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thomas82

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Everything posted by thomas82

  1. will the ACE-Mod make CQB enjoyable? *hope so*
  2. Arma2 for sure..! BUT!!! the original operation flashpoint had much better "cqb-friendly" movement.. thats what i miss in arma2.. :-(
  3. we had a big CTF-Comunity before.. A lot of people were playin DM also, we played it before Clanwars.. I remember all the clans ([Mafia], {MOD}, {-SOD-}, DDz, FEAR, {ACE}, MMN, [MoM], #DK#, [FLS], [GGX], [HIS], [NHS], {USI}, {RS}, [MCY], ARMY, [RN], [OWM], NASF, [DFA], UKA, [=SFG=], [LBB], [iEF], [ETA], [TPC], =SA=, NPE, SAS, [sBS], BoP, [sWEC], AAF, [CSF], [POR], =USA=.) ..where are they now?
  4. OFP1 is still better then arma/arma2 for the following reasons: -sp: campaign was much more emotional. You just felt like "you are Troska" -mp: controls/movement (for me the most important reason) => In arma u cant play CQB.. the changes (movement) wich have been done are a step backward.. now your reaction in cqb-situations is much 2 slow compared to real-life.. i'm not talking about how it is to run 2km with full-gear (in this matter it might feel realistic).. The G A M E P L A Y wich is the most important thing isnt good at CQB-Situations.. People are camping for the reason of bad controls, not for the reason of "beeing at war"
  5. possible to play mp with the beta-patch installed?
  6. ..is the simulation of gear-weight overdone? it takes like 0.5s until the soldiermodel goes to the left when holding the A-button..
  7. thomas82

    Close quarters/Wall hugging

    i still see the sluggish movement as the biggest problem for cqb.. the simulation of the gear-weight is simply overdone
  8. thomas82

    Mouse Lag

    i also have mouselaag.. same goes for movement; when i press "A" it takes 0.5s until the soldiermodel is moving to the left.. => impossible to play CQB
  9. thomas82

    PvP - Where do I find it?

    i played in a ctf-clan back in the ofp-days.. all the clans left the series when arma1 came out... 1 reason => movement/aiming
  10. thomas82

    Petition for mouse fix ~!

    u dont see people playin cqb-missions because its not fun.. i played ofp since beginning.. the hole clan stopped playin when arma1 with its great movement/aiming came out..
  11. thomas82

    Petition for mouse fix ~!

    wake up people!!! look at the servers please! nobody is playin CQB Maps.. OFP CWC was not a COOP game only! ..and i really hoped the movement/aiming will be good for cqb maps in arma2
  12. i say it again.. movement/aiming was 1000 times better in OFP (CWC/RESISTANCE) then in ARMA1 / ARMA2 ..thats why u see only cti / coop players on the servers
  13. i have ofp (CWC) still installed on my system.. the difference of moving/aiming is not FPS-related.. in ofp everything was much more "direct".. in arma its like all your actions u do with mouse/keyboard are realized in game a split of a second later.. this might be "weight-simulation".. we should have the option to turn it on/off serverside
  14. the movement of arma2 might be good and realistic in open fields.. but it looses the realistic aspect when u're movin inside towns.. the soldier you are controling feels too heavy.. as if he walked 50km before.. some call it "robotic" .. I WAS HAPPY WITH THE OFP MOVEMENT!!! 1000s OF OFP FANS FEELIN THE SAME WAY I DO!!! (those fans who left the series when arma1 came out only because of the new movement-model) IN OFP IT WAS POSSIBLE TO PLAY CQB!!! nobody is talkin from cod! ;-) now in arma2 it looks much better then in arma1.. and i have still hope that the big ctf-community is finding the way back..
  15. ofp cwc movement/controls + arma2 graphics => i wouldnt need any other game for the rest of my life...
  16. i recorded the movement bug where the gun goes to "safe-mode" .. thats a gameplay destroyer on CQB maps http://www.youtube.com/watch?v=TOiFe3RY_OI
  17. ..COD4? ... :-) it should be possible to make ARMA2 enjoyable for CQB & CTI! well.. it worked with ofp.. ;-)
  18. I'm absolutely with u! in the original ofp many people played CTF / C&H / CQB-maps / DM .. OFP was nice for CTF's! That changed with ARMA1, and thats why u see only koop / cti players left in the servers.. :-) with ARMA2 it looks better.. some things needs to be fixed: - the movement-bug (see ctf-people thread in suggestions section) - better performance (to make the aiming / moving more fluent) - FSAA against "pixel-war" => should be easier to spot enemies then - graphics bugs like flickering textures (all the things that people allready described) in the current version u can play ARMA2 only over big distances (big maps) for me its a must to make it enjoyable on small maps aswell. While other people want more and more animations - we want the controls to be more easy, faster reaction, all for a better gameplay I hope BIS will satisfy us aswell in this question
  19. thomas82

