TemichSablin
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Everything posted by TemichSablin
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ARMA 2: OA release candidate 1.59 build 79321 (RC5)
TemichSablin replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I would recommend narod.ru filehosting, since it allows uploads up to 5g, and gives you unlimited dl and ul speeds without any waiting or loads of ads. But yeah, interface is in russian (sadface). But i guess it's easy to just type in an easy captcha and press the only onscreen button. :3 -
So basically i need to make a script that releases once any of the three conditions is met. The code below doesn't work and produces no errors, just like the biki says. Something like waitUntil {(mtask1override) or (!(alive pmcsuv)) or (timerdone)}; if the override is on, or the pmcsuv is destroyed, or the time runs out, the waitUntil releases.
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waitUntil + or
TemichSablin replied to TemichSablin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
while {mt1st} do { if (mtask1override) then {mt1st = false}; if (!alive pmcsuv) then {mt1st = false}; hint "mission1"; if (timerdone) then {mt1st = false}; sleep 1; // checks all conditions every second, adjust downwards to fex 0.1 for faster response }; this worked with mt1st being defined before. thanks to everyone -
AAR (After Action Review - replay of your battle in Arma2)
TemichSablin replied to DZR_Mikhail's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
After-Action Review system, from regular player's point of view. AXs3NFBHHcM -
ARMA 2, version 1.08 - Patch Released.
TemichSablin replied to Dwarden's topic in ARMA 2 & OA - GENERAL
hehe sorry that was about 1.55 for OA :/ -
ARMA 2, version 1.08 - Patch Released.
TemichSablin replied to Dwarden's topic in ARMA 2 & OA - GENERAL
If only this patch would disable disk check :/ Although global cargo commands are awesome for me :D -
AAR (After Action Review - replay of your battle in Arma2)
TemichSablin replied to DZR_Mikhail's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Yeh it's a bit complicated but it also happens that AAR is also a vital part of that stuff that neds to be prepared for our squad. So we're currently on-hold with the development, especially with all those software incompatibility issues (grrr!), hopefully it would be continued within this gaming season (2010-2011). And yea, it's not like we would need any beta testers soon :( (Also from PA, Zvukoper's first mate :D, Temich) -
I have been creating some kind of admin menu (Thanks, Dr.Eyeball ;) )for clan-based missions. But some scripts in my menu are running locally. I was @ OFPEC and have been pointed at MP Framework by BIS. I checked the Biki, tried the examples, all seemed right what I was looking for. But there is a problem. I know exactly how to make use of examples (rHINT ones) but i need more info on the use of the other commands. I tried locally executing RemoveAllWeapons command with a numerous parameters, tried everything - didn't seem to work. Now i am asking if there is any help on this "RE" stuff except the biki artcile? And by the way if you have any more examples on that please post 'em here. Thanks in advance. Regards, Temich.
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Russian Version: http://ra.velmet.org/rsync/a2t/arma2ts003rus.rar
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Hey folks, I was recently trying to make it that when a mission starts, the black screen appears, there is a image that after 10 seconds fades out with the black screen. I tried CutRsc but it keeps crashing to desktop, because my syntax is wrong or smth.. Any working way for ArmA 2?
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Mission start image
TemichSablin replied to TemichSablin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Examples from here: http://forums.bistudio.com/showthread.php?t=43348&highlight=weasel.jpg This is the Pic i used: http://ra.velmet.org/distribution/download/file.php?avatar=68_1261492815.jpg -
Mission start image
TemichSablin replied to TemichSablin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Tried everything - both jpgs and Paa's (paa is extracted from weaons.pbo, just for a test). -
Mission start image
TemichSablin replied to TemichSablin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah, "Unnown Class: RscGraphics", and other 3 unknown classes i copypasted from here. -
A.C.E. Advanced Combat Environment - Public Beta!
