
HyperWeaseL replied to someguywho's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks for this -
The Lost Brothers Mod Official Release thread for ArmA2/OA
HyperWeaseL replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i got arma 2 and then i installed oa and updated them to co 1.59 thanks :) now for some mods to install -
ToraBora "Sandbox Edition"
HyperWeaseL replied to Chill xl's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
me to"every time" :confused: and i only have OA,do i need ArmA 2 as well!? this map looks good and i would like to use it -
The Lost Brothers Mod Official Release thread for ArmA2/OA
HyperWeaseL replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The Lost Brothers Mod Official Release thread for ArmA2/OA - Does this mean i don't need ArmA 2 because i only have ArmA2 operation arrowhead or do i need both ? sorry for the noob question :confused: ;) -
Silly question: How do i respawn,i am makeing a mp mission with the ACM and would like for the players to respawn at a base camp. does the ArmA Coop Essential pack work the same in ArmA 2 !:confused:
-
Question from a total noob about changing variable in the ACM module
HyperWeaseL replied to Redfist's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try this post by:trini scourge http://forums.bistudio.com/showthread.php?t=73393&page=6 For those that still need help with getting it to work, copy and paste this into your mission's "init.sqf", and change whatever you need to. Code: waitUntil {!isNil {BIS_ACM getVariable "initDone"}}; waitUntil {BIS_ACM getVariable "initDone"}; //Sets frequency and number of patrols (0-1). BIS_ACM is module name [1, BIS_ACM] call BIS_ACM_setIntensityFunc; //min max spawn distance [bIS_ACM, 300, 600] call BIS_ACM_setSpawnDistanceFunc; //factions to be spawned [["USMC", "RU"], BIS_ACM] call BIS_ACM_setFactionsFunc; //Skill range for spawned units [0, 0.6, BIS_ACM] call BIS_ACM_setSkillFunc; //Amount of ammo spawned units possess [0.2, 0.5, BIS_ACM] call BIS_ACM_setAmmoFunc; //Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely. ["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 0, BIS_ACM] call BIS_ACM_setTypeChanceFunc; __________________ :) -
Help with making an actual mission
HyperWeaseL replied to RaVe's topic in ARMA 2 & OA - USER MISSIONS
Try this as well http://www.armaholic.com/page.php?id=4847 http://www.ofpec.com/ :) -
Is Berzerk being transfered to ArmA II
HyperWeaseL replied to walker's topic in ARMA 2 & OA - USER MISSIONS
I hope so Berzerk maps are good:bounce3: -
Ambient Combat Module
HyperWeaseL replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ok thanks :) -
Ambient Combat Module
HyperWeaseL replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ok thanks. is there a way to respawn and still have the ACM linked to the player! and how do you respawn like in mp or is it that when you get shot you just start over againe. -
Ambient Combat Module
HyperWeaseL replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
"scripts" folder inside the profiles folder !? whot scripts folder:confused: -
The Unsung Release 1 (Alpha)
HyperWeaseL replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
Thanks for the info :) Runs fine on my computer,TOSHIBA SATELLITE X200-21P Intel Core 2 Duo T7700 2.4 GHz Memory 4096 MB,Graphics adapter NVIDIA GeForce SLI 8600M GT chips 2x256MB GDDR3 VRAM. 1280:800 all settings on high view distance 1700 and no anisotropic filtering or antialiasing work fine for 20/30 fps. -
The Unsung Release 1 (Alpha)
HyperWeaseL replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
Yes the light fluctuation gets on my tits where do i Dload it from i cant find it. -
The Unsung Release 1 (Alpha)
HyperWeaseL replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
Huey helicopters are so :cool: well done sir:icon_dj:. I wait for Evolution/Warfare Conversion!!! -
Invasion 1944 - D-Day v1.0 released
HyperWeaseL replied to JdB's topic in ARMA - ADDONS & MODS: COMPLETE
well done thanks -
The Unsung Release 1 (Alpha)
HyperWeaseL replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
cool well done dloading :)