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TurkeyBurgers

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About TurkeyBurgers

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  1. TurkeyBurgers

    Nvidia 191.00 Available (Dev/beta)

    I don't have any crashes or problems running ARMA2 other than having to play online with medium settings and the bells and whistles turned off. I have a i7 920 chip and a 260GFX card with 6 megs of DDR3 running on Vista 64. I only get 20-30 FPS and I thought this system would run everything on highest settings (LOL). ARMA 2 eats my rigg for breakfast :) Maybe this patch will help out some. I have not installed any mods to do like the reduced foliage or anything because I am afraid I wont be able to play in any online servers since most don't allow mods. I think ARMA 2 would be awesome on a desert type of map (Arrowhead Addon I reckon). I think that they individually modeled each leaf lol. I dont know but I think if like half the trees and grass were removed it would be a lot better. I have not overclocked my i7 since it is running the stock fan but maybe that would help me get from medium to high settings. Anyway I am downloading this driver and I will remove my old one and install this bad boy and see if it helps any. My FPS cant get much worse at medium lol. All I can do is go up from here.
  2. TurkeyBurgers

    New patch 1.04

    Well the game just made a liar out of me lol. I just tried it to see if it froze at the receiving message and it went straight to multiplayer right away. I will go test the servers out and see if I can get into any of them.
  3. TurkeyBurgers

    New patch 1.04

    I have the Steam version (I just bought the game a few days ago) and now I cannot even enter multiplayer. I click on the multiplayer button and my computer just freezes. Nothing happens for minutes and I cant get out of the screen ctrl-alt-delete or Alt-Tab. Anyone else experiencing this? I am not a big fan of the single player having to micromanage squadmates I am a big fan of the multiplayer. Anyone else experiencing a computer freeze upon clicking the multiplayer button?!? Hope this gets fixed.
  4. The problem is the solution that has been presented at LEAST ten times in this thread. Elitism. The essential NEED to join a clan to play this game in multiplayer. This is complete B.S. It is nothing but roleplay and fantasy gameplay. ARMA 2 needs to take some pages from the Project Reality Playbook. I am going to list the essentials to bring this games Pub servers up from a 3/10 to a 10/10. SQUAD TACTICS! They are ABSENT! When you first get to the server you get to pick a spot on a team in a squad (fire team I think). Positions are machine gunner, sniper, rifleman, medic etc. This is awesome. Unfortunately it means jack and squat. People immediately run over to the weapons box and grab a .50 sniper rifle and a rocket launcher. What the hell is the point of having a squad and a squad leader and positions on the squad if they mean diddly? One of the coolest things that impressed me immensely about Project Reality was the in game voice chat. It is awesome! EVERYONE uses in game voice chat. MANY people also use the in game typing to communicate. They are both simple but both work extremely well. You join a map and IMMEDIATELY you can EASILY bring up a quick menu that lists the Squads. It lists the number of players in each squad, The loadout of weapons they currently have, the names of the players. You can make custom squad names. Common names of squads are English VOIP, TEAMWORK, Tank Squad, Transport etc. This is entirely ABSENT from ARMA 2!!! To change squads you have to leave the game???????????????????????? No wonder there is no teamwork. There is no cohesive team glue to hold people together. Without a QUICK and EASY way to form squads, see who's in your squad, change Squads, form your own squad there is never going to be a pub ARMA 2 game that takes off the way that Project Reality does. The Weapon Loadouts are another killer. Kits need to be limited in some way. Not everyone gets to have a Rocket Launcher and a .50 sniper rifle. Too many Chiefs and not enough Indians. NO ONE uses in game voice chat on pubs. When I play Project reality the first thing the squad leader asks is "Do you have a Mic?". Communication is KEY! But I guess when you have a Javelin and a .50 Sniper Rifle you are John freaking Rambo and do not need a squad or voice chat. Only need that flagpole to magically jump to the next red circle. This is Pub but It does not have to be this way. I can GUARANTEE that if Project Reality had the ability to run to a weapons crate and grab a .50 and a Rocket no one would bother with squads either. Squads help you stay alive. It helps you get a better score. The medic can throw you a heal. The squad leader calls for a chopper and pops smoke and places rallies. The SAW gunner suppresses. The Designated Marksman spots targets before you can see them. When you run to a crate to grab a weapon you can only do it if you are in a squad. Lone Wolfs have to use the stock weapon loadouts. Your squad leader might say "Hey we need a medic can you grab a medic kit?" or "Sorry bro I have to kick you because you grabbed the Sniper Kit and will be completely worthless to our Infantry Squad". Squad Leaders CANNOT manage squads in ARMA. This NEEDS to be fixed. The Squad Leader is the cheese to the macaroni. Not a character skin. The Need to bring up a QUICK EASY list of your teammates and the squads they are in. AGAIN this is entirely absent from ARMA. Hell most of the time in PUBS I do not even know who is IN my squad let alone who my squad leader is or what our plan is. This is NORMAL EVERYDAY 95% of the time in Project Reality PUBS! I have joined servers in RUSSIA in Project Reality (I am in North Carolina US) and played with some guys that spoke broken english but we were still able to communicate, form efficient squads, see what kits we had and what we needed, mark mission objectives for the squad and execute them efficiently. There needs to be a freaking HUGE overhaul to the interface for ARMA for multiplayer squad control. It is currently terrible and if it is not changed there will NEVER be any decent pub squad play. Check out Project Reality and see that even though the Battlefield 2 engine is old the simple squad function makes it excel. To rehash here is what I have covered in my ramblings. 1- Ability to do more with squads and squad functions such as naming squads, kicking and inviting to your squad, See who is in your squad, see what weapons loadout they have. 2- Kit changes such as limiting kits so that not everyone is running around with a sniper rifle and a Javelin. 3- The in game voice chat seems to function very well but without the squad changes no one will bother to use it. Project Reality is awesome to play in a team environment. ARMA 2 could BLOW it out of the freaking water with just a FEW SIMPLE changes to the squad interface. The graphics in ARMA 2 make me drool. It is amazing to look at. BUT the public multiplayer needs some Project Reality injected into it in a bad way. Thanks for your time and thanks for reading. -Josh
  5. TurkeyBurgers

