sakura_chan
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Everything posted by sakura_chan
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Sakura_Chan's WIP thread
sakura_chan replied to sakura_chan's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Random Stuff that I'm working on --------------------------------- I'm always tinkering with arma 2 in weird ways, and sometimes I come up with ideas that are useful but don't follow a path that leads to a complete addon. Here is a few "wouldn't that be nice" ideas (will be updated once in a while) --Some kind of complete ppeffect-based nvg replacement addon, that could simulate different generations of nvg as well as SOMEHOW?? add real working laser sights that illuminate the targets, not just a cone into the darkness. in my imagination this could even be applied to AI units to act as a real line of sight system as well. Yeah right --SakuUnitEdit After reading a lengthy post in the AO-suggestions forum, I decided to take a crack at making an upgraded unit editor. Oh, did I mention that I have no idea how to do that? You can make all the buttons ya want but damn if I know how to make them work. Some of it is useful like a larger scripting area, but I don't know my idc's from my abc's. I also don't know how the default mission editor really works so I put this one on hold for now --Addon icon tutorial--- I'm currently writing up a little tutorial for addon makers. It outlines the simple steps necessary to give your mod you own logo in the main menu (aka the little BAF logo at the bottom) its nothing major, but it gives it a cleaner look (Sakura_Chan's Mods instead of @sakumods) I can even link to this thread from inside AO heh. Not sure if anyone has used this yet I haven't seen anyone mention it. -
Now for Arma2! Also affects vehicle lighting. This time I went with a more cinematic flare with a blue horizontal glow. download: http://www.mediafire.com/?sharekey=a54b8a5cbcab5132e7c82ed4b8f0c380e04e75f6e8ebb871 Mirrors/ newsites welcome!
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Another possibility is that the lower LODs of the weapon models don't have the muzzle flash in them. Even if the light doesn't show up, you should still see the 3d model of the muzzle flash lighting up.
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Weapon on back, slung arms.
sakura_chan replied to Steaksauce1337's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Apparently there is no simple command to do it, because the AI will always try to draw his weapon for some reason. You might have to try a looping script -
Basically what happens is that Arma can't handle multiple light sources very well, so small lights are always cut off to give priority to larger sources. Its kinda like "delete the small light so the streetlights don't turn off every time someone fires a shot". I don't know the limit, but it seems really low, like less than 8 lights.
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SetPos Not working in latest patch?
sakura_chan replied to Absolution_15th's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
did you try player setPos [(getPos TP2) select 0, (getPos TP2) select 1, (getPos TP2) select 2]; sometimes that helps :/ also try the asl and atl versions of getpos/setpos -
This is possible with modding but it would be nice to see it in vanilla Arma! It would be awesome to give the co-pilot the controls while you checked the map or set up a waypoint marker.
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Little ARMA 2 tips that help in a big way
sakura_chan replied to rickidoo's topic in ARMA 2 & OA - GENERAL
For maximum chopper/plane fun, buy a good joystick with lots of buttons and a throttle. Map all your flight controls including "manual fire" and "next target" to it. Add controls so that you can use the action menu with a hat switch or something. Make sure to have a "getout/eject" button, as well as a countermeasures button. It makes the air vehicles a ton easier to fly and saves a lot of lives when transporting human teammates. Its a little expensive but it adds so much to the game. -
An Interesting Char Anim Locomotion System
sakura_chan replied to Synide's topic in ARMA 2 & OA - SUGGESTIONS
This might be fine for a game with just the player and a few enemies on screen, but I bet it would fall on its ass as soon as you threw a hundred or so units into combat. -
Preloading and waiting prompt before enter mission (how?) ...
sakura_chan replied to mrcash2009's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
look into the AO training missions if you can, they have a really cool loading screen at the beginning where it is grayed out and blurry and it also has a progress bar. -
VBS2/3 Discussion thread - the one and only
sakura_chan replied to Placebo's topic in ARMA 3 - GENERAL
Did anyone else notice from playing JCOVE that Arma tanks accelerate and decelerate way too fast? I love the tank handling in JCOVE because it feels like there is more weight behind the vehicles. I realize that some big features trickle down from VBS2 into arma, but couldn't they take some of the small details like this and update the arma series for a bit more realism? -
Sidechat doesn't show speakername!
sakura_chan replied to Thats_Life 2.0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
"Charlie" isn't his actual in game identity, but rather his reference name in the game engine. I think you need to look into the "identity" commands to change his name on sidechats and such. -
How do I get an AI soldier to DROP his backpack? There is the _dude action ["dropbag"] command but it either doesn't mean the backpack or I don't know the syntax (its not listed on the comref). I can force it out of him by adding another backpack onto him and then removing it, which produces the original backpack on the ground infront of him. Unfortunately it somehow destroys the back making it impossible for AI or players to take items from it (you can still open it and look at the items, but you can't take them). Has anyone ever even tried this? BTW to be clear I don't want to delete the backpack completely, I just want him to bend down and place it on the ground like he would a weapon.
