ssm4862
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Ai helicopter Landing script Question
ssm4862 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Everyone. it is Simple questions.. I Want create Ai Helicopter Landing Scrpit. However, there is no knowledge. 1. Player beat the terrorists and rescue hostage. (the hostage belongs to the player.) 2. Wait for rescue helicopters. 3. The rescue helicopter arrived, Two friendly forces get out from a rescue helicopter to the cover. 4. the rescue helicopter, the player with the hostage are on board. 5. Hostage and Player and friendly forces on board the helicopter and the move to another location. -
Hi Everyone. it is Simple questions.. I want the terrorist a1, a2, a3, a4, a5.... Dies to operate the trigger. What should I write trigger condition ?
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Edit Unit and Waypoint questions
ssm4862 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello Everyone. I have a few should be asking. I want to answer to my question. Q1 : Probability of presence and Condition of presence Where is it used? Q2 : I want to around the house using waypoints placed enemy(guard or sentry) nicely .However, I do not know should be placed. I hope your imagination rent. -
Smoke effect time setting question.
ssm4862 replied to ssm4862's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
very very very thank you demonized! ---------- Post added at 11:11 AM ---------- Previous post was at 11:06 AM ---------- Demonized Thank you. but give damage script does not work. I have written a check is correct to ask. //create a red smokeshell at a helipad called hpad1 _smoke_red = "SmokeShellRed" createVehicle position hpad1; //create a green smokeshell at helipad called hpad2 _smoke_green = "SmokeShellGreen" createVehicle position hpad2; _obj = _this select 0; _PS1 = "#particlesource" createVehicleLocal getpos _obj; _PS2 = "#particlesource" createVehicleLocal getpos _obj; _PS3 = "#particlesource" createVehicleLocal getpos _obj; _PS1 setParticleCircle [0, [0, 0, 0]]; _PS1 setParticleRandom [0.2, [1, 1, 0], [0.5, 0.5, 0], 1, 0.5, [0, 0, 0, 0], 0, 0]; _PS1 setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 8, 2, 8], "", "Billboard", 1, 1, [0, 0, 0], [0, 0, 0.5], 1, 1, 0.9, 0.3, [1.5], [[1, 0.7, 0.7, 0.5]], [1], 0, 0, "", "", _obj]; _PS1 setDropInterval 0.03; _PS2 setParticleCircle [0, [0, 0, 0]]; _PS2 setParticleRandom [0, [0, 0, 0], [0.33, 0.33, 0], 0, 0.25, [0.05, 0.05, 0.05, 0.05], 0, 0]; _PS2 setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 8, 0, 1], "", "Billboard", 1, 10, [0, 0, 0.5], [0, 0, 2.9], 1, 1.275, 1, 0.066, [4, 5, 10, 10], [[0.3, 0.3, 0.3, 0.33], [0.4, 0.4, 0.4, 0.33], [0.2, 0.2, 0, 0]], [0, 1], 1, 0, "", "", _obj]; _PS2 setDropInterval 0.5; _PS3 setParticleCircle [0, [0, 0, 0]]; _PS3 setParticleRandom [0, [0, 0, 0], [0.5, 0.5, 0], 0, 0.25, [0.05, 0.05, 0.05, 0.05], 0, 0]; _PS3 setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 8, 3, 1], "", "Billboard", 1, 15, [0, 0, 0.5], [0, 0, 2.9], 1, 1.275, 1, 0.066, [4, 5, 10, 10], [[0.1, 0.1, 0.1, 0.75], [0.4, 0.4, 0.4, 0.5], [1, 1, 1, 0.2]], [0], 1, 0, "", "", _obj]; _PS3 setDropInterval 0.25; while {alive anyobject_fire} do { { if ( (_x distance anyobject_fire) < 2 ) then {_x setDammage ((getDammage _x)+0.05)}; } foreach allUnits; sleep 1; }; // anyobject_fire = whatever object to be near to get damage from. // 2 = how near you need to be to take damage in meters. // 0.05 = the damage taken every second when near object. -
I'm create a simple and fun are hostage rescue mission. But dropped the idea. I'll ask something. I am in a room with a hostage by Ai terrorists want to defend player effectively. And just Ai(terrorists) placing it by specifying the Bored. Something while the room full and Is there a player that can defend the idea?
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Smoke effect time setting question.