    One question that MANY fans care about.

    So this game IS NOT a PVP game? I myself have ZERO interest in fighting against bots. I thought this games MAIN focus was on PVP? No? Ugh. I don't know where you guys have been but PVP is 100 times better than fighting against some bots. Humans are VERY unpredictable. There is a GREAT sense of pride in knowing some guy is throwing his keyboard against the wall at the other end of the internet connection compared with BOT number 72 has died. I thought this game was going to be like Project Reality Xtimes 1000. Bots are really designed for people that lack the skill to take on a human competitor. Basically noobs (no offense to anyone not capable of handling the challenge of human opponents).
  6. TurkeyBurgers

    Real Time Strategy or First Person Shooter?

    Jesus H! I am sold! After seeing the FING AMAZING looking screenshots and INSANE vehicle and weapon selection it seems like this game has something for everyone! All I need to know is who do I give my money to. This game looks outrageous. I am ashamed I missed out on the first one. I will DEFINITELY be on board for the second one. Here is a suggestion, put some information on the front page of the game site that advertises how many players the game can support. Put some information on the varied combination's between humans and AI controlled BOTS. I am just blown away. This game looks and sounds incredible.
  7. TurkeyBurgers

    Real Time Strategy or First Person Shooter?

    Ok another question. What is the limit on the number of people that can be fighting in a battle on one server at a time? 32 V 32? 50 on 50? Throw some numbers my way here chief. More? Less?
  8. TurkeyBurgers

    Real Time Strategy or First Person Shooter?

    OK another question. For the Multiplayer aspect. I play a mod for Battlefield 2 called Project Reality but it looks nothing NEAR the graphics and weapons and vehicles that ARMA 2 looks from the screenshots and videos. Is the Multiplayer comprised of only humans or is it humans controlling bots against other humans controlling bots? Can you have games where it is Humans versus Humans only and have no bots in the game? What are the biggest battles for Human versus Human with no bots? I understand the civilians will be AI controlled. Can you have maps where it is Humans teamed up against the AI controlled Enemy Bots?
  9. Hey yall. I have never played any of the games from this series and have heard some things about it but am not understanding. I did a search but I am still confused. Here are the questions that maybe you can help me with. Do you actually play as a soldier in the First Person View or is it more of a Real Time Strategy where you are ordering BOTS what to do. Is it more like Command and Conquer or Battlefield?
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