draeath
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Everything posted by draeath
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A fix for Full Axis throttle mapping
draeath replied to TheHarvesteR's topic in ARMA 2 & OA - TROUBLESHOOTING
I've got test mode up, verified by the watermark on the lower-right of the screen... however the installer doesn't seem to act on this and executes as if test mode was not enabled. -
A fix for Full Axis throttle mapping
draeath replied to TheHarvesteR's topic in ARMA 2 & OA - TROUBLESHOOTING
I can't get ppjoy to install. Even though I've got "test mode" running, the installer still throws a hissy fit about test mode and tells me to enable it, or tries to (and fails, because i have to specify the bcd store) do it itself, then tells me to reboot and try again. if I just open the installer in 7zip, it's a big nasty pile and I'd have no clue how to install it myself. Anyone gotten 'ppjoysetup-0-8-4-6.exe' to install on Windows 7 64-bit? -
One single FN-FAL round through a window did it for me. All the way from the southern vantage point! Beautiful shot! ... now I just have to deal with the damn APC that wants to chew on me now.
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Arma 2: Operation Arrowhead - Linux Standalone Server 1.55 BETA
draeath replied to maruk's topic in ARMA 2 & OA - MULTIPLAYER
Here's my feedback: Boo! :P EDIT: boo to me. Note to self: FTP doesn't work though an http proxy. durr! -
Case in point, it's the M1A2 that you see in OA. You also see the TUSK, which is far more modern. Stuff like cage armor, reactive armor etc.
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"Shotgun" really a shotgun? I only see 1 hit after i shoot it.
draeath replied to Taryl's topic in ARMA 2 & OA - GENERAL
Just weighing in here. Shot doesn't spread as much as you would "expect" (from other games, movies). Go rent a shotgun at a firing range and play around a bit :P -
If you don't like dead-bodies disappearing immediately in OA...
draeath replied to sbsmac's topic in ARMA 2 & OA - MULTIPLAYER
No need to keep voting, it's marked 'in progress' with a target version etc. -
Operation Arrowhead 'Open Season'
draeath replied to jdmt's topic in ARMA 2 & OA - OFFICIAL MISSIONS
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It is.
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So, it appears the throttle problem is still present. I don't fly planes, so I don't know about that, all I know is helicopters. On my stick (Saitek x52) ArmA2 and AO see the throttle as two separate axis ranges (X- and X+) like all the other axes. I can assign Increase Thrust and Decrease Thrust, but they behave like Q and Z, and not like a proper throttle does. I can set the analog ones, but it doesn't seem to work correctly at all. Is there some way to get a "normal" throttle behavior, where full X+ is 0% input, full X- is 100% input, and neither (neutral position) is 50% input? (this is not possible with the programming software either. I can map it to key emulation, but Q/Z is hardly fitting either!) EDIT: nevermind, I'm a tool. My deadzone was too high. For anyone searching: mapping the X-/X+ to "Increase Thrust" and "Decrease Thrust" (these default to Q/Z) does NOT do what you would expect (behave like buttons) and, in fact, does behave as you would want an axis to behave.
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Don't use the analog. Set your stick to halfway, select "increase throttle" and slide it forward. Do the reverse for the "decrease throttle" The nomenclature doesn't quite explain what is going on. It seems to work as a normal throttle in this case.
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I'm trying to set up my squad's OA server. It's not working. I've got all the 'fluff' working (ie my modified launcher script that combines A2/OA, uses rsync to sync up our moddirs etc. BUUT I can't even get it working before all that would apply. Just running ./server gives this pile of output. It's huge, so see this log.. (yes, I did use ./install and tolower did run) Any help would be appreciated. I'd rather not release the launcher script (it's just a heavily modified arma2server script) but I can if I must. I copied over our working arma2.cfg to arma2oa.cfg (and server.cfg) (after checking that it would be compatible). I did the same with the profile directory. I wasn't sure of the profile name, so I linked player.arma2oaprofile to player.arma2profile. Note also that the tarball seems odd: draeath@pandora:~$ tar xf a2oa-server-1.52.71900.tar.bz2 bzip2: (stdin): trailing garbage after EOF ignored I would think this didn't matter, as tar itself didn't see a problem with what bzip2 passed on to it, but still.
