sakura_chan
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Posts posted by sakura_chan
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you are right!
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you are right!
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You have to edit each plane to apply the animations. In this example the joystick is even animated to move with the flight controls. You could do the gforce effects without too much hassle though.
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Seeing this great plane addon reminded me of an old addon I was working on. It is the bis harrier with an improved model and whatnot, but the main thing was I tried to implement some stuff like high-G frame buffeting, basic pilot G-force effects and parallax free huds. I also wanted to simulate the way a pilot's head moves when the plane is off keel or going into a dive/climb. Would you be interested in including something like this in your mod? It could be integrated into your scripts pretty easily if you are already calculating aoa or gforces. I would tone down the effect a bit, it is kind of exaggerated in the video:
NS4ZLoITTes
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in your disableai command did you include "target" and "autotarget", because this works for me. I also set their ammo to zero. They just stand there and ignore me even when I shoot.
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I'm just about ready to delete this whole thing. There is absolutely NO LOGIC to this bug!!! Nothing makes sense!!! There is no common connection between geometry that works and geometry that doesn't work. Even duplicating identical geometry will break it, so I thought "maybe its a polygon count restriction!" so I reduce the polygon count and it still breaks!!! Its not the size, surface area or textures/rvmats, so WTF can it be? I some how managed to get something working in the tiniest sliver of random luck, but as soon as I add any new geometry (just need enough to cover the last little bit of the recticle that is visible outside of the sight) it breaks down completely. I'm going to take a day or two off from this because it is driving me insane.
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So close to getting it working in Arma2. Not to bore people outside of the o2 editing section, but there is something very different and bugged about the way a gun's pilot view lod uses alpha channels. The very geometric shape and texture coordinates of an object using alpha channels can make the gun draw BEHIND the soldiers hands. I can make flat panels that use alphas, but if I make a cone/cylinder, it craps up the whole thing. This is a very specific bug, so specific its almost like they built the engine to intentionally make these sights impossible. I really don't understand why it works the way it does, but I have locked down most of the rules for making gun sights properly. I should have a workable test release soon!
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This one doesn't work with ATI cards - you always see the cross floating on the screen no matter if you're zoomed in or not.Not true, I made it and I have an ATI card. I've tried transferring it to Arma2, but there is something different about using alpha textures on guns so I haven't got it working right just yet.
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its broken in Arma2, they just try to drive around each other, its ridiculous. I loved attacking convoys in A1 but I can't in A2.
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nuthing it broke :(
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couldn't they just raise the height of the driver view lod, and make the viewports into windows, to at least fake a periscope effect?
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At first I was like, "wow, finally a carrier video without the top gun soundtrack" and then :(
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the default lights range from 0.15 to 0.33, plus the color will also affect the range on the light. I'll do some tweaking and release a new version along with a more complete ai driving fix later on this week.
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What brightness settings did you use btw? How much brighter should they be? Each light has their own brightness, I figure I could just multiply them by one number to keep them all balanced.
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I liked the old dim streetlights, plus I didn't want to make it give one player an advantage over someone who didn't have the mod. I could easily release a second version that could allow the user to set up the brightness from an external .hpp file. That way everyone could set it up just the way they want. Oh and btw, those aren't my lights, I didn't touch the streetlight brightness or color values at all, so they are BIS lights ;)
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not much help from me, but there are a lot of tutorials out there for setting up the tools and using them. As for converting the models, check out this thread: http://forums.bistudio.com/showthread.php?t=83220
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Wow it will be strange to fly a plane in Arma with an actual working cockpit! Finally I won't have to stick to 3rd person view just to avoid the ofp-era cockpit textures and half working instruments. This looks like an amazing plane, I hope someone could make a mini-campaign for it, just like that amazing MIG-15 for Arma1. One random thought, could you make your plane so that it doesn't display any default hud info like damage or weapons, as it would take away the function of the cockpit a bit. I could turn it off easily, but I need it for other units that don't give you any info.
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The event handler is executed by the hitpoints. If you shoot a tank, you apply an amount of damage to each point no matter where you shoot. Same with the soldier. This is stupid because it counter acts the whole idea of using hitpoints in the first place.
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What setting do you have for "terrainCoef"? I want to take this thing off-road rally style so going slow offroad is not acceptable :)
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I transferred a modified bis m249 over from arma1 to arma2, and the belt rotation wasn't affected. Did you change the ammo class at all? In the model.cfg my belt animation uses source="reload"; I don't see anything different configwise from arma1 to arma2.
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No its not a control problem, that is just how they made the flight model. Maybe someday someone will make a great addon to fix this through scripting.
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I just removed the lighting effect of the little green and red marker lights. if there was a blinking light on a chopper, the non blinking lights would turn off when the blinking light was on. The marker lights are still there, they just don't shine on the model.
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Probably the good old fashioned way of inheriting each unit's config class and making the changes there. For some reason almost every soldier in the game has their own accuracy, camouflage, and sensitivity setting.
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were you not able to do this for the aircraft lights (heli spotlights)? I hope that you can fix them because they do actually have a use in some mission designs.What do you mean by fix? they use the new cone effects don't they? wtf?
Important Fix for the next patch.
in ARMA 2 & OA - GENERAL
Posted
I didn't like it at first, but once I got used to it I found it rather convenient. There aren't any menu items that pop up during actual combat, so if you die its because you need more practice with your mouse.