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CEMaestro

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About CEMaestro

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  1. I am also receiving the "This game is currently unavailable" error message when I try and play PMC through Steam. If I try to start up OA and enable the expansion from there, I get: 'Failed to load file "DLCsetup\PMC\PMC_Data\addons\air_pmc.pbo" - decryption headers failed.' None of Steam's recommendations for fixing the issue are working. Anyone have any ideas? Whose problem is it, BI or Valve? Are they in conference with one another to get their customers a solution?
  2. Is it possible to capture the airfields in the Mountain Warfare map for Operation Arrowhead, and build fixed wing aircraft for that game mode? You used to be able to do this in the previous versions of ArmA, just by going to the airfield and entering one of the hangars, but that doesn't appear to be working with this iteration of the map. Is there some trick to it? How can you build fixed wing aircraft in the Mountain Warfare map?
  3. CEMaestro

    Domination - Everon - A.C.E

    Great map man, we've had a lot of fun playing it! It might just be my friends and I, but we can't figure out how to call artillery in the ACE version of Domination Everon. We've played with all the different player classes and navigated through every menu we can find and still can't make it happen. How do you call in artillery on this map?
  4. Update: After completely removing the game from my system and meticulously reinstalling everything from scratch, the problem has been resolved. I can only speculate, but I guess I must have installed a patch in the wrong order or something.
  5. Thanks for the tip, but this problem happens long before the AI even comes into contact with something that could injure / kill them. I have noticed that, while stuck at the base, the AI commanders do seem to be caught in a loop giving orders that are never carried out. I might look into the mods listed to see if there's a similar solution there, but this problem exists in mods other than ACE too.
  6. I have been using several mods (including ACE and the recently released zWarfare) to play games of Warfare, and I keep having the problem that friendly AI will bunch up and remain in the base for the duration of the game. No matter how I try to get them to move (i.e., telling them to capture towns, an explicit move command, ordering them to patrol an area, et cetera) they refuse to leave the base. I have the same problem for v 1.14 and beta 1.15. All of my extended event handlers are the same versions required by the mod writers. Issue exists whether I'm running a dedicated server or hosting in-game. If I am running a plain, un-modded version of ArmA, or if I am using some sort of mod that does not change the AI, the problem does not occur. I've found a handful of posts on the BI forums about people having the same issue, but have not found any solutions. I'm really at my wit's end, so if anyone has any suggestions, it would be greatly appreciated.
  7. CEMaestro

    zWarfare

    I've been having some weird difficulty with the friendly AI: Every time I begin a game, all of the friendly AI units bunch up in the middle of the base and refuse to move. They'll still respond to orders, such as changing their unit type, but no matter how I try to get them to leave the base (i.e., ordering them to capture towns, patrol an area, or just an explicit 'move' command), they'll never leave. The problem seems to extend to the enemy AI as well, whether they are US or Russian / SLA. Once you've located the enemy base, all their units are bunched up the same as the friendly units. I have not noticed any problems with the RACS / resistance units. If anyone has any tips to resolve this issue, and take advantage of this great map :) I would greatly appreciate it.
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