guiltyspark
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Engine features for the next NEXT gen Arma (3-5 years down the line)
guiltyspark posted a topic in ARMA 3 - BETA DISCUSSION
I know its early to be talking about arma 4 since we are still in alpha for arma 3! But as we have all discovered the current engine while still capable of delievering an incredible military experience second to none. The engine IS showing its age. The most obvious problem with the engine is the ram bottlenecks and other CPU intensive tasks that dont need to be done on the CPU when we have computational monsters like nvidia titan. Gaming in the future will be less based on CPU And more based on GPU usage. I think Arma's next engine should be rewritten to take account for this fact. Here is a list of features that imo would benefit the arma community if bohemia were to make a completely new engine. Feel free to add your own and comment! - Shooting out of vehicle windows - AI being able to use buildings and cover appropriately , its great having all these nice enterable buildings but its pointless when the AI dont use them. - AI civilians having a daily routine/job that they follow to create a more "active" enviroment that doesnt have to be scripted over the course of 20 hours. - Electricity simulation , power lines , power stations. - Fire propagation through vegetation , forest fires , house fires. - A easy to use terrain and enviroment editor. - realistically done building destruction - weather simulation that effects vehicle traction and mobility (mud , slick roads , heavy snow) feel free to add ideas -
Engine features for the next NEXT gen Arma (3-5 years down the line)
guiltyspark replied to guiltyspark's topic in ARMA 3 - BETA DISCUSSION
no because that is the point , the CPU is not used for those things anymore -
Is there a possibility we could get some of these goodies somewhere down the line for explosions and such?
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Engine features for the next NEXT gen Arma (3-5 years down the line)
guiltyspark replied to guiltyspark's topic in ARMA 3 - BETA DISCUSSION
Alot of the CPU tasks are ill-suited for the GPU in the game because that is how the engine is designed. Its designed to use the CPU because back in 2001 when this engine was created the CPU was a more powerful asset for game developers. The GPU and CPU Are hardware wise the same exact thing , they are both number crunching machines which game developers can allocate code to, they can perform THE EXACT SAME TASKS , if the engine is designed to do designate these tasks appropriately. The current engine we have now is from 2001 , there is no optimization or incremental improvements BIS can do that will fix this , they would have to rewrite the foundational parts of the games engine to "optimize" it and at that point it would be so much un-needed work that they should just make a new engine in its entirety. You are all being irrational children , you dont understand how game engines work or how computer hardware works. Arma needs a new engine badly , this isnt really an argument. -
Engine features for the next NEXT gen Arma (3-5 years down the line)
guiltyspark replied to guiltyspark's topic in ARMA 3 - BETA DISCUSSION
No just think of the CPU and GPU as sort of like engines in a car. Originally when this engine (the arma engine) was designed , GPU's (video cards) were relatively low power and only added some performance to the games you played. hardware wise , A CPU and GPU can both perform the same type of tasks , but to perform those tasks they need to be designated in the software code. The engine for arma 3 was designed when GPU's were not powerful . So the code in the arma engine is designed for taking advantage of CPU's. Today we have GPU's that are so powerful its starting to get scary (nvidia titan). Where CPU development is becoming less of a priority in innovation. So the tech for GPU's is increasing at a faster rate than that of CPU's , so writing another engine that only took advantage of CPU power would be silly. and in the next 5 years GPU power will improve exponentially to where the question of "can arma handle these physics calculations AND ai calculations without taking an fps hit?" would be like asking if the sky is blue. ---------- Post added at 11:05 PM ---------- Previous post was at 11:01 PM ---------- actually you do. If they made arma 4 with this same old ass engine with minor goodies added in it would be disgusting. the engine is supremely limiting and arma 3 will be stale in some aspects because of this. (other than the setting which is friggen aweful in itself.) ---------- Post added at 11:06 PM ---------- Previous post was at 11:05 PM ---------- you dont seem to understand what an engine bottleneck is -
Engine features for the next NEXT gen Arma (3-5 years down the line)
guiltyspark replied to guiltyspark's topic in ARMA 3 - BETA DISCUSSION
Thats the thing though , the performance of the arma games is not because they are particularly taxing its because they are using an engine that was designed back when CPU's were far more powerful and integral for computer games. Mix this with the fact that there is no 64 bit executable and you have an engine that is stuck in the past where you can only take advantage of half of your computer and ram. Today GPU's outperform CPUs for game calculations by a wide margin. To the point where if the engine was designed for this in mind we could have the scale of arma along with the nice things like destruction and fire propagation. Arma still only allows the use of the CPU in these tasks as the power of your GPU changes little in the matter of frames per second. the entire engine is a bottleneck -
Does anyone else notice how completely different the mouse controls are?
