THEBLITZ6794
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10 GoodAbout THEBLITZ6794
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Staff Sergeant
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Is the world still devoid of cover? I always took issue with how devoid of infantry cover the OFP/A1/A2 islands were and how hard it was to use what little cover there was
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Sorry, infantry combat
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So, compared to A2, how is A3 infantry combat
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I come from A2. The A2 AI was impressive but still pretty stupid in my opinion
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Im considering getting arma 3 but Ive always been very unfullfilled with the infantry combat. How is the infantry AI in A3 and infantry combat in general? Is it still the lay down in a line like in OFP?
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I just installed 64bit win8 on a new hard drive. Arma 2 is on my old hard drive. Do I need to reinstall it to take advantage of the new 64 bit capabilities (16 gigs of ram namely)?
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It sounds like it will start like Resistance and evolve into something like the latter half of A2, once you have your army built (and it sounds like NATO reinforcements eventually show up?) Then again, Resistance starts going conventional too so maybe its just like Resistance. I like the premise though a lot. I just hope it show cases some good ole conventional killing fields Arma 2 did have a fair amount of conventional war...its just the missions all blew in an almost hilarious fashion. Manhatten comes to mind for me. It made it sound like it was Vietnam up there or something, when really it was just 4 guys going to random objectives, picking someone up, or killing a few Chedaki. Having squads of marines temporarily attached, random ambushes, and what not wouldve really immersed the mission. Dogs of War had great potential imo but just fell flat due to bugs and mission design. Badlands was neat.
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Microcover is also a MUST imo
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I never played BAF, can you elaborate? I really hope it doesnt become a case of super squad vs whole Iranian army ala CoD It does sound more like Resistance though I agree
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Single Player Campaign/ Purpose and Expectations
THEBLITZ6794 replied to PlacidPaul's topic in ARMA 3 - GENERAL
eh it was too short was the problem. cwc was 40 missions or so -
I really hope arma 3 focuses on conventional combat, similar to ofp. Stealth missions are a good way to mix the game up, but the engine just isnt good for them. The engine is great for mass battles. ArmA 2 had a great campaign but it was rather awkward. I wouldve loved to play as a CDF soldier fighting the RUssian horde or a marine in the crazy area up by Manhatten.
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Single Player Campaign/ Purpose and Expectations
THEBLITZ6794 replied to PlacidPaul's topic in ARMA 3 - GENERAL
I think they should be /influenced/ from the cwc campaign. The engine is geared towards large battles at medium-long range. I think this is a reason arma 2's campaign didnt work so well. Great campaign though imo, it just didnt feel right. CWC held your hand the first level, but the 2nd level turned into a run for your life scenario. The 3rd and 4th and 5th were easy (if I remember the order correctly) while after montingnac was another nightmare. Sure the game got harder, but not in a strict linear sense but more of an average one, as in the last 3rd collectively was harder than the first 3rd, which served well to mix things up. Many of the missions should be ones only experts can make in the editor I might add. We ARE paying for them after all. Without the missions, surely the game could be a lot cheaper. In any case, I hope its "no holds bar" that focuses on large battles and patrol actions, with a small side of stealth, ala ofp -
High Command Extensions
THEBLITZ6794 replied to DomZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Does this allow sub hc leaders to effectively carryout tasks? -
HETMAN - Artificial Commander
THEBLITZ6794 replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Big boss just moves objectives around though right? Im saying have the subleaders under a human use HAC -
ai needs to conserve ammo better. us army recommends m16 operators fire 3-10 shots a minute for suppressing fire