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jimsolo

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Posts posted by jimsolo


  1. Hello all.

    Its been years since I played Arma3 and dabbled in Mission Editing but I have returned once again.

    Forgive me if this is a ignorant question as I am a bit rusty...

     

    I am trying to drop a few Medics at a Base with a SUPPORT Waypoint as I would like them to respond to HEAL requests.

    The problem I run into is they either take off on foot across the darned map or drive to BFE and sit there.

    Any scripting I conjure like for example "setCurrentWaypoint" or Triggers just seems to mess up the SUPPORT ability.

    Also as a side note, forcing them to respond in vehicles seems to break SUPPORT as well as they just arrive, getout and stand there next to the wounded without treating them.

     

    I could honestly live with them staying on foot if I can find a way to limit the SUPPORT range or a solution for RTB'ing after long range support requests.

    I should also note these Medics would Ideally respond to both AI and Players as its a CoOp mission.

    Thanks in advance for any insight or education anyone can provide.


  2. quick ammo crate script if anyone needs one...

    ammo-us-1.sqf:

    _cache = _this select 0;
    
    clearWeaponCargoGlobal _cache;
    clearMagazineCargoGlobal _cache;
    clearItemCargoGlobal _cache;
    
    _cache addWeaponCargoGlobal ["rhs_weap_m16a4",30];
    _cache addWeaponCargoGlobal ["rhs_weap_m4a1",20];
    _cache addWeaponCargoGlobal ["rhs_weap_m4a1_m203",10];
    _cache addWeaponCargoGlobal ["rhs_weap_m4a1_m320",10];
    _cache addWeaponCargoGlobal ["rhs_weap_m240B",10];
    _cache addWeaponCargoGlobal ["rhs_weap_m249_pip",10];
    
    _cache addMagazineCargoGlobal ["rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Red",200];
    _cache addMagazineCargoGlobal ["rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Green",200];
    _cache addMagazineCargoGlobal ["rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Yellow",200];
    _cache addMagazineCargoGlobal ["rhs_mag_M441_HE",200];
    _cache addMagazineCargoGlobal ["1Rnd_Smoke_Grenade_shell",50];
    _cache addMagazineCargoGlobal ["1Rnd_SmokeRed_Grenade_shell",20];
    _cache addMagazineCargoGlobal ["1Rnd_SmokeGreen_Grenade_shell",20];
    _cache addMagazineCargoGlobal ["1Rnd_SmokeYellow_Grenade_shell",20];
    _cache addMagazineCargoGlobal ["1Rnd_SmokeBlue_Grenade_shell",20];
    _cache addMagazineCargoGlobal ["1Rnd_SmokePurple_Grenade_shell",20];
    _cache addMagazineCargoGlobal ["1Rnd_SmokeOrange_Grenade_shell",20];
    _cache addMagazineCargoGlobal ["3Rnd_Smoke_Grenade_shell",50];
    _cache addMagazineCargoGlobal ["3Rnd_SmokeRed_Grenade_shell",20];
    _cache addMagazineCargoGlobal ["3Rnd_SmokeGreen_Grenade_shell",20];
    _cache addMagazineCargoGlobal ["3Rnd_SmokeYellow_Grenade_shell",20];
    _cache addMagazineCargoGlobal ["3Rnd_SmokeBlue_Grenade_shell",20];
    _cache addMagazineCargoGlobal ["3Rnd_SmokePurple_Grenade_shell",20];
    _cache addMagazineCargoGlobal ["3Rnd_SmokeOrange_Grenade_shell",20];
    _cache addMagazineCargoGlobal ["3Rnd_UGL_FlareWhite_F",20];
    _cache addMagazineCargoGlobal ["3Rnd_UGL_FlareGreen_F",20];
    _cache addMagazineCargoGlobal ["3Rnd_UGL_FlareRed_F",20];
    _cache addMagazineCargoGlobal ["3Rnd_UGL_FlareYellow_F",20];
    _cache addMagazineCargoGlobal ["3Rnd_UGL_FlareCIR_F",20];
    _cache addMagazineCargoGlobal ["rhsusf_100Rnd_556x45_soft_pouch",50];
    _cache addMagazineCargoGlobal ["rhsusf_200Rnd_556x45_soft_pouch",50];
    _cache addMagazineCargoGlobal ["rhsusf_100Rnd_762x51",50];
    _cache addMagazineCargoGlobal ["rhsusf_100Rnd_762x51_m993",50];
    _cache addMagazineCargoGlobal ["rhsusf_100Rnd_762x51_m80a1epr",50];
    _cache addMagazineCargoGlobal ["rhs_mag_mk3a2",50];
    _cache addMagazineCargoGlobal ["rhs_mag_m67",50];
    _cache addMagazineCargoGlobal ["rhs_mag_m69",50];
    _cache addMagazineCargoGlobal ["rhs_mag_an_m14_th3",50];
    _cache addMagazineCargoGlobal ["rhs_mag_mk84",50];
    _cache addMagazineCargoGlobal ["rhs_mag_m7a3_cs",50];
    _cache addMagazineCargoGlobal ["rhs_mag_an_m8hc",50];
    _cache addMagazineCargoGlobal ["rhs_mag_m18_green",50];
    _cache addMagazineCargoGlobal ["rhs_mag_m18_red",50];
    _cache addMagazineCargoGlobal ["rhs_mag_m18_purple",50];
    _cache addMagazineCargoGlobal ["rhs_mag_m18_yellow",50];

