CyberDaemon
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Everything posted by CyberDaemon
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hi everyone! i am working on biggest city in the ofp here is some screenshots:
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Soviet Administration building(WIP)
CyberDaemon posted a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Uploaded with ImageShack.us when i see the PMC conversion from AGS Buildings pack i was very dissapointed and confised so i tried to design something similar but in Soviet style enjoy! this work takes two hours:rolleyes: -
Soviet Administration building(WIP)
CyberDaemon replied to CyberDaemon's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thnx not a first at all but for A2 is first(expect old soviet 5-floor houseblock module) there are one lod yet:D texture of the wall is not correctly placed it will be fixed asap(on next weekend) -
Soviet Administration building(WIP)
CyberDaemon replied to CyberDaemon's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
now i am trying to make buildings similar to AGS but not same one of buildings can be an airport like Sheremetievo -
Soviet Administration building(WIP)
CyberDaemon replied to CyberDaemon's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
yes i plan to make pair or three similar buildings with one fully functional(interiors,offices etc) i had it in ofp -
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Fence Generator preview
CyberDaemon replied to shezan74's topic in ARMA 2 & OA : TERRAIN - (Visitor)
ок this is great tool for the districts creation too -
Fence Generator preview
CyberDaemon replied to shezan74's topic in ARMA 2 & OA : TERRAIN - (Visitor)
is that possible to load into this tool "objects database" from an existing island? -
http://rorstudio.pisem.net/ofp/addons/squarehead.rar this poor guy is here (just press the red button to download) dome sort of flashbacks i think:D ---------- Post added at 06:27 PM ---------- Previous post was at 06:24 PM ---------- btw it has no wounds because you can't damage hallucination
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Soviet Megapolis island screens(wip)
CyberDaemon replied to CyberDaemon's topic in ADDONS & MODS: DISCUSSION
we'll see:p -
Soviet Megapolis island screens(wip)
CyberDaemon replied to CyberDaemon's topic in ADDONS & MODS: DISCUSSION
Arma 2 give the many possibilities to create soviet big town then ofp without side addons megapolis contains 50-100 Chernogorsks by it's size:butbut: -
Soviet Megapolis island screens(wip)
CyberDaemon replied to CyberDaemon's topic in ADDONS & MODS: DISCUSSION
beta is fully playable but some districts have bugs such as mismatch of pavements also missing buildings and fences etc -
Soviet Megapolis island screens(wip)
CyberDaemon replied to CyberDaemon's topic in ADDONS & MODS: DISCUSSION
oh almost forgot electric equipment closet:) writings translation: "if you open that door i kill you- building's electrician" -
Soviet Megapolis island screens(wip)
CyberDaemon replied to CyberDaemon's topic in ADDONS & MODS: DISCUSSION
as i sayed before: i will release beta in ofp soon -
Soviet Megapolis island screens(wip)
CyberDaemon replied to CyberDaemon's topic in ADDONS & MODS: DISCUSSION
and room for special puproses:D -
Soviet Megapolis island screens(wip)
CyberDaemon replied to CyberDaemon's topic in ADDONS & MODS: DISCUSSION
heh look at this Gorkom building overview entrance guard post secretary office big boss office and conference room -
Soviet Megapolis island screens(wip)
CyberDaemon replied to CyberDaemon's topic in ADDONS & MODS: DISCUSSION
....and much bigger thnx i will release beta in ofp soon but full version appears only in arma2 have no interest to polish it in ofp:D some bugs will remain city is VERY HUGE also here is some villages one smaller city(near airport) secret area "Zone 51"(soviet UFO researching base or something like this) military polygon(also used for civil defence trainings) military base river port sea port airport vacation area and other.. -
OFP photography - No images over 100kb - Pictures only, NO comments
CyberDaemon replied to Major Fubar's topic in GENERAL
247 kb dead emogirls attacks the house block:) -
i am working on it http://forums.bistudio.com/showthread.php?t=72016
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russian militia trying to arrest the drug user:D(with english subtitles) http://www.youtube.com/watch?v=yO7e17zUxTY feel free to discuss and share your own findings:)
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this is looking good thanx BTW supermarket isn't first:)
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Soviet Megapolis island screens(wip)
CyberDaemon replied to CyberDaemon's topic in ADDONS & MODS: DISCUSSION
i keep roads too far from buildings (pavements is not listed as roads ) also my custom roads is visually more wide then its functional coordinates so i think it can help unfortunately i don't have time to test troops movement in town because campaign making takes my all free time (campaign is not military at all) i wanna finish it before arma2 coming:) -
Soviet Megapolis island screens(wip)
CyberDaemon replied to CyberDaemon's topic in ADDONS & MODS: DISCUSSION
*What I meant to ask was how infantry handled it?* i tested on island russian militia against gangsters(MIB by Ivan Buchta) they fights perfectly i think infantry can no fight worse then these guys -
Soviet Megapolis island screens(wip)
CyberDaemon replied to CyberDaemon's topic in ADDONS & MODS: DISCUSSION
i use "trafiicgenerator" by Flea half of drivers moves good other half not so good(crashes etc) much worse then in GTA:p but OFP is OFP in arma drivers are more dumb:D -
Soviet Megapolis island screens(wip)
CyberDaemon replied to CyberDaemon's topic in ADDONS & MODS: DISCUSSION
yes i am created few old soviet buildings and the soviet office building(fully functional) also i am making the campaign for this island(or this island was created for the campaign:D) about adventures of the kgb agent in '91