I'm pretty satisfied but it's a shame the campaign is completely broken in Co-op. Scripting errors, Chopper problems, and task issues happen constantly, much worse than in single player. Hopefully that will be rectified next patch
I'm on 1.01. It made things much better, but there's still scripting issues that show up here and there. I'll be buying it again and giving my current copy to my roommate when the steam version drops... Hopefully the campaign will have less kinks by then.
I was able to skip the mission using the debug console and entering "endmission "endx" where x is the number of the different endings between 1-6. Not the ideal way to move on, but there it is.
I'm on the Dogs of War "warfare" mission in the campaign, and it doesn't seem to get past the initial talking to the commander. Loading the level in Co-op works fine (the dialogue continues normally). Anyone else have this issue? Is this something resolved in the final patch?
I was able to take the third and fourth towns by buying a ATGM BRDM. It cleared out most of the armor. Be sure to have your squad members pick up some AT weapons off of dead AT soldiers as well. They are frighteningly accurate with them.
The easiest way to see if you have triggered the FADE copy protection is to switch to your sidearm and fire a few rounds at a wall. If you hit the ground, the sky, a dog, and a tree, but not the house, FADE is engaged!