    Ammo crate named "ammo1":

    this = [ammo1] execVM "ammo-us-1.sqf";


  3. ah there seems to be some classes missing and i need to investigate, nice spot. As for excluding statics, thats not how it works, you either have it all or not.

    Ahh ok. Well I dont want to sound leechy, I appreciate your work. I dont want to complain without offering to contribute. I do web stuff, PHP, MYSQLI etc... and would gladly create a completed page in my suggested format if you need it as a supplement. Also thanks for the config viewer suggestion Phronk, I forgot that was there. It does get the job done but sux going back and forth. Lord knows the process of creating a mission is long enough as is. If I didnt enjoy it so much I would've quit years ago. :D

    EDIT***

    Something else I just noticed thats odd is if you go into the config viewer, all the RHS weapons are listed as "rhs_weapon_m4a1"

    But to actually get them to load in game it needs to say: "rhs_weap_m4a1" Just an FYI.


  4. umm you cant put a static grenade launcher in the crate :/

    Well that was a poor example, lol but for the handheld weapons I cant find the working classname.

    wheres the M4? The _base name does not work for example. I had to figure out it was actually like rhs_weap_m4 I think it was as seen here:

    http://class.rhsmods.org/rhsusaf/CfgWeapons_rhs_weap_m4_Base.html

    I still cant figure out the m203 version:

    http://class.rhsmods.org/rhsusaf/CfgWeapons_rhs_weap_m4_Base_M203_GL.html

    M203_GL does not work.

    I think it would be alot easier if the Static and Vehicle mounted stuff weren't lumped in with, Just saying. Purely one mans opinion.

    Help a brotha out, wheres the classnames for dummies guide? :cool:


  5. I cant seem to figure out the new documentation...

    Nothing makes sense and I can barely get anything in game.

    whats the exact classname for MK19 grenade launcher for example? nothing listed in the documentation works if I add it to a ammo crate as displayed.

    is it rhs_weap_mk19? RHS_MK19? its not clearly stated.

    Does anyone have a working ammo crate script as I am failing to grasp the concept in the new DOCs.

    Thanks in advance.


  6. As I am an avid fan of playing with US addons (being American and all) I would usually not want to use a US faction that was packaged as the "opfor" of another addon. I have to say that not only does the Russian side look really well done, but the US Opfor are very nice as well. These are infact my "primary" US faction units right now. Excellent work RHS.

    Any chance of getting a non-fuel pod version of the UH-60 Medivac?


  7. @MulleDK19 - This is what I actually paste INTO the "Dialogs.hpp" file. You wont see any reference to another .hpp file within this code.

    @Dr_StrangePete - Ahh I should've seen that! Honestly I cant remember if I included that or not. I will check on it. Thanks!

    *EDIT*

    Nope thats not it.

