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castun

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About castun

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  1. castun

    Enemy A.I. Mod?

    If the lines aren't in your server's .cfg file, copy the AI settings from your own .cfg file into it and edit it.
  2. castun

    Evolution V3.0

    I've never had that problem before...
  3. I use the standard all in one joystick & throttle setup, so it's not a problem with my controls. I don't have any problems with the way the AV-8 handles, except for the fact that when you hover it doesn't lose altitude fast enough. The problem I have is when flying the A-10s. Because they are generally slower, it seems they have a bigger problem. If you've got the throttle turned down a good bit in a shallow dive attempting to strafe a target with the A-10, it's hard to pull up out of even a shallow dive simply because you lose too much speed as you pull back. If you manage to get your nose up to where you're gaining altitude, you have to let go of the stick to keep it from stalling because you're losing speed. Even if you have full throttle. From what you're saying, even if I have a throttle axis on my controller where I can precisely set the amount of throttle I need, the computer still interferes with the throttle / brake system on the aircraft. That is what needs fixed because that is what's happening. Because now that you mention it, the airplanes run at either full throttle or none. Depending on how fast you're going and where you have the throttle set at dictates when to turn the engines on or off. And now that you mention it, if you're flying the aircraft and slowly move the throttle down, you can hear your engines running at full tilt until you reach a certain point at which they're shut off. If you leave the throttle set at that point and lose too much speed, the engines will come back on until it gets you up to a certain speed. It's just completely goofy!
  4. castun

    Evolution V3.0

    I had someone join my server who was able to recruit several AI teammates right away before even reaching the first rank. I don't know how he did this, I decided not to make an issue out of it, since there was nobody else in the server anyway at the time.
  5. The planes in ArmA *do* deploy their speedbrakes when they have their throttle cut... the ones that have speed brakes, at any rate. Cutting the throttle in ArmA is a blanket command 'slowdown'. It's not directly related to the throttle itself in any way. The AI controls the throttle and other controls given what you're telling it to do: speed up, remain the same, or slow down. I'm not sure what you're saying. I think you misunderstood me. I'm talking about how the airplanes automatically cut their own throttle if you've got the flight control stick far enough forward or backward, even if you have the throttle at max. Like I said, if you're in a dive with full throttle and no input from the flight control stick, you gain speed. As soon as you start to pull back on the stick to pull yourself out of the dive, you start to lose speed even if you have the throttle at full still. How is it physically possible to lose speed while you're still in a dive at full throttle? If it's because the game deploys the brakes automatically, then this system needs fixed. A related problem is also, if you're trying to fly level but don't have enough speed to climb, you've got to keep the stick pulled back enough to keep the plane from nosing into the ground. Of course, the problem with this, as you try to pull back on the stick to keep altitute, you're losing speed because of the aforementioned problem.
  6. I've gotten pretty used to the helicopter physics by now, they're not bad at all. What need fixed is the airplane physics. They handle like ground vehicles. Example, the ground vehicles cut throttle when you turn the wheel sharp enough to the left or right. The airplanes are the same way, if you pull back or push the stick far enough your throttle cuts out. So if you're in a dive and trying to pull out of it, you stop gaining speed even though you're still in a dive. Also took a while to figure out how to keep the plane from 'stalling' by not pulling the stick back.
  7. castun

    Evolution V3.0

    I did not know that, thanks.
  8. Ok, decided to download cpbo to convert it back into a .pbo and it works...
  9. I downloaded Eliteness v2.17 to extract the Evolution.pbo and modify the ranking scores for my small LAN server