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AI and backpacks
sakura_chan replied to sakura_chan's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
haha only looked at page one of that thread. Looks like the comref was wrong. Thanks :) -
Disabling Weapon Smoke
sakura_chan replied to jasono's topic in ARMA : CONFIGS AND SCRIPTING (addons)
unfortunately the smoke effect is attached to the soldier and not the gun. As far as I know the only way to remove the smoke from one gun is to remove it from the game altogether. -
VBS2 in Australian Army Newspaper 30 Sep 2010
sakura_chan replied to Swedge's topic in ARMA 2 & OA - GENERAL
Thats so cool that a video game can save lives. Yay BIS! -
Night lighting effects
sakura_chan replied to sakura_chan's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah AO pretty much uses this mod lol. There is one change I would make though, the streetlamps could really use an actual bulb, not just the lightsource. The engine can handle a lot of lights (like runways for example) so adding a second light wouldn't break anything. The streetlamps would have to be re-classed though, to a class that can handle both light types. I'm trying to get back into modding, I've got a different computer now, so I have to reinstall all my mod tools on it. I can't even open a pbo currently. -
This addon was created to enhance the night lighting effects of Arma2. Here is what is contained within the addon: ***************************************** - Dim and yellow military style headlights for vehicles - fixed missing green blinking light on Osprey - new colors and sizes for aircraft positional lights - removed ugly lighting on aircraft, lights were really bugged and didn't add anything so I removed them - new light cones for streetlamps - new light cones for directional lights (headlights) - reduced effect and range of searchlight - increased campfire/burning barrel/fireplace smoke and fire effects - reduced campfire/burning barrel/fireplace light brightness and changed color to a soft orange ***************************************** I also recommend using my sun and light flare mod http://www.armaholic.com/page.php?id=6468 but it is not necessary. Link - Mirrors are appreciated! http://www.armaholic.com/page.php?id=7137 Thanks goes to Armaholic! This addon is fully signed and includes my key, so servers can enjoy better nv goggle missions too.
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I never liked the super weird smoke effect given off by the Arma2 guns. It was mostly the fact that the smoke didn't move in the direction that you were firing, it always moved straight in front of you, even if you were aiming straight up. It was also WAY too visible, and as a gun user it was very unrealistic to me. I made this effect based on some videos I made of me shooting my SKS, so it is at least based on a military rifle. It isn't as intense as it should be for machine guns, but all rifles have to use the same effect unfortunately. Mirrors are appreciated! http://www.armaholic.com/page.php?id=7168 Thank you Armaholic! x8sKXYMwvNQ neat embedding, thanks Deadfast! edit***might as well post a screen of my test platform lol these loader clips are usually 10 rounds, but due to Canadian law only 5 shots are allowed, so we just cut them in half. The gun is also modified to only allow 5 rounds. It could be changed to 10 but I keep everything legal. This thing is LOUD. I mean stupid loud. very little kick though.
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AC130 script from LurchiDerLurch
sakura_chan replied to kremator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I get the camera shaking too :( But I can still tell that this is a quality addon. btw for those who didn't read the readme here are the controls: Controls: Move your Mouse to aim LEFT MOUSE: Fire MOUSE WHEEL: Zoom MOUSE WHEEL + SHIFT: Contrast 1 2 3 or F: Change Weapons Q: Enable/disable showing vehicles on Hud E: Enable/disable showing signal for friendly units X: Enable/disable FLIR N: Enable/disable night vision googles C: Change view H: Help ESC: Abort -
Can't open dubbing.pbo
sakura_chan replied to sakura_chan's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Thanks got his tool to work :) -
I've tried pboview and some older Arma1 unpackers, but it won't open the file. It just locks up and gives me the "not responding" error. Is this because it is over 1GB? What tool could open it?
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Can red-dots be made realistic in Arma2?
sakura_chan replied to Nielsen's topic in ARMA 2 & OA - GENERAL
I see, you want to simulate having both eyes open when aiming? I'm sure that isn't possible, because you would have to make the whole rendered weapon a transparent layer. Arma can't do that yet. Simply making the weapon transparent is also impossible currently and wouldn't give a nice effect anyways. My suggestion: Wait a few years for 3d vision technology to come in full force, hopefully then BIS will release a patch for that :) -
Can red-dots be made realistic in Arma2?
sakura_chan replied to Nielsen's topic in ARMA 2 & OA - GENERAL
It would be really simple to make the dot transparent. Its just a texture so making the alpha channel different would make it transparent. -
Just wondering, what kind of systems do the marines use for AWACS/ early warning /overwatch? Couldn't find anything in a quick googling :)