    I had a CTD with this Dialogs.hpp:

    class UR_DIALOG

    {

    idd = -1;

    movingenable = true;

    class Controls

    {

    class UR_BOX: BOX

    {

    idc = -1;

    text = "";

    x = 0.25 * safezoneW + safezoneX;

    y = 0.30 * safezoneH + safezoneY;

    w = 0.50 * safezoneW;

    h = 0.40 * safezoneH;

    };

    class UR_FRAME: RscFrame

    {

    idc = 1800;

    text = "UNIT REQUISITION PANEL"; //--- ToDo: Localize;

    x = -4 * GUI_GRID_W + GUI_GRID_X;

    y = -0.1 * GUI_GRID_H + GUI_GRID_Y;

    w = 48 * GUI_GRID_W;

    h = 25 * GUI_GRID_H;

    sizeEx = 1.5 * GUI_GRID_H;

    };

    class UR_PIC1: RscPicture

    {

    idc = 1200;

    text = "#(argb,8,8,3)color(1,1,1,1)";

    x = 34 * GUI_GRID_W + GUI_GRID_X;

    y = 1.1 * GUI_GRID_H + GUI_GRID_Y;

    w = 9.5 * GUI_GRID_W;

    h = 23.3 * GUI_GRID_H;

    };

    class UR_BUTTON9: RscButton

    {

    idc = 1600;

    text = "CLOSE"; //--- ToDo: Localize;

    x = 28.7 * GUI_GRID_W + GUI_GRID_X;

    y = 21.8 * GUI_GRID_H + GUI_GRID_Y;

    w = 4 * GUI_GRID_W;

    h = 2.5 * GUI_GRID_H;

    };

    class UR_BUTTON1: RscButton

    {

    idc = 1601;

    text = "Soldier"; //--- ToDo: Localize;

    x = -3 * GUI_GRID_W + GUI_GRID_X;

    y = 4.7 * GUI_GRID_H + GUI_GRID_Y;

    w = 4.9 * GUI_GRID_W;

    h = 1.4 * GUI_GRID_H;

    };

    class UR_BUTTON2: RscButton

    {

    idc = 1602;

    text = "AV Soldier"; //--- ToDo: Localize;

    x = 3.2 * GUI_GRID_W + GUI_GRID_X;

    y = 4.7 * GUI_GRID_H + GUI_GRID_Y;

    w = 4.9 * GUI_GRID_W;

    h = 1.4 * GUI_GRID_H;

    };

    class UR_BUTTON3: RscButton

    {

    idc = 1603;

    text = "AA Soldier"; //--- ToDo: Localize;

    x = 9.3 * GUI_GRID_W + GUI_GRID_X;

    y = 4.7 * GUI_GRID_H + GUI_GRID_Y;

    w = 4.9 * GUI_GRID_W;

    h = 1.4 * GUI_GRID_H;

    };

    class UR_BUTTON4: RscButton

    {

    idc = 1604;

    text = "MG Soldier"; //--- ToDo: Localize;

    x = 15.5 * GUI_GRID_W + GUI_GRID_X;

    y = 4.7 * GUI_GRID_H + GUI_GRID_Y;

    w = 4.9 * GUI_GRID_W;

    h = 1.4 * GUI_GRID_H;

    };

    class UR_BUTTON5: RscButton

    {

    idc = 1605;

    text = "Engineer"; //--- ToDo: Localize;

    x = 21.6 * GUI_GRID_W + GUI_GRID_X;

    y = 4.7 * GUI_GRID_H + GUI_GRID_Y;

    w = 4.9 * GUI_GRID_W;

    h = 1.4 * GUI_GRID_H;

    };

    class UR_Button6: RscButton

    {

    idc = 1606;

    text = "Grenadier"; //--- ToDo: Localize;

    x = 27.8 * GUI_GRID_W + GUI_GRID_X;

    y = 4.7 * GUI_GRID_H + GUI_GRID_Y;

    w = 4.9 * GUI_GRID_W;

    h = 1.4 * GUI_GRID_H;

    };

    class UR_BUTTON7: RscButton

    {

    idc = 1607;

    text = "Marksman"; //--- ToDo: Localize;

    x = -3 * GUI_GRID_W + GUI_GRID_X;

    y = 6.7 * GUI_GRID_H + GUI_GRID_Y;

    w = 4.9 * GUI_GRID_W;

    h = 1.4 * GUI_GRID_H;

    };

    class UR_BUTTON8: RscButton

    {

    idc = 1608;

    text = "Medic"; //--- ToDo: Localize;

    x = 3.2 * GUI_GRID_W + GUI_GRID_X;

    y = 6.7 * GUI_GRID_H + GUI_GRID_Y;

    w = 4.9 * GUI_GRID_W;

    h = 1.4 * GUI_GRID_H;