guiltyspark posted a topic in ARMA 3 - BETA DISCUSSION
Maybe its just me but when you turn on aiming deadzone all the way (the way its meant to be played) , it seems like they made a completely new control or mouse input system for the game. I dont like it. It seems like its really easy to say move the gun from side to side , but when you get to the side of the screen with your gun , it becomes IMPOSSIBLY hard to actually turn your character and i find myself actually running into my keyboard with my mouse. So you have all this really fast gun movement but when it hits the edge and you start to turn your character it becomes really clunky and is in no way as nice and fluid as the previous games. Why didnt they just use the mouse control parameters from arma 2 and OA? Why fix something that isnt broken? (inb4 ITS TEH ALPHA) -
Does anyone else notice how completely different the mouse controls are?
guiltyspark replied to guiltyspark's topic in ARMA 3 - BETA DISCUSSION
To be fair deadzone aiming is the only form of realistic aiming to be completely honest. I dont know what dyslexci was smoking but its not "some nostalgic" feature. It allows you to change your lanes of fire without moving your entire body like a break dancer to reveal your position. Its integral when you have very little cover and cant reveal your body. -
Does anyone else notice how completely different the mouse controls are?
guiltyspark replied to guiltyspark's topic in ARMA 3 - BETA DISCUSSION
ya i messed with the controls thoroughly trying to get it "right" but its simply the code thats different. Its not the same thing as arma2 as far as mouse aiming is concerned -
ragdolls are confirmed , so now when a jdam is dropped on a guy he wont just fall over in a pre scripted animation so it begs the question. Who here wants accurate representation of the weapon systems effects on the body. (IE when an arty round hits a group of enemies they either dissapear into a red mist , or they fly into peices.) Personally if they keep the blood to a minimum (like in red orchestra) i think dismemberment could benifit the franchise.
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i would be furious if there was no steam integration , especially the new mod support they have going in steam workshop. All i have to say is that if you own a gaming PC and dont use steam for all of your purchases you are just stubborn and whiney. Games have no resell value anymore regardless of what you buy , physical copy or not. Gamestop made this a fact in the gaming industry. pc games are worth less than dust to resell.
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your opinion blows
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no i meant women are a rare occurance in the US military in most positions. Not even just that , but the way they are integrated into the system is wrong. right now some estimates say for every 10 men there is a women serving. the problem is they are thrown into a unit alone to fend for themselves , and anybody who has served can tell you a marines favorite hobby other than killing is beating off multiple times a day. IF women were integraded into close groups of 3 or 4 , it would make it safer for them in general , not only because groups would deter things like rape , but 4 women reporting the same sexual offense is ALOT more credible than 1 lone woman saying she was raped (which is often written off here in the states as a cop out for a "slutty girl"). Also there is the fact that women are there for emotional support for each other , guys are there for emotional support when there is pussy on the table. its a sad fact of life. Either take women out of the military completely , or integrate them so they can feel safe and not alone in their gender. ---------- Post added at 08:58 PM ---------- Previous post was at 08:57 PM ---------- people are no different today , especially women
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honestly it wouldnt happen if they were not such a rare occurance in the military
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I think females should be incorperated into pilot and driver roles for aircraft and land vehicles (both offensive and transport) The IDF has tons of women in their military and there is no reason to keep them out of the picture. There are tons of female ah1 and ah64 pilots and from what i understand they are growing in population for roles as jet fighters too. I see no reason not to include them , but i agree they should not be the ones on the frontlines with m4's with full tactical gear. ---------- Post added at 08:30 PM ---------- Previous post was at 08:27 PM ---------- you are an idiot google lyudmila pavlichenko and stfu
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Ragdolls = In .... Realistic wounds ???
