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10 GoodAbout MadJackChurchill
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Private First Class
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Insurgency
MadJackChurchill replied to Fireball's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there by any chance a Chernarusian version somewhere? The new ACR Bystrica looks like a decent candidate for insurgency. I'm mainly trying to convert it to see if it's possible, only getting stuck at the CACHEHOUSEPOSITIONS, GUNROOFPOSITIONS and ILLEGALHOUSES. -
UNA Targets - Realistict target board script
MadJackChurchill replied to Walker001's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm having some issues with this script in a training mission. It works perfectly until you try to clear a target after shooting at it a couple of times. As soon as you hit that it throws an error Error in expression <scoretable; }; if (WALK_TARGET_PUBVAR == _target) then { _scoretable = null; > Error position: <== _target) then { _scoretable = null; > Error ==: Type Script, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location it is version 0.9v -
Very impressive Mech addon by waterhiro
MadJackChurchill replied to Altimeter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
AAAH! this is so awesome. Can't seem to find it in the units list... been spawning it in with triggers and can't seem to get it playable or in my group. Am I doing it wrong? :confused: -
You can put the map in the command line like any other addon. A proper search would have provided most of your answers, but I'd suggest having a look at the Biki http://community.bistudio.com/wiki/server.cfg
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Mando Missile ArmA for ArmA 2
MadJackChurchill replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ah roger thanks Mandoble. -
RHS BTR-70 by Manfred (+ promo-missions from Our Army)/RHS Cargo System/RHS Decals
MadJackChurchill replied to NSX's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
To the video director :icon_eek: . Damn fine job sir. Pretty much sold me on downloading. -
Mando Missile ArmA for ArmA 2
MadJackChurchill replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
After a number of search variations and reading through a couple of pages on this thread, I finally resorted to asking. Is there a simple way to reduce the file-size of the script_suite? For example, I only want to use the launcher, console and scud systems. But I want to remove the scripts and resources that I am not going to use. ps. if it's not as simple as it sounds, I can live with that :D Played around with the Scuds in Zagrabad a bit, quite a sight to see 10 scuds firing (conventional warheads) at separate targets simultaneously. Cheers MJ. -
Deadfast's Chroma Key Wall [A2+OA+CO]
MadJackChurchill replied to Deadfast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Dramatic poses await!! Some nice Machinima will surely come from this. Nice one Deadfast. -
Arma 2 Addon request thread
MadJackChurchill replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
We finally have backpacks and there are already dogs... So could someone please give us Big Dog ( aka LS3 ). http://www.bostondynamics.com/robot_bigdog.html http://www.popsci.com/technology/article/2010-02/darpa-throws-32-million-bigger-dog-boston-dynamics -
Using backpacks/rucksacks
MadJackChurchill replied to JuggernautOfWar's topic in ARMA 2 & OA - GENERAL
It would be great to be able to strap a single shot AT ( M136 AT4 / RPG18 ) to the larger backpacks ( ALICE / CZ / Coyote. Maybe even the Khaki assault ). Not as inventory items but the launcher object attached to the backpack, with actions on the backpacks themselves to attach or remove the launcher. I'm trying to do this myself ( still trying to figure out how to add the options to the backpacks ), obviously this would work parallel with the single shot AT addons. As an afterthought the whole singleshot AT launcher would be great without an addon. -
Mando Missile ArmA for ArmA 2
MadJackChurchill replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just out of curiosity, will there ever be SA-2 Guideline static objects for the available system in Mando Missile ? It would be pretty cool if that infamous star was looming near a target. Would also make a pretty nice set-piece for missions and make the fly-boys a bit nervous :) -
cant see with TWS or FLIR scope at night in winter months
MadJackChurchill replied to ball0fire's topic in ARMA 2 & OA - TROUBLESHOOTING
To add this... Just think about it, in the summertime the ground is heated by the sun and the heat persists till late in the evening or throughout the night. In the winter the sun is weaker so at night the ground heat dissipates quickly. Pretty cool that BIS took that into account. -
KH MXR Mission Pack v1.0.100
MadJackChurchill replied to mattxr's topic in ARMA 2 & OA - USER MISSIONS
Have to say that Convoy mission is really fun. Had a couple of occasions where the scouts reported all clear, and just as we started to move the Terminal and mobile up, 20 more enemy infantry would pop up from behind a ridge. Only issue is the respawn equipment (feature?). -
GMJ Sight Adjustment for ArmA2
MadJackChurchill replied to noamles's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Anybody willing to share their compiled rangecards? (Mil-dot) ( Vanilla weapons Opfor and Blufor ) I want to compile a spreadsheet ( if it's not available ) and print out small cards to keep handy without having to pop into the map all the time. And share it when done. cheers Mad Jack -
RH MGS wpn pack 1.1
MadJackChurchill replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice, I really like the m14's. Did notice that the following popped up in the .rpt when loaded in the editor. The first one came up when the ammo box was previewed in the editor. Can't say where the rest are from went through the whole crate and then checked the .rpt :D