50.cal
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Everything posted by 50.cal
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what can I say..you're in a deep ***.:rolleyes: just head to the troubleshooting forum. I'll try to help you from there.
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lol then you messed up big time with your addon folder :D
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which version?
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you're using a mod
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1) This just skips frames and kill all mouse precision. To make it simple it doesn't work. 2) There never was any noticeable AI reaction when being shot at expect going prone or die after taking to much damage. 3) I know that but let me tell you I've shot many times with various rifles and I never found myself clipping into a walls nor did I ever shot at a wall because I was aiming lol...anyway. And now I'm adding a new one. Bullets can't go trough a leg. I've just been tring to kill an AI lying behind an dead unit. I've put about 20 rounds in that leg and none went trough...warf:D... To Bootsy: You're probably using a high caliber weapon. Try going prone when using those one. They are not meant to be used unsupported...too much recoil.
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I think that concentrating on very small details like the recoil is not the correct way to solve the problem. From my point of view we should instead look at the general weapon handling and efficiency. Here are the main problems which need to be solved in order to achieve this goal: 1) Control lag This problem as always been there since arma 1 and as result it takes way to much time to align you sight on target. It's not direct enough and you feel disconnected from the weapon. Of course low FPS=worst experience. 2) Non lethal hits doesn't affect AI in any noticeable way.. It's like ON/OFF. They are either dead or perfect combatants. Sometimes I can hit an AI 4 times and it keeps running or eventually start to crawl. No fear, no pain, no morale, nothing stops them except death. Instead they should retreat, seek cover, go down in agony, lose consciousness etc. 3) Weapon and rounds clipping into objects Often you'll have your target in the collimator but whatever you do you'll keep shooting in that wall/rock/ground/dead body/AI "gun shield" or any little (visible or not) clipping object in front you (which results in a severe stamina penalty) until the AI puts an end of your misery. Don't take me wrong, this is not a rant but from my point of view it's more the above described combinations that makes weapons feel wrong in game than just the recoil itself.
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Excellent! let's test it now :) And what is this for? [73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
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Well it just worked that way :) Anyway I did more tests and as soon as there's incoming fire the chopper will go around without unloading the rest of the team. Instead it should either go around straight away from the incoming fire and land somewhere safe or just land and unload "everybody".
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Did you sync your "get out" and "unload" waypoints? have a look at this : http://rapidshare.com/files/419281317/transport_unload_sync.Desert_E.zip That's how I've made it work.
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And that's exactly what I've requested on devheaven. Thanks!!! Now would it possible to have the ability to add additional ammo in those backpacks (ie for the m252 one) or in vehicleCargo? It works if I add it in static weapon and disassemble it but not if I directly add it to backpack.
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lol good point! Why have we those "opend door" in action menu already?
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Really I don't see any benefit changing such a futile thing now. From my experience I can say these kind of changes just give more room for errors.
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I've just been scrolling the backpack list and couldn't find the tripod. The asset name is "Tripod_Bag". Any idea?
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Where's the tripod backpack?
50.cal replied to 50.cal's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thx :) -
Load a M252 in cargo
50.cal replied to 50.cal's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sure it helps!!! Thank you so much...it virtually create a new vehicle with a mortar on it now :) I did it with the SOV. Mortar1 attachto [sOV1,[-0.1,-1.6,-0.4]]; Mortar1 setdir 090; I will now try this with those bags ;-) Now if I want to redeploy the M252 I guess I will need the detach command too. Should I put it in the same unit init? -
Load a M252 in cargo
50.cal replied to 50.cal's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes for now it seems to be the only way. But I don't know how to use that command. Could you give me an example? Well for now the attach command might be more convenient anyway as I couldn't figure out how to load mortar mags in vehicles cargo or M252 backpack...if you know how to do that as well that's welcome :o -
Load a M252 in cargo
50.cal replied to 50.cal's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Finally thx:) I'm not looking for the perfect answer but just a little help. So you're saying that I can manually add those "backpacks" in ammo boxes and vehicles but not via script??? Lol I really don't know where to start with this :D -
Load a M252 in cargo
50.cal replied to 50.cal's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
52 views and not a single answer??? common! -
Beagle is right! I had a go with the latest beta yesterday (did not test all weapons) and it was very good with the mk16... When I had those weird results I did probably use a modded shortcut instead...my bad :S And moreover now I can run the game with nearly all graph settings maxed out! A pure joy :-) Now HyperU2 is still right concerning the stamina problem when we shoot a bullet accidentally near us.. since it's not incoming fire it shouldn't affect the stamina. Going back for more testing now
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I must say it's a very good beta! Way more stable than the other one. Thx and continue with the great job!
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Sure but as you say there's still something wrong. In terms of performance it's quite much under what I could do with a real weapon and a little training. If the waiting time is accurate (fast enough) yes. That way I won't be forced to "snipe" with a m4. Although I'm getting used to the new recoil and getting quite efficient with it now, I still think that dragging the mouse down and trying to put the sight back on target the way we have to do now is way to slow compared to what any normally constituted person would do. On the other hand the camera shake effect (which is in my opinion the best enhancement concerning the shooting aspect of the game) is too weak when you consider that we're not shooting from the hip in arma. All in all it's an excellent idea to improve the recoil and I'm all for it but there's still some work to do in order to get it right ;-)
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Thx:thumb:
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Trust me, it feels really wrong. Aiming is already something weird in this game due to control lag etc. Did some tests with the old recoil system and it was way better. If some ppl like to feel like uncoordinated or drunk soldier it's not a problem for me but pls think about the rest of us as well by making all these things optional just like the headbob.
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You can count on me : ) Btw can anyone confirm that the dump files overwrite themselves when a new ctd occurs?
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That's exactly what I think too. Although I'm now getting used to the new recoil it still feels a bit to hard to readjust fire and as a result it slows me down too much.