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Piggsy

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    18
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10 Good

About Piggsy

  • Rank
    Private First Class

core_pfieldgroups_3

  • Interests
    ArmA, KoRn, guitar, writing, reading, and more...
  • Occupation
    Layng on bed with beer ... and itching my balls and ass... :)

Contact Methods

  • Biography
    I'm fine... probably :)
  1. Hi Some models of the operation arrowhead without a Hex : US_at_gunner.p3d http://img835.imageshack.us/i/1hexx.jpg/ GER_rifleman.p3d http://img339.imageshack.us/i/2hex.jpg/ Why?
  2. Piggsy

    Texture Template

    http://img90.imageshack.us/i/asaso.jpg/ how to do it
  3. How to create a Texture Template... such as Lennard ?
  4. Piggsy

    How to center the model?

    is not perfectly :(
  5. Piggsy

    How to center the model?

    This is the problem : http://img90.imageshack.us/i/62028718.jpg/ http://img163.imageshack.us/i/28937847.jpg/
  6. Piggsy

    How to center the model?

    I knew it but it doesn't work, the model is still not in center.
  7. How to center the model in oxygen 2?
  8. because my doesn't work :( no subtitles :(
  9. Snake Man, please send me the .ArmAProfile file ... on megaupload
  10. this is not work... did not create the .cfg file ...please take a screenshot of a model in your bulldozer.... I would like to see how it looks in your bulldozer ps. sorry for my english :)
  11. I did it : adapter=-1; 3D_Performance=93750; Resolution_Bpp=32; Windowed=0; Resolution_W=1600; Resolution_H=1024; refresh=60; winX=0; winY=0; winW=1280; winH=860; winDefW=1680; winDefH=1024; Render_W=1680; Render_H=1024; FSAA=0; postFX=0; GPU_MaxFramesAhead=1000; GPU_DetectedFramesAhead=3; HDRPrecision=32; lastDeviceId=""; localVRAM=1034485760; nonlocalVRAM=1802299392; and still the same... in oxygen textures looks good ... in buldozer very ugly : http://img248.imageshack.us/i/40916036.jpg/ http://img685.imageshack.us/i/92222048.jpg/
  12. Still the same... I do not know what to do with it.
  13. I did so and it is still a blurred : adapter=-1; 3D_Performance=93750; Resolution_Bpp=32; Windowed=0; Resolution_W=1600; Resolution_H=900; refresh=60; winX=16; winY=32; winW=800; winH=600; winDefW=800; winDefH=600; Render_W=1680; Render_H=1024; FSAA=3; postFX=4; GPU_MaxFramesAhead=1000; GPU_DetectedFramesAhead=3; HDRPrecision=8; lastDeviceId=""; localVRAM=1034485760; nonlocalVRAM=1802299392;
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