cross
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Everything posted by cross
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there is a setting in the game options. It is for infantry, for waist movement but it may work for the wheel as well. Give it a try.
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http://en.wikipedia.org/wiki/CETME_Model_L base of HK G3 today.
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set your steering wheel to use; car more left car more right they don't have auto centering so should be preferred for wheel use.
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nvm the msg
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A.C.E. Advanced Combat Environment Mod 2
cross replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Buy 2 kg of red meat... Leave it out in the open in the corner of your room for 2wks Thats what war smells like and looks like if there are worms in it. Now everytime you sit on the computer, get some from the pack and put next to your keyboard. Pick some and throw to your screen every time you make a headshot. This is as real as it gets... -
^^ yep mouse steering does not center... You need to disable thru game controls.
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
cross replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
dumps attached -> http://cross.kellys-heroes.eu/public/arma2/arma2.mdmp http://cross.kellys-heroes.eu/public/arma2/arma2.bidmp Win7 x64 i7 950 nvidia 195.39 Mods: CA;beta Distribution: 1465 Version 1.04.60890 Fault address: 00806831 01:00405831 C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe file: intro world: utes Prev. code bytes: 01 5F 5E C2 04 00 32 C0 EB F7 8A 44 24 04 84 C0 Fault code bytes: 88 41 10 75 14 38 41 12 74 0F 8B 41 04 8B 48 08 Registers: EAX:00000001 EBX:00000000 ECX:00000000 EDX:15540000 ESI:0607C800 EDI:00000000 CS:EIP:0023:00806831 SS:ESP:002B:016DF6C4 EBP:016DF704 DS:002B ES:002B FS:0053 GS:002B Flags:00010202 ======================================================= -
RH M4/M16 Pack ver 1.0 Rearmed
cross replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great! Thanks. -
RH M4/M16 Pack ver 1.0 Rearmed
cross replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
why not www.mediafire.com ? ... can't get filefactory to work with FF and its DL managers :( -
Steam Console Version Dedicated Server
cross replied to Ruges's topic in ARMA 2 & OA - TROUBLESHOOTING
use persistent=1; in your server.cfg -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
cross replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Think about it... let the box work..R&R -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
cross replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Latest beta 803 gives me 10-12 FPS less on the start screen Win7 X64 3.5Ghz 6GB Ram 8800 GTS 512k -
Use the server.exe from latest betapach folder...check if it solves your problem. ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_Build_60718.zip make sure to have -mod=beta in your startup line. Read the tutorial here -> http://www.kellys-heroes.eu/files/tutorials/dedicated You'll need basic.cfg to optimize your bw & game optimization.
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AddonSync2009 (downloader, launcher)
cross replied to Yoma's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great improvement & feature Yoma.. This makes the need for creating new server & adding autoconfig URL for the user obsolete. A major improvement to automate addon downloading & synchronizing with servers. Just couple of lines for clarification.. As a server admin, all you need to do is; -Make a copy of your autoconfig_repository.7z -Rename it to to YAS#port#.7z (eg YAS2302.7z or YAS2402.7z or both if you have 2 servers) -Place it under Root folder of your IP (or to any one of the options provided above) I also recommend all servers who use AddOnSync2009 to add YAS tag to their names so that players can know on which servers they can sync addons with one click ;) -
Red dot / ACOG sights simlulation improvement
cross replied to mirok's topic in ARMA 2 & OA - SUGGESTIONS
too bad..it has to be repeated for ArmA2...we had smaller dots for aimpoint and smaller/thinner/cleaner eotech pointer in A1...all custom made of course. :( -
PSTreeAdv:0 compiling error now
cross replied to BeerHunter's topic in ARMA 2 & OA - BETA PATCH TESTING
Remove the ; at the end of modline -
It is not THAT simple and I cannot write down all the details atm...you have to read a bit into the Wiki.. This is your best shot to understand hot to make a simple landscape http://community.bistudio.com/wiki/Visitor_3:_Making_of_simple_landscape
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You ned to use visitor for island/terrain making.. Its in the BI TOOLS .. http://community.bistudio.com/wiki/BI_Tools_2 and read these http://community.bistudio.com/wiki/Terrain_Editing http://tactical.nekromantix.com/tactical/wiki/doku.php?id=arma:terrain:v3_quick_tutorial http://community.bistudio.com/wiki/ArmA_2_Terrain_Tutorial
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The (un)Official Freetrack Users Q&A Thread
cross replied to bushlurker's topic in ARMA 2 & OA - GENERAL
well I don't use it myself... I don't know whether it works with ArmA2 even ... Just came across when reading some stuff regarding FaceAPI Facetracking for ArmA2. So ignore if you are not interested..not for ArmA but for other areas of use as well.. -
The (un)Official Freetrack Users Q&A Thread
cross replied to bushlurker's topic in ARMA 2 & OA - GENERAL
And of there is this... http://www.cachya.com/esight/overview.php Works only with a print out and uses contrast.. :D :D http://www.cachya.com/esight/steps.php Great when you make your adjustments properly... -
@tbuck You did unpack, delete all the config.bins and re-pbo'd, didn't you? For avgani.pbo and afghan_village.pbo
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can you pls provide the exact modline that does not give the startup error? Thnx
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double click a pbo and it extracts the contents of the pbo into a new folder with the same name as the pbo. It creates this folder inside the same folder where the pbo resides.
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Whats the best launcher to use for mods?
cross replied to jblack9's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Also check http://forums.bistudio.com/showthread.php?t=89731 It has similar functionalities like Yoma's AddonSync -
double click a pbo and it extracts the contects into a new folder inside the pbo folder.