    };

    class UR_TEXT1: RscText

    {

    idc = 1000;

    text = "Click the buttons to add units to your group. (Max of 12)"; //--- ToDo: Localize;

    x = -3 * GUI_GRID_W + GUI_GRID_X;

    y = 1.9 * GUI_GRID_H + GUI_GRID_Y;

    w = 23.6 * GUI_GRID_W;

    h = 0.9 * GUI_GRID_H;

    sizeEx = 1 * GUI_GRID_H;

    };

    class UR_TEXT2: RscText

    {

    idc = 1001;

    text = "Infantry:"; //--- ToDo: Localize;

    x = -2.9 * GUI_GRID_W + GUI_GRID_X;

    y = 3.8 * GUI_GRID_H + GUI_GRID_Y;

    w = 4 * GUI_GRID_W;

    h = 0.6 * GUI_GRID_H;

    sizeEx = 1 * GUI_GRID_H;

    };

    class UR_TEXT3: RscText

    {

    idc = 1002;

    text = "Veh. Crew:"; //--- ToDo: Localize;

    x = -2.81 * GUI_GRID_W + GUI_GRID_X;

    y = 9.28 * GUI_GRID_H + GUI_GRID_Y;

    w = 4.6 * GUI_GRID_W;

    h = 0.6 * GUI_GRID_H;

    sizeEx = 1 * GUI_GRID_H;

    };

    class UR_TEXT4: RscText

    {

    idc = 1003;

    text = "Pilots:"; //--- ToDo: Localize;

    x = -2.8 * GUI_GRID_W + GUI_GRID_X;

    y = 13 * GUI_GRID_H + GUI_GRID_Y;

    w = 4 * GUI_GRID_W;

    h = 0.6 * GUI_GRID_H;

    sizeEx = 1 * GUI_GRID_H;

    };

    class UR_TEXT5: RscText

    {

    idc = 1004;

    text = "SpecOps:"; //--- ToDo: Localize;

    x = -2.8 * GUI_GRID_W + GUI_GRID_X;

    y = 16.9 * GUI_GRID_H + GUI_GRID_Y;

    w = 4 * GUI_GRID_W;

    h = 0.6 * GUI_GRID_H;

    sizeEx = 1 * GUI_GRID_H;

    };

    class UR_BUTTON10: RscButton

    {

    idc = 1609;

    text = "Crewman"; //--- ToDo: Localize;

    x = -2.96 * GUI_GRID_W + GUI_GRID_X;

    y = 10.19 * GUI_GRID_H + GUI_GRID_Y;

    w = 4.9 * GUI_GRID_W;

    h = 1.4 * GUI_GRID_H;

    };

    class UR_BUTTON11: RscButton

    {

    idc = 1610;

    text = "Pilot"; //--- ToDo: Localize;

    x = -2.91 * GUI_GRID_W + GUI_GRID_X;

    y = 13.94 * GUI_GRID_H + GUI_GRID_Y;

    w = 4.9 * GUI_GRID_W;

    h = 1.4 * GUI_GRID_H;

    };

    class UR_BUTTON12: RscButton

    {

    idc = 1611;

    text = "Air Crew"; //--- ToDo: Localize;

    x = 3.27 * GUI_GRID_W + GUI_GRID_X;

    y = 13.98 * GUI_GRID_H + GUI_GRID_Y;

    w = 4.9 * GUI_GRID_W;

    h = 1.4 * GUI_GRID_H;

    };

    class RscButton_1612: RscButton

    {

    idc = 1612;

    x = -2.9 * GUI_GRID_W + GUI_GRID_X;

    y = 17.86 * GUI_GRID_H + GUI_GRID_Y;

    w = 4.9 * GUI_GRID_W;

    h = 1.4 * GUI_GRID_H;

    };

    };

    };


  8. I am a noob to Dialogs and the in-game GUI editor but have a working knowledge of mission scripting and working with .sqf etc...

    I attempted a search here but there doesnt seem to be much info on the in game GUI editor. I did a manual search as well as the nifty "Check if already posted" button.

    The problem I am having is when I create a dialog in the GUI then paste it into my dialogs.hpp and run the mission it CTD's.

    When I use A2 style Dialog data it works.

    Just to make sure I am doing this correctly here are my steps:

    Create a dialog using in-game GUI.

    "ctrl/shift/S" to copy to clipboard.

    Alt/Tab out of game without closing GUI.

