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Evil_Echo

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Everything posted by Evil_Echo

  1. Evil_Echo

    sniping tools

    RMB is hold breath. It makes a difference. Mods like ACE for ArmA 1 make sniping a lot more interesting. 900m shots are quite doable with training and good technique.
  2. A quick comment on Sickboy's installer. I've been using this for months now. 1. It's web-based. Setup takes just a few minutes. It lets you manage updates on a whole bunch of mods, not just ACE. You can pick and chose, customise very easily. It'll even make shortcuts for you for the mods you want as an option. 2. It's fast. Installs take minutes not hours. 3. It be purty. You get updates on progress as the files come in. 4. No more full vs update stuff. You just tell it to update/install. It figures out what needs to be fetched and installed for you.
  3. Evil_Echo

    Does Arma1 simulate wind on Choppers

    ACE for ArmA1 included wind effects on helos. If you cranked it up a bit landings got a lot more tricky.
  4. I'm sorry your family had a rough time, anyone who has been in real combat knows it changes you. We intend to provide switches for reasonable feature adjustments. I'm not sure that this request meets the level of reasonable - but no doubt it will be discussed by the developers at least. ACE2 is a lot more modular and should get along better with more 3rd-party packages. But that does not mean that deleting files from the bundle to "improve" it will work - just use the switches provided please.
  5. Evil_Echo

    lk Nuclear Bomb

    There is a 2500m visibility limit currently in A2, you probably were further away. The sound range is normally part of the weapon ( ammo ) configuration.
  6. Not going to discuss the features of the nuclear weapons system. The airchair generals/admirals in this forum would just start lecturing to me about weapons physics. And that would be a "Coals to Newcastle" type of discussion.
  7. Yes, I made the B61 bomb system. The B61 is part of ACE2 and will not be available separately.
  8. Thanks phaeden, those words are appreciated by all of us.
  9. No they are not. No one has completed the video challenge. The subject of stamina is now closed until ACE is officially released.
  10. Enough about body armor, SUBS17. Once is a suggestion, twice is a reminder, thrice is harrassment, more than that reason to ignore you forever. Soldiers in ArmA/ArmA2 carry a fixed amount of armor, as well as boots, helmet, etc. You cannot change that unless you make models of barely clothed soldiers ( see previous posting that included photo of soldier in pink boxers with hearts ) and then dress them yourself with attached items ala Barbie dolls. That's a huge amount of work by the devs, unlikely to be very popular given the time it already takes just to get a proper weapons load-out now, and very likely to push the rendering engine off the cliff with glitchy rendering of gear trying to keep up with the moving soldier.
  11. Before the stamina wars take off again.... I did say we retuned the system. Retuning implies calibration against some standard. Such as data gleaned from the document, "Navy SEAL Fitness Guide", published by the Uniformed Services University's Department of Military & Emergency Medicine. Using actual research data should put to rest any doubts about ACE's choice of values. One fact from that document. The maximum recommended pack load for a SEAL is 40% of body weight. That's around 31kg for most warfighters. Also note that a pack mule will sit down if loaded with more that 25% body weight - hence the nickname given to Roman Legion soldiers, "Caesar's Mules".
  12. I seem to recall a particle effects "editor" out there somewhere. Use it via a mission to try out various combinations. Check the downloads at armaholic for it.
  13. To all those who have claimed they can run with heavy loads, soldiers are out of shape, etc. in the last 3 weeks.... You have 4 days from the date of this posting to post a link to a new YouTube video of yourself sprinting with 40kg of gear on your back for 200m and then reciting the first 20 sentences of your national constitution without any errors. At the begining you must include yourself showing your national identity card in a way it can be clearly read on the screen by a person with 20/20 vision in non-HD mode without any magnification aids. The video will be checked for tampering. Failure to complete the challenge will be an explicit and total admission that you are spamming this forum and BI will be asked to look into whether you should be punished for abusive and/or harrassing behavior.
  14. A kindly suggestion to those offering suggestions. Don't cite as proof a dramatic movie based on a dramatic novel based on some reports of a real event. ACE tends to give more credit to sources like the Janes' series of reference books, field manuals, or actual experiences reported first-hand by active or ex-military. That means references to "Commando" are not as likely to be taken as seriously as a reference to FM-23-23 about the use of claymore mines. :) Additionally - some of your ideas do get taken seriously. Discussions of the better ones happen all the time among the team members. The more credible the idea, the better the chances you'll get a goodie down the road. Ok?
  15. Explain to me how anyone who has not even tried the new stamina system has the right to flame ACE2. Several team members who know a lot more about the details have tried to be extremely patient in explaining that the stamina system has been rewritten, retuned, etc. Yet a number of posters here continue to drag out ACE1 issues as reason to flame away, make accusations of elitism, document attempts to cripple the mod, etc. The reason a number of developers have stopped posting here is because they are fed up with the BS. How many more do you want to drive off? No one in ACE is expecting to be worshipped. We know our shortcomings in the past and trying really hard to deliver a quality ArmA2 product. Tearing it down before it's even out does nothing to help the project. This talk of "customizing" the package via file removal needs to end as well. You have no idea of what interconnects exist in the new system. If a feature can be disabled then an option to do so will be provided. After you try ACE2 then you have fair reason to criticize us if we screwed up. We'll try to fix it if something comes up. If you still hate ACE2 after that then it's best not to use it at all.
  16. you create a "vehicle" at the given location. Use a grenade or shell for to make the explosion.
  17. For a MOAB or tac-nuke you need to make a number of configuration files and roll it up as a an add-on ( new pbo file ). You need entries for - at least... A weapon - to represent the bomb launcher - ( the pylon on the jet ). A magazine - the represent the bomb(s) on the launcher. The ammo - this being the bomb itself. Hopefully with a model so it looks nice. If you look at existing configs for bombs you can work out the scaling rules for your weapon. The coding is not that hard, tuning it takes a while. If you want to make a nuke you have a lot of work for the extra effects. Be sure that you stick to small kiloton ranges if you want to call it a tactical - most people tend to make their battlefield nuclear weapons in yield ranges well beyond the tactical range.
  18. We've just hashed over the entire weight/fitness issue. Please go back a couple pages on the thread and read before posting please.
  19. Remove universal translator. :)
  20. You need to change a bunch of parameters in your config. You're on the right road though, just need to add more details for weapon, magazines, ammo.
  21. As I have said - the stamina system is being rewritten and retuned. During play testing I have been quite pleased with the changes.
  22. Just be aware - the documents, like ACE2 itself, are a work in progress. With all the standard disclaimers that come with that status.
  23. We'll listen to all ideas. Of course some will be no, some will be yes. Some might be answered in ways that you may not even expect. Like the stamina system and fear. If you are burdened with a heavy pack and it's absolutely time to run - drop the pack and run like hell.
  24. Evil_Echo

    Leaning on a lowwall for aim

    It's in ACE1 as well. SHIFT-SPACE is default key binding.
  25. Humans don't jog for 2-3km with a 50kg load. Maybe on your planet. Fatigue is progressive. Unsteady hands will occur with just a minor rise in heart-rate IRL. I've come to the conclusion that comments from AlienFreak are less about about useful suggestions and more consistant with someone who wants to gun-n-run. ACE is not for the CoD/BF2 crowd. I have actually carried heavy loads (PRC or a M60) in the field and jogging, much less sprinting, for any significant distance was not a option. I've seen people keel over from over-exertion and felt the quivering hand effect without gasping for breath. I've also played ACE missions with very heavy loads, in one case hauling a M240 and FOUR belts of ammo. I did the same thing I did in IRL in Korea - I walked, took frequent rest stops and never collapsed despite traveling 2 klicks from the LZ. If a vehicle like a ATV was around I got a ride. There is no doubt that the ACE1 stamina system needed adjustments. That is being done for ACE2. Tuning will happen, nerfing the systems will not.
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