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Everything posted by robmuzz
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I used to do tech on the PVS21. Great bit of kit. Good model. I made the original model in Lightwave. Sadly I don't have it anymore, but I know it like the back of my hand if you need tips.
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[Co25]USARMY Rangers In Iraqi - Operation Red Blood v1.0
robmuzz replied to Solarghost's topic in ARMA 2 & OA - USER MISSIONS
If it's a desert mission, what map does it use? There's no map listed in the needed addons. -
I think DLC would be a great idea! To be honest, I'm tempted to get VBS2, but it's a lot of money for what is essentially a shed-load of addons! I'd pay for a whole load of new vehicles, units or a map here and there, as DLC for ArmaII. Would you? (As long as they were high quality and not overpriced)
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List of Compatable Addons from Arma 1
robmuzz replied to Balgorg's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks for taking over Prototype001, I really didn't have time to do this list at the moment. -
List of Compatable Addons from Arma 1
robmuzz replied to Balgorg's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I started one at Armaholic... Please feel free to help it grow! http://www.armaholic.com/forums.php?m=posts&q=6931 -
...Just my 2pennyth, ArmA and ArmA2 do a pretty good job of simulating firing a weapon im opinion, when you keep in mind that, it is simulating a gun, that has weight - a lot of weight! FPS games, seem to me, to do a better job of simulating the ability to "look" at an enemy and kill it, rather than the physical process of Brain -> finger -> trigger -> fire -> flight -> impact! Simply, I don't think ArmA2 is, or was never intended to be a tourniment style FPS in the same sense as CS,Quake,UT and all that.
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Dynamic Object Compositions and 2D Editor
robmuzz replied to xsdmx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've done some testing and if you call helo transport, they try to land on all the invisible H's ... So, use a Game-Logic / Location / Location instead! -
I think you hit the nail on the head with what you asked in the OP... There's no cover-up, it's simply that there is little interest! This is a community who enjoys realistic/semi-realistic military simulation.
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Filmmaking Camera Script - Bulldozer Controls Issue + Crosshairs issue
robmuzz replied to bradlo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If you own an XBOX360, plug the controller into your PC, and bind to that. It's very smooth. I use it all the time for vehicles. you can use the sticks for look up/down/strafe/height and the triggers for zoom !!! Makes for very VERY smooth and accurant movies. Also, the bulldozer controls can be mapped to it totally indipendant to infantry and vehicle controls. -
Populating a Village
robmuzz replied to lukemax's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If you're using the Civ people module, yes, they stand around, talk to eachother, you can talk to them (sometimes,) and they get in vehicles and drive places. Rather cool I think! For dropping a single module into your mission! -
Dynamic Object Compositions and 2D Editor
robmuzz replied to xsdmx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The reason I asked was, I put the line: _newObjs = [getPos this, random 360, "FuelDump1_US"] call (compile (preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf")); in and it said no such script or something !? -
Dynamic Object Compositions and 2D Editor
robmuzz replied to xsdmx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
... Thanks, but you are talking about ArmA2 here? -
What does ARMA 2 have that Operation Flashpoint 2 doesn't?
robmuzz replied to bloodbomb's topic in ARMA 2 & OA - GENERAL
...I love threads like this, makes me proud to be a fanboy! :-))) -
I unstalled the ACE mod, and run the base game, and I still can't see the Geko! I already had all the units that ACE hides made visable. I can only assume that there's something else hiding it. My blufor and empty - armoured starts with M113s no sign of it. Has anyone got this problem? If you HAD and have solved it, please let me know! Thank you.
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It's not under (West) Blufor for me anywhere... Please help! (I've already made all unit visible in ACE.)
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What is the Geko ATV called in the editor please?
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It looks great! Thank you! However, I've downloaded it, and can't see it anywhere in the editor... It doesn't seem to be under EMPTY at all ?!?
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Very impressive explosion! Well done! What is the Gecko ATV under?