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Machinator

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About Machinator

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  1. Machinator

    Hitboxes and wounds.

    Oh yea I'd also recommend playing Deus Ex. And System Shock. They're cool. Theres tonnes of titles I'm missing, I was just going on a little rant and a trip down memory lane when listing off all those titles. I mean thats just on PC! What about GoldenEye on the N64, Killzone for PS2 and Halo3, Gears of War, Dark Sector on the Xbox360! The list could go on, literally, forever... [For anyone interested in NON-intelligent first person games, Dark Sector on the Xbox360 is MAD! You can throw an electrified, 3-spoked buzzsaw blade-thing, that goes into zoomed slow-mo and can be directed to decapitate or amputate heads, arms, legs... whatever appendage you like! When the enemies see it coming, they turn and run away. Pity for them they run like girls and spinning electric blade of death can outrun anyone!]
  2. Machinator

    Hitboxes and wounds.

    And that's just first person shooters! ;) I have had a demo of ArmA sitting on my desk somewhere for years and never got around to it. What a chump. I really had high hopes for America's Army, but its suck. Plus I don't want to willingly give all my personal details to the US military in order to play a combat sim. Blergh! :P
  3. Machinator

    Hitboxes and wounds.

    Hi my name is Rob and I'm 25. No I haven't played either of those, but I've played a tonne of other FPS games. I think I started with... Wolfenstein 3D? Ultima Underworld, but I guess that's not typically an FPS. Something like Blake Stone, Doom, Hexen, Quake, Rise of the Triads, Blood, Duke Nukem 3D for a while. Unreal. Rainbow 6 up in there somewhere I guess? Half-life for sure. Then on to Counter-strike beta 0.6 which led to beta of America's Army. Forgive me I'm sure I'm missing some. Battlefield 1942 for a bit, but the planes fly too slow. Counter-strike revised up to 1.6, died and gave birth to CS:Source, but by then I'd already switched from the 1942 mod, Desert Combat to Battlefield 2 and was far too high a rank to stay with anything else. My dad still currently has logged 23 days (thats 552 hours) more BF2 time than me and he's not even retired. Half-life 2, Far Cry, Crysis, Far Cry 2 etc. I started playing Ultima Online in 1998 on the Pacific Server and stayed there for about 5 years. I've been playing Lord of the Rings Online since November 2007 (beta) and currently play on the Elendilmir server and it sucks. Please make ArmA2 come to my games store soon.
  4. Machinator

    Hitboxes and wounds.

    Thank you Takko! I can go to bed happy in knowing this :P
  5. I'd try and see how long it takes to shoot down a helo with my standard issue rifle. Or a point blank head shot with a .45 Colt 1911. I know that sounds a little twisted, but if this action results in anything other than a dead body lying on the ground next to me (be it foe or friendly who straggled to close to the firing range. Muahaha) then I'm going to be a little disappointed.
  6. Machinator

    Hitboxes and wounds.

    Because I can't find any relevant NEW posts and I've noticed enough "don't resurrect old threads" messages from Administrator types, I thought I'd just ponder this briefly... All the physics simulator software talk I've found in these forums is too technical for me (or it's because it's 3:16am and my brain doesn't work anymore), so I want to put this simply: does this game employ locational hitboxes on character and vehicle targets that influence their effectiveness. For example, an outright kill with a shot to an unarmoured head? A soldier wounded (by either direct hit, shrapnel etc) in the leg dropping to one knee or having his aim affected by a wound on the arm. Or a car/tank driving erratically from a shot out tyre/track? I just watched the trailer for the first time in about a month and got all excited again :D Cheers, Machinator
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