    patch 1.02 suggestions

    most important thing for me is: 1. the movement - bug wich i described in the ctf people thread (suggestions) soldier goes sometimes to safety-mode (weapon down) without wanting it.. => this is dramatic in smaller fights (PvP) 2. Performance optimization => performance is equal to how agile the soldier is (movement / aiming) 3. FSAA => makes it easier to spot enemies and will be a big plus for gameplay here's a picture to compare 100% and 200% Fillrate: http://www.imagebee.net/images/1gzt7d1ctbr2pjkm5q2u.jpg
  20. thomas82

    CTF People

    Hi I was one of the CTF and C&H fans back in ofp-times.. My suggestion for ARMA2 is quiet simple.. make the control of movement less complex (like it was in ofp) to get the CTF People back. I'm an owner of ARMA2 and tested it quiet a lot.. made a CTF map aswell.. To make CTF beeing fun 2 things should change (in my point of view) Movement: - lets say u are in crouch-postion now. Then u start sprinting, after stop of sprint u should be back in crouch-position (like it was in ofp). - Sometimes it happens that you have to press left-mouse-button to get your weapon back in normal position (after sprinting) .. example: you are sprinting to a house and then u see an enemy 150m away, the control looks like this: sprinting, stop sprint, left mousebutton (to get weapon in position), right mouse button (ironsight), 2nd time right-mousebutton (zoom), left mousebutton (shooting) ... takes way too long .. the effect is, people are camping more coz u cant react fast.. -how smooth, precise and fast your aiming is, is a question of fps.. guess this will be "fixed" with performance improvements of following patches.. Ironsight: - I like the speed from "normal view" to iron-sight after pressing the right mouse-button.. but the iron-sight is way to small. it looks like the eye is like 0.5 m away from the korn.. in ofp u had something like a 1.5x zoom when switchin to ironsight.. thats another reason why ctf was enjoyable. I think most of the things are different, because u have so many possibilities of control.. My suggestion would not harm any other game-mode in arma2 (cti, coop, etc.) We would just get the CTF-People back to ARMA2. And i would love to see that.
  21. thomas82

    CTF People

    hmmmm... i didnt get it.. can u test it? it seems like you have more time invested in all the control-possibilities.
  22. thomas82

    CTF People

    UPDATE: u dont have to press "go crouch" again to get the bug. => start with crouch position, sprint forward-right/left
  23. thomas82

    CTF People

    i've tested your control-settings.. it might be better if i get used to it.. my biggest wish for improvement is: 1 right-mousebutton-click = ironsight + zoomed in ..i guess i found out why the weapon is going to safe-mode.. => go crouch, then sprint, move right/left while sprinting, press the "go crouch" key while sprinting => soldier goes crouch and weapon is in safemode.. that makes u feel like u dont have the power over the controls..
  24. quadcore q6600 (oc 4 x 3.2) 4 gb ram 8800 GT (1024mb) I really like the movement improvements.. this is a guarante for nice mp matches.. but with 30 fps the movement is still very clunky not agile.. when i set the fillrate to 50% and everything on low.. i get 120 fps on utes.. try it out and see how nice the moving/aiming is.. i hope that the performance will be much better with following patches.. aswell as crossfire support I dont say we need 120 fps.. from 60-70 fps its really smooth.. it definitely feels like ofp!
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