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festivus

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About festivus

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  1. festivus

    Graphical Glitching

    Looks like artifacts from an overheating video card.
  2. Did you issue them a targeting order or to watch a specific direction? Try giving them a "No target" order.
  3. That's strange, I just tested it in the editor and it worked for me. What formation is your squad in?
  4. Order them to fall back into formation and they will form themselves to the direction you are facing.
  5. festivus

    Different Ammo types. what are these?

    In regards to your question: Just tested this, a M16 firing STANAG_SD rounds does not have the CRACK sound when firing, so you are correct, SD rounds are slower bullets that do not pass the sound barrier. The silenced M4A1 CCO SD would not load regular, non-SD STANAG magazines.
  6. festivus

    Different Ammo types. what are these?

    STANAG magazines are the standardized NATO 5.56 magazines. In game, they're the default magazines for the M4 and M16. The reason they show up as ammo for the G36 is the idea that since the M4/M16 fires the same caliber round as the G36, the G36 would be able to take M4/M16 magazines and fire the rounds too. Basically what it means is that if you have a G36 and run across M16 mags, you can load those mags in your G36.
  7. Good examples of realistic contact reports are in the first few minutes of Generation Kill: You'll hear things like: "4 T-55s at 1 o'clock, 2000 meters" and "Contact right, 400 meters, 4 o'clock, enemy foot mobiles behind the berm". They don't use compass directions, that's too confusing and not all soldiers are issued compasses, and they're aren't going to pull it out in combat anyway. Words like "Tango" don't describe anything, he could have an Ak-47, or a machinegun, or an RPG launcher, or might not even be armed at all. The US Army teaches its soldiers to report contacts using distance, direction and description using the clock method. 12 O'clock is always the direction of travel the squad is going, regardless of which way the squad is actually oriented. If you want the game to be realistic in regards to how it reports contacts, the clock system in OFP would be the most accurate. Whether this is good for game play is another matter, but I personally prefer the clock system, as it's both realistic and useful once you understand it. Cardinal directions would be the most confusing for me, if someone says "North-west" I'm automatically thinking "left-front", not necessarily which direction North-West actually is. Unless you're using your compass a lot it's hard to orient yourself on North.
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