guiltyspark replied to guiltyspark's topic in ARMA 3 - GENERAL
its not concept art , its an in engine screenshot , meaning that ragdolls are in the engine its not an argument , at this point in time ragdolls are in the game -
I hope AI will at least be able to placed in buildings!
guiltyspark posted a topic in ARMA 3 - GENERAL
AI in games like this is really complicated , and its amazing what they did with the first 2 games. But having a war sim where nobody is fighting in buildings is kinda silly. It would take an extreme amount of work to code the AI so they take cover in buildings by themselves. So maybe if thats not possible maybe an alternitive would be getting BIS to code it into the editor that enemies can spawn inside buildings in defensive postition and not be able to move (kind of like a turret) While i would love to see the AI walk in and out of buildings by themselves this is a huge jump in AI coding that would have to be done , but at least give us the alternative! -
Ragdolls = In .... Realistic wounds ???
guiltyspark replied to guiltyspark's topic in ARMA 3 - GENERAL
sorry brah , there is a picture of ragdoll physics in the game , its real , sorry to dissapoint you -
Ragdolls = In .... Realistic wounds ???
guiltyspark replied to guiltyspark's topic in ARMA 3 - GENERAL
no point in arguing with somebody this ignorant , good day sir -
Ragdolls = In .... Realistic wounds ???
guiltyspark replied to guiltyspark's topic in ARMA 3 - GENERAL
there is a screenshot of it -
Ragdolls = In .... Realistic wounds ???
guiltyspark replied to guiltyspark's topic in ARMA 3 - GENERAL
i agree , give the option to the player -
Ragdolls = In .... Realistic wounds ???
guiltyspark replied to guiltyspark's topic in ARMA 3 - GENERAL
its not useless speculation , we have a screenshot confirming its in along with physx being confirmed on the website. and any idiot with half a brain can put 2 and 2 together Screenshot showing obvious fallen ragdoll + Confirmation that physx is hardcoded into the game = obvious answer that ragdolls are in ---------- Post added at 08:13 PM ---------- Previous post was at 08:11 PM ---------- biggest crock of shit i have ever heard. did you play arma ? did you miss out on the mass graves and the people strung up? -
Ragdolls = In .... Realistic wounds ???
guiltyspark replied to guiltyspark's topic in ARMA 3 - GENERAL
phsyx is in , and no animator would have a death animation in the game that retarded looking. ragdolls are confirmed , you only need basic logic to see this -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
guiltyspark replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
to download this mod do you still have to go through the nighmare process of going through that stupid updater? has it been made easier to set up or is it still a joke compared to just releasing an EXE -
I know this has probly been brought up before But I find it alot less immersive when playing this game to find painted red bodies on the ground after dropping a 1000 pound bomb on a squad. There would either be nothing left , or tiny bits and peices There is tasteful violence , and there is rediculous gears of war violence. I have not once seen a developer show how terrifying the effects of modern weapon systems are on a human being. The small arms simulation is almost JUST right as far as realism goes , but realistically shots to the head and extremities with high caliber rounds are alot more brutal than one would think. Most modern sniper rifles will leave what is essentially the head as a mushed up peice of hamburger with shattered bone mixed in. High caliber machine guns will tear the human body apart , taking limbs in the process. (if you have seen the new john rambo movie , it is exaggerated in some parts , but most of it is pretty close to reality) Grenades will rarely take off limbs unless you are right on top of one , it is more of a shotgun effect with modern hand grenades than an explosive one. so the simulation in this game for that is spot on. But things like the cannons on armored vehicles will completely tear apart the human body instantly. If you have seen gun cam footage from helicopters you would have witnessed how the body just blows apart from the 30mm ammunition. Explosives are not done properly in this game at all and its kinda dissapointing. mortars will blow off peoples limbs , artillery will blow people apart , and bombs will leave almost nothing left. I really hope either modders or bohemia starts researching to get this part of the game right , because alot of people who play these type of games dont understand how brutally violent and shocking war really is. And i have yet to see a game show what our modern equipment can do to a person.