    Paste data to .hpp and SAVE.

    RESTART ARMA 3 so change takes effect.

    test in EDITOR...

    CTD!

    so here is an example of the data exported from the A3 GUI editor:

    ////////////////////////////////////////////////////////

    // GUI EDITOR OUTPUT START (by Jim, v1.063, #Xezyki)

    ////////////////////////////////////////////////////////

    class RscFrame_1800: RscFrame

    {

    idc = 1800;

    x = 1.5 * GUI_GRID_W + GUI_GRID_X;

    y = 1.5 * GUI_GRID_H + GUI_GRID_Y;

    w = 37 * GUI_GRID_W;

    h = 22 * GUI_GRID_H;

    };

    class RscButton_1600: RscButton

    {

    idc = 1600;

    x = 3 * GUI_GRID_W + GUI_GRID_X;

    y = 3 * GUI_GRID_H + GUI_GRID_Y;

    w = 4 * GUI_GRID_W;

    h = 2.5 * GUI_GRID_H;

    };

    class RscButton_1601: RscButton

    {

    idc = 1601;

    x = 9 * GUI_GRID_W + GUI_GRID_X;

    y = 3.1 * GUI_GRID_H + GUI_GRID_Y;

    w = 4 * GUI_GRID_W;

    h = 2.5 * GUI_GRID_H;

    };

    ////////////////////////////////////////////////////////

    // GUI EDITOR OUTPUT END

    ////////////////////////////////////////////////////////

    and here is one that I got off the web that works fine:

    class UR_DIALOG

    {

    idd = -1;

    movingenable = true;

    class Controls

    {

    class UR_BOX: BOX

    {

    idc = -1;

    text = "";

    x = 0.390476 * safezoneW + safezoneX;

    y = 0.290476 * safezoneH + safezoneY;

    w = 0.236905 * safezoneW;

    h = 0.385238 * safezoneH;

    };

    class UR_FRAME: RscFrame

    {

    idc = -1;

    text = "Unit Requisition Panel";

    x = 0.390476 * safezoneW + safezoneX;

    y = 0.290476 * safezoneH + safezoneY;

    w = 0.236905 * safezoneW;

    h = 0.385238 * safezoneH;

    };

    class UR_BUTTON1: RscButton

    {

    idc = -1;

    text = "Soldier";

    x = 0.40 * safezoneW + safezoneX;

    y = 0.50 * safezoneH + safezoneY;

    w = 0.0398809 * safezoneW;

    h = 0.0404761 * safezoneH;

    action = "closeDialog 0;_nil=[]ExecVM ""hello1.sqf""";

    };

    class UR_BUTTON2: RscButton

    {

    idc = -1;

    text = "Medic";

    x = 0.42 * safezoneW + safezoneX;

    y = 0.50 * safezoneH + safezoneY;

    w = 0.0398809 * safezoneW;

    h = 0.0404761 * safezoneH;

    action = "closeDialog 0;_nil=[]ExecVM ""hello1.sqf""";

    };

    class UR_CLOSE: RscButton

    {

    idc = -1;

    text = "CLOSE";

    x = 0.533334 * safezoneW + safezoneX;

    y = 0.625715 * safezoneH + safezoneY;

    w = 0.0398809 * safezoneW;

    h = 0.0404761 * safezoneH;

    action = "closeDialog 0;_nil=[]ExecVM ""hello2.sqf""";

    };

    class UR_TEXT: RscText

    {

    idc = -1;

    text = "Click a button to add a unit to your goup.";

    x = 0.422618 * safezoneW + safezoneX;

    y = 0.540953 * safezoneH + safezoneY;

    w = 0.171429 * safezoneW;

    h = 0.0404761 * safezoneH;

    };

    };

    };

    Any help on this would be greatly appreciated cause without being able to export I have to manually adjust my buttons etc... which is like pulling teeth when I have to keep restarting A3 to see changes.

    Thanks in advance,

    Jim


  9. Mirage and etendard was planes of my country!!malvinas isles war !and the textures have the flag and the shield of Republica Argentina that is very nive.

    I take from this he is angry about the resemblance between RACS and Argentina's Aircraft choices and Logo design.

    Although the Flag design and Roundels are very close I see no reason to take offense.

    ITS JUST A GAME.


  10. Just an FYI,

    I donated some space and a domain(pracs.info) to Project RACS.