TemichSablin replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Emm, can anyone post the smoke grenade classes for nearestObject thingy? The only two i found were ACE_Viewblock_Inv10x10 and ACE_Viewblock_Inv8x8 and i really dont understand it at all. Which one of those should i use for my nearestObject filter? -
What's wrong in my camera script
TemichSablin posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I made a small camera script, but i have no idea why the cam is not moving as it should. Here it is: _camera = "camera" camCreate (position camstart); _camera cameraEffect ["Internal", "Back"]; _camera camCommit 0 titleText ["5!", "PLAIN DOWN", 0.2] _camera camPrepareTarget [-28910.87,95811.25,-21017.39]; _camera camPreparePos [3562.60,3601.33,3.92]; _camera camPrepareFOV 0.652; _camera camCommitPrepared 1 @camCommitPrepared _camera hint "Position One"; titleText ["4!", "PLAIN DOWN", 0.2] _camera camPrepareTarget [-67467.72,-64835.79,-16186.80]; _camera camPreparePos [3613.02,3610.33,1.29]; _camera camPrepareFOV 0.652; _camera camCommitPrepared 1 @camCommitPrepared _camera hint "Position Two"; titleText ["3!", "PLAIN DOWN", 0.2] _camera camPrepareTarget [95097.81,1508.23,-40278.07]; _camera camPreparePos [3602.14,3607.75,3.86]; _camera camPrepareFOV 2.000; _camera camCommitPrepared 1 @camCommitPrepared _camera hint "Position Three"; titleText ["2!", "PLAIN DOWN", 0.2] _camera camPrepareTarget [103393.91,1317.83,-6127.43]; _camera camPreparePos [3609.24,3607.91,1.25]; _camera camPrepareFOV 0.937; _camera camCommitPrepared 1 @camCommitPrepared _camera hint "Ready?"; titleText ["1!", "PLAIN DOWN", 0.2] _camera cameraEffect ["Terminate", "Back"]; camDestroy _camera; ~1 Hint "Move to the next checkpoint!"; titleText ["Go! Go! Go!", "PLAIN DOWN", 0.2] If you want to test i can tell you that it's for Utes map. -
Why do so many people play "Chernarus Life Revolution"?
TemichSablin replied to randir14's topic in ARMA 2 & OA - MULTIPLAYER
Original CL Ultimate Benefits against CL Revolution (Stolen old SL 1.25) Stats (storage, inventory, cars, items, your skills, etc) are saved no matter if server crashes or restarts so you don't have to start over again New features are added constantly, the main scripters (not tweakers) are working on the mission Pets, hookers, workers and all new features only in original CL and the makers of the mission are working on it since the days of OFP1 and Nogova Life (also their work) Deathmatch Area Good admins (not the ones who ban you if they don't like you) A steady growing community Different games (mw, mw2, ofp2, arma2, etc) more soon Original Videos and Trailers Many more! Play on original Chernarus Life! Don't join the dark side! And by the way: Speaking about the trailers.. Here's ours (and more wip): 5bnesFwcY68 Is there any other "cool" stolen CL who has Videos like we do? Guess why? -
NEED HELP! How to make a plane drop a FAB-250 and more
TemichSablin replied to CruiseMissile's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
what was the Fab250 classname? -
Ac-130 Firing Scipt Issue
TemichSablin replied to Coronel_Niel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Use this: {[_X, "25mm"] exec "ac-130.sqs"} forEach thisList -- Should work.. And hey post your work sometime here, would be cool to try it out)) -
Multiplayer Framework
TemichSablin replied to TemichSablin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Good idea. Thanks for reply. If i lure smth out there i might post it here or @ biki. -
Scripting questions
TemichSablin replied to TemichSablin's topic in ARMA - MISSION EDITING & SCRIPTING
YEAHHHH IT WORKS!!!!!! Celery if I was able to do it, I'd hug you! Thank you very much! -
1)is there any way to attach an acton to a specific player (scripting only) and let him and only him use this action? > i get that any1 can use this action (who's in proximity to him and his body) AddAction command simply doesn't set a radius :-( 2)Any way to make that action removed if the player dies? btw i saw some way to solve it in config.cpp but i need this in editor, not add-on
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Scripting questions
TemichSablin replied to TemichSablin's topic in ARMA - MISSION EDITING & SCRIPTING
celery you are helpful as always, thanks! but the first problem still exists. Anyone in MP (and that's done in MP) can just walk up to guy and use his menu Need smth like this: OnlyForPlayer=1; or: Radius=0.010000; EDIT: and its not a way for me to make a script check if the user is the one who should call the menu needed objective is to make an action visible only to the guy who it belongs to -
So the problem is: My goal is to get info from one ListBox, get info from a ComboBox and when i press OK do the following. [info1] exec info2 Info1 is ListBox info - it is a name of a soldier for example "mtemichsablin" then Info2 is the full path to the SQS for example "temich\kill.sqs" What script do I have? I use Dr. Eyeball's Dialog Framework - http://forums.bistudio.com/showthread.php?t=57825 I reconfigured the combobox to show other values - not the ListBox ones, but custom. And here are some lines I tried File - MyTestDialog.sqf from Dr. Eyeball's Framework LOC3_OkButton = { _selectedIndex = lbCurSel LOC3_IDC_ListBox; [color="Red"]_selectedData = LOC3_IDC_ListBox lbData lbCurSel LOC3_IDC_ListBox;[/color] player globalChat format["%1'", lbData [LOC3_IDC_ListBox, _selectedIndex] ]; [color="Red"][ _selectedData] exec "temich\kill.sqs";[/color] }; Coloured lines are those i entered. Error in the first one. If more files are needed i will post em too. --------------------------------------------------------------- And, how can i transform a string data type to object type?
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Dialog problems
TemichSablin replied to TemichSablin's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Thanks for help! :-) -
Pointclick Artillery
TemichSablin replied to TemichSablin's topic in ARMA - MISSION EDITING & SCRIPTING
Okay problem solved.