Blade89
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Yes, the site was down for a few days but we have fixed the problem. Sorry for any problems this may have caused. :)
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Can someone tell me this location on the Chernarus map - can't find it for hours....
Blade89 replied to wasserkool's topic in ARMA 2 & OA - GENERAL
Sounds like Devil's Castle. -
-=/UP-ARMORED Vehicles\=-
Blade89 replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome can not wait! Thanks for all the hard work you're putting into this. :) -
Important News Just a quick update. We have shutdown our ventrillo server and moved to a Teamspeak 3 server. The information can be found in the first post. Also, we have adopted the Advanced Combat Radio Environment (ACRE) mod for use in our public and private missions. To help with the transition, we have added a resource button at the top of our website forums to speed up the process in playing games with us. Operation Emerald Beacon is still ongoing and we are still posting videos of it from both BluFor and OpFor perspectives as usual. There is a playlist for the operation now on our youtube page.
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What is wrong with the ARMA Community!
Blade89 replied to SSgt Decker's topic in ARMA 2 & OA - GENERAL
From what it sounds like (actually reads like..), you already have a group of friends that you play with regularly. Do you guys have a regular play time or do you post on these forums when you do play them? I don't think it will go back to the way it was in OFP AVIBIRD1 but I don't think you should stop doing the user made coop missions. I know the group I'm in (yes a realism unit) has quite a few people in it that grab different mods and addons made by the community and different missions and play them regularly during the week. There's no set time but it's usually in the afternoon after people finish work, school, etc. You and your friends are welcome to hop on our vent or forums and try and get something going. So long as you're willing to work as a team. :) This probably won't substitute for what you're trying to do but I figure it's better than nothing. -
-=/UP-ARMORED Vehicles\=-
Blade89 replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Those look awesome. Can't wait to ride around in them if you do decide to port them over. Are they also getting the ability to open and close doors? -
-=/UP-ARMORED Vehicles\=-
Blade89 replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Question: Are you going to be making different variants for the M-ATV? MK-19, Troop Transport, etc. -
Howdy, Just wanted to say great job on the M-ATV so far. Really liking the look of it. Drove it around a bit and did what I could with it in a few missions and am loving it. We use your HMMWV's in our Unit's missions and a lot of us like those a lot so keep up the great work. :) Can't wait to see the M-ATV finish.
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A.C.R.E - Advanced Combat Radio Environment - 1.2 Stable (TS3 pre) - Release Thread
Blade89 replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Problem solved: I ran ARMA 2: CO without launching steam and that fixed it. I replaced my _runA2CO.cmd contents with this: set a2path=C:\Program Files (x86)\Steam\steamapps\common\arma 2 set a2oapath="C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead" set acemods=@ACE;@ACEX;@ACEX_SM;@CBA;@ACEX_RU;@ACEX_US Navy %a2oapath%\ArmA2OA.exe "-mod=%a2path%;EXPANSION;ca;%acemods%" Mod lines in the proper place and what not of course. -
A.C.R.E - Advanced Combat Radio Environment - 1.2 Stable (TS3 pre) - Release Thread
Blade89 replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No go. I'm using the Steam version of Combined Ops. The "run as admin" thing worked before when I was running an older version of ACRE. That fixed it then. Don't know what changed in ACRE or TS3 but that trick doesn't seem to be enough solve it now, ha. If I find a fix I'll let you know. :) Thanks for the quick response. -
A.C.R.E - Advanced Combat Radio Environment - 1.2 Stable (TS3 pre) - Release Thread
Blade89 replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Quick question: I've got the: "ACRE not connected to Teamspeak" error, BUT I can't seem to make it go away. I've tried: - Manually installing the 64 bit version of ACRE - Using the 64 bit installer. - Uninstalling everything (3 times) and reinstalling ACRE and Teamspeak - Running Teamspeak as admin and ARMA as admin - Running ARMA regular without admin - Connecting to the TS3 server after launching ARMA - Connecting to the TS3 server after connecting to a server - Restarting TS3 in game - ACRE plug in is enabled. I've tried a lot but still it refuses to connect. :\ -
Operations Operation Rapid Justice finished and can be found in this playlist: http://www.youtube.com/user/15thMEURealismUnit#grid/user/347291FC2BF56EF1 We also are doing a throwback to ARMA I and doing a couple CAX's on Saharani before doing a deployment in Arrowhead. First one is already posted on the youtube page. Logistics Cpl Phillips (switched to ground side) and Capt Charlin have finished their addon and present it here. Just another step closer to realism and unique scenarios. KwrLE0iN5as Recruiting In need of more 0311's. Positions in the Rifle platoon and Light Armored Reconnaissance are available. One spot available in Corpsman and MV-22. Two spots in Tank Crewman. Three spots in AAV Crewman.
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It's been a while since we updated. A lot of stuff has happened. The 15th and Arrowhead First off, we are officially moved into Combined Operations as a unit. We even made a promotion video which is posted on the first page. We would like to take the opportunity to thank the following creators of this content: Addons Used: ANZIS Weapons Desert Marines A-Stan Marines Desert Vehicles ARMA 2 Operation Arrowhead ZEUS A.I. They all helped with the creation of the video with the creation of their content. Operation Rapid Justice We started an operation back in mid August and it will be finishing up this month of September. It's an operation in Chernarus but Takistan is next and planned for the month of October or November. Misc Our very own 2ndLt Phillips and Capt Charlin have worked on an addon to help with deploying on the water. They have spent a few months on it and it's finally ready to go. More details to come along with videos of the deployment.
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It's all about your patience and finding that group of people to help you have a great time in the game. Luckily, you found the BI forums. You can post and find people to play games with. There are many types of games to play from RPG's to Super-Ultra Realistic. So find your niche in the game with a group of similar minded players (whether it be playing a medic, rifleman, transport, etc) and you will find that those things that used to piss you off about the game don't really bother you anymore.
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It has been a while since we last updated. We are still alive and strong however. :) Server News: We are currently running servers both in ArmA 2 and ARMA2: Combined Operations. Operations: We have recently completed CAX(Combined Arms Exercise) 05-10 and 06-10(5th and 6th CAXs of year 2010). Videos of 06-10 are still being compiled. Here is the video from 05-10: mO721nAHF1Q Logistics: We are preparing for a unit wide movement from ArmA 2 to ArmA 2: Combined Operations. This move is scheduled for September 1st, 2010. Recruiting: We have recently frozen many billets(heavy armor and pilots) in the unit to bring our infantry component back up to full strength. Currently open billets are rifle platoon infantry, weapons platoon infantry, LAR Scouts and crewman, AAV crewmen, and combat engineers. See the specific list of openings here. If you are interested in joining the 15th MEU, our website can be found at www.15thmeu.net