    A new site is being put into place to allow for a easy one stop shop for PRACS news, addons, missions, etc...

    PRACS current home under Armaholic's wing will be shifting task to house all the A1 content. This site will be getting a small update as well.

    A new home for the TF Lion forum will follow shortly at:

    http://www.pracs.info

    so keep an eye out.

    ~Thanks


  11. As Banderas pointed out:

    you can have many different interpretation for the RACS

    This was infact the idea with some of the unit selections. Its the MISSION MAKERS responsibility on interpretation of how RACS should look. Some guys like seeing them with more US weapons, some dont. I personally like seeing PRACS with the M60 tank but thats just me

    Just keep this in mind before you blow our house down.

    I will ofcourse take all this into account on my next teaser as well. I was more concerned with just showing off the addons and I wasnt really trying to be that critical when I did the last Teasers but now I know better. :D


  12. Please understand That the scene's in the video I made are meant as a fictional Russian Opfor and by no means inidcates that I nor PRACS have any negative feelings towards Russian Peoples or Military.

    This video does NOT represent political views or opinions of PRACS.

    If my video has offended anyone then I would give you my full apologies as I love Russian military and equipment just as much as I do American or PRACS or any other.

    Thanks and have a great day.


  13. Could you guys look at this and tell me if you see the problem/s...

    Its part of a support script that is fired by a action command in another .sqf.

    First off, my map click stopped working and I cant figure out why. It was working at one point.

    Second. I can seem to get the Chopper to move to its second location or wp.

    (Chopper called via Action Key then lands picks up player and carries to second location. Action key tell chopper when to lift off. Player is NOT grouped with crew.)

    I have tried Domove methods, wp methods and I cant get either to work. :confused:

    _man = player;
    _helo = MedHelo;
    _Trash = Trash;
    LZclick = false;
    Med_Status = 0;
    publicVariable "Med_Status";
    
    _Loc = createMarkerLocal ["Loc", getpos player];
    _Loc setMarkerShapeLocal "ICON";
    _Loc setMarkerColorLocal "ColorGreen";
    "Loc" setMarkerTypeLocal "Dot";
    HintSilent "Please Mark LZ";
    _LZ1 = createMarkerLocal ["LZ1", [0,0,0]];
    _LZ1 setMarkerShapeLocal "ICON";
    _LZ1 setMarkerColorLocal "ColorGreen";
    "LZ1" setMarkerTypeLocal "hd_pickup";
    onMapSingleClick "'LZ1' setMarkerPosLocal _pos,LZclick = true";
    waitUntil {LZclick};
    onMapSingleClick "";
    LZclick = false;
    
    _LZ1 = getMarkerPos "LZ1";
    _Pad1 = "HeliHEmpty" createVehicle _LZ1;
    deleteMarkerLocal "Loc";
    landed = false;
    
    _wp1 = _helo addWaypoint [_LZ1, 1];
    HintSilent "Medevac is in route.";
    _helo flyinheight 70;
    _helo setBehaviour "CARELESS";
    [_helo, 1] setWaypointStatements ["true", "landed = true"];
    waituntil {landed};
    _helo land "get in";
    _helo addAction ["Take Off","Medevac\takeOff.sqf",[],6];
    HintSilent "Standing by.";
    waitUntil {takeoff};
    landed = false;
    
    _helo doMove getPos MedSpawn;
    _helo flyinheight 70;
    _helo setBehaviour "CARELESS";
    waitUntil {_helo distance MedSpawn > 20};
    _helo land "get out";
    waituntil {(!alive _helo) or (0 >= count ((crew _helo)-[MedCrew]))};
    Sleep 30;
    
    if(alive _helo)then{deleteVehicle _helo;};
    Live_Helo = false;
    if(alive MedPilot1)then{deleteVehicle MedPilot1};
    if(alive MedPilot2)then{deleteVehicle MedPilot2};
    if(alive MedMedic1)then{deleteVehicle MedMedic1};
    if(alive MedGunner1)then{deleteVehicle MedGunner1};
    if(alive MedGunner2)then{deleteVehicle MedGunner2};
    deleteMarkerLocal "LZ1";
    deleteVehicle _pad1;
    
    landed = false;
    
    ...///

    Help and Constructive Criticism only pls. No "Hey you know we have like 6 Support Scripts that work great already out there" comments pls.

    Thx in advance, :p

    Jim

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