ssm4862 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I want to stop the smoke effect at any time. But I do not remember the command. Please help. (* It's largely irrelevant question. I want Near the fire closer to the players want to give a continuous damage.) Game Logic (hpad1) : nul = [hpad1] execVM "smoke.sqf"; Smoke.sqf : _obj = _this select 0; _PS1 = "#particlesource" createVehicleLocal getpos _obj; _PS2 = "#particlesource" createVehicleLocal getpos _obj; _PS3 = "#particlesource" createVehicleLocal getpos _obj; _PS1 setParticleCircle [0, [0, 0, 0]]; _PS1 setParticleRandom [0.2, [1, 1, 0], [0.5, 0.5, 0], 1, 0.5, [0, 0, 0, 0], 0, 0]; _PS1 setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 8, 2, 6], "", "Billboard", 1, 1, [0, 0, 0], [0, 0, 0.5], 1, 1, 0.9, 0.3, [1.5], [[1, 0.7, 0.7, 0.5]], [1], 0, 0, "", "", _obj]; _PS1 setDropInterval 0.03; _PS2 setParticleCircle [0, [0, 0, 0]]; _PS2 setParticleRandom [0, [0, 0, 0], [0.33, 0.33, 0], 0, 0.25, [0.05, 0.05, 0.05, 0.05], 0, 0]; _PS2 setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 8, 0, 1], "", "Billboard", 1, 10, [0, 0, 0.5], [0, 0, 2.9], 1, 1.275, 1, 0.066, [4, 5, 10, 10], [[0.3, 0.3, 0.3, 0.33], [0.4, 0.4, 0.4, 0.33], [0.2, 0.2, 0, 0]], [0, 1], 1, 0, "", "", _obj]; _PS2 setDropInterval 0.5; _PS3 setParticleCircle [0, [0, 0, 0]]; _PS3 setParticleRandom [0, [0, 0, 0], [0.5, 0.5, 0], 0, 0.25, [0.05, 0.05, 0.05, 0.05], 0, 0]; _PS3 setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 8, 3, 1], "", "Billboard", 1, 15, [0, 0, 0.5], [0, 0, 2.9], 1, 1.275, 1, 0.066, [4, 5, 10, 10], [[0.1, 0.1, 0.1, 0.75], [0.4, 0.4, 0.4, 0.5], [1, 1, 1, 0.2]], [0], 1, 0, "", "", _obj]; _PS3 setDropInterval 0.25; -
Player Entering into the trigger and Enemy Teleport
ssm4862 replied to ssm4862's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yeah. Is correct. -
Player Entering into the trigger and Enemy Teleport
ssm4862 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi everyone. I'll ask you some questions. I want player entering into trigger and teleport is an object (House) near the enemies (Group 3) . Since I want to move where I want to be enemies (Group 3). Please help solve the problem. -
Simple Bomb defusal with keypad use problem.
ssm4862 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://forums.bistudio.com/showthread.php?123621-Simple-Bomb-defusal-with-keypad&highlight=Cheget I had to use the script in the link above. I want Get into some areas to work to Boom script. Object name suitcase. but Several problems occurred. Suitcase Object name = Cheget : this setPos [getPos this select 0, getPos this select 1, (getPos this select 2) +5.15];this enableSimulation false; defuseaction = this addaction ["Defuse", "DefuseAction.sqf"]; trigger = opfor / exist Activation : BombTimerScript = [Cheget, 30] execVM "BombTimer.sqf"; Q1 : Defuse the bomb, but there is no response. Time(See the screenshot upper right) flows continuously. "Boom Defused" the word does not seem to. Q2 : Number does not seem to have pressed the number on the display. -
Unit into a House and Random place.
ssm4862 replied to ssm4862's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Link : http://img208.imageshack.us/img208/8795/arma2oa2012020420022882.jpg Answer the questions given our heartfelt thanks. Very Very Very Thank you all. The photo above is the result. -
Smoke effect no response.
ssm4862 replied to ssm4862's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Very Thank you twirly. but Did not time setting? and Near the fire closer to the players want to give a continuous damage. -
Unit into a House and Random place.
ssm4862 replied to ssm4862's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Answer the questions given our heartfelt thanks. But "hostage setPos (myhouse buildingPos ([2,3,4,5,6,7] select random 5))" use command has not been resolved. Link : http://imageshack.us/photo/my-images/638/92066045.jpg/ This screenshot is an object I directly insert the House. Link : http://imageshack.us/photo/my-images/853/78868514.jpg/ But, Can I use the above command and occurs frequently a hostage not exist. Link : http://imageshack.us/photo/my-images/62/47836361.jpg/ In other cases, When there is a hostage exist. What I want to tell the mean, Hostages must be present. but, House Object is on the water. Source Gamelogic (House) : myBuilding = "Land_HouseV2_02_Interier" createVehicle position this; deleteVehicle this;myBuilding setdir 90;mybuilding setPos [getPos this select 0, getPos this select 1, (getPos this select 2) +3]; mybuilding setVectorUp [0,0,1]; mybuilding allowdamage false; hostage setPos (mybuilding buildingPos ([2,5] select random 5)); -
Unit into a House and Random place.
ssm4862 replied to ssm4862's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think Unit Random placement of the "maker" would be nice... But I do not know the command. -
Smoke effect no response.
ssm4862 replied to ssm4862's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Link : http://community.bistudio.com/wiki/ParticleTemplates I want to make you see the link above. Is there an easier way? ---------- Post added at 12:03 AM ---------- Previous post was Yesterday at 11:58 PM ---------- Modified slightly, but does not respond. Gamelogic = "[] exec "camera.sqs" smoke.sqs _obj = _this select 0 _ps = "#particlesource" createVehicle position _obj; _ps setParticleCircle [0, [0, 0, 0]]; _ps setParticleRandom [0, [0.5, 0.5, 0], [0.2, 0.2, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0]; _ps setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 1, 6], "", "Billboard", 1, 8, [0, 0, 0], [0, 0, 4.5], 0, 10, 7.9, 0.5, [4, 12, 20], [[0.1, 0.1, 0.1, 0.8], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0.125], 1, 0, "", "", _OBJ]; _ps setDropInterval 0.1; -
Unit into a House and Random place.
ssm4862 replied to ssm4862's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Built-in map is not the House. I was added Immediate house object. ---------- Post added at 06:35 PM ---------- Previous post was at 06:32 PM ---------- Built-in map is not the House. I was added Immediate house object.