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Fixed. There's a "flaw" in the installation process: 1. Extract the .tar.bz2 2. Run ./install 3. (this then runs tolower etc) This doesn't work because: (note this is all case sensetive) Extracting the tarball puts ./expansion/battleeye/ in, then runs tolower. tolower doesn't convert Expansion or it's contents because expansion already exists. Proposed Solutions: 1. change the name of "expansion" in the tarball and make 'install' copy it over after tolower runs 2. patch tolower to 'merge' directories if the destination exists, rather than failing and skipping over BUT! It seems to work, ie we can join in. But in the browser, it shows a red dot-questionmark instead of a red-X or a green dot. A few other servers in the browser show this. Is this because I'm using the wrong gamespy reporting IP? This is what I have. Does OA have something different I should use? reportingIP="arma2pc.master.gamespy.com";
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[OA] UnitCapture & UnitPlay Functions
draeath replied to Big Dawg KS's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I don't script much, so I might be completely missing it. But in: {_x assignAsCargo heli1} forEach units myGrp1; {_X moveInCargo heli1} forEach units myGrp1; I see you use a lowercase _x, but then everywhere else after you use a capital _X. Was that intentional? -
Unified Diff Patch for the ArmA2 linux dedicated server's launch script to support mods and profiles. Tested with ARMA 2 1.05.62021 (December 22, 2009). Patch MD5: check this file This patch makes it easy to specify what profile and what mods are used when you run the server. If the environment vars "A2MODS" and "A2PROFILE" are not set, they default to "@nullmod" and "player" respectively. If @nullmod doesn't exist when run, the script creates it. This moddir should remain empty. Enjoy :D (and be sure to fix the ARMA_DIR= at the top. I forgot that I had hardcoded it on my server and it found it's way into the patch). EDIT: tiny fix and new MD5 sum as a result
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Linux dedicated server - patch for arma2server
draeath replied to draeath's topic in ARMA 2 & OA - MULTIPLAYER
The patch has been updated. Couple fixes, including some extra logic to prevent duplicate servers from running (which kept happening to me). Removed the useless -profiles argument, etc. Let me know what you all think! -
XP -> W7; Stable -> Random Freezing
draeath replied to jamesf1's topic in ARMA 2 & OA - TROUBLESHOOTING
My framerate would disagree with you. Going from XP to Win7 64-bit I saw a nearly 200% FPS increase on average, with the same settings. As far as James's issue goes... not sure. Very weird. -
BI's P:\ Drive - Absent from Windows 7
draeath posted a topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
When I installed the editing tools, the P:\ drive was NOT created. The only thing that could do it, that I can think of - is that I am running Windows 7. Can anyone think of a workaround, besides putting the files on an external drive of some kind and changing it's letter assignment to 'P'? (forum search failed, terms I could think of were too short) -- edit Oops, well, it exists... it just does not list as a drive letter. It seems you can use it from the command line, but trying to use it from any sort of GUI seems to fail... -
I have to ask. Have you actually fired guns before? Especially in regards to a sniper. Snipers tend to use hand picked or hand-crafted/filled ammunition, and most certainly have sighted their scope for a particular distance. They also know how to use their scope to estimate distance extremely well. Put those together, and they WILL hit what they shoot at, the first shot. Heck, even me - a beginner - can sight my scope one day, come back the next, and hit what I'm trying to hit.
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System Idle Process Uses 90% of the CPU in ArmA II
draeath replied to jdmt's topic in ARMA 2 & OA - TROUBLESHOOTING
Apparently you DONT know what "System idle process" is. It doesn't take anything from anywhere, EVER. It's simply the statistic that is reported when your CPU isn't doing anything. -
USB Dongles the future? My friend, Dongles have been around forever, and have been universally hated when used. They are not the future.
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I'm really baffled by the way people are playing the online multiplayer game.
draeath replied to cadmium77's topic in ARMA 2 & OA - MULTIPLAYER
My question is... Is there a technical reason why one could not carry a sniper-class rifle in addition to some anti-tank kit? Sure, the stovepipe ruins your concealment... but you don't have to be concealed to use or carry the weapon. Just because we generally don't see it used like that, doesn't mean it's not possible. -
Well, IRL, you don't know if there will be an ambush, and there likely won't be one. But in ArmA.... if there wasn't, it would be a boring match wouldn't it? You know you will be ambushed... who wants to play a mission where you just drive somewhere, with no action whatsoever?
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ANNOUNCE: PVP script pack released
draeath replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
dbpoweramp is pretty decent. Otherwise, just get the real deal: http://www.vorbis.com/setup/ Look under encoders. -
'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
draeath replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
This is awesome! The only change I would make... for SpecOps, respawning (along with a new bike). At least an option for it, anyways. A wider selection of gear as well (I miss my vanilla M16A2). ---------- Post added at 12:37 AM ---------- Previous post was at 12:36 AM ---------- Run it as a multiplayer LAN, then you can enable/disable individual AIs. (as well, you can change other parameters such as viewdistance, enemy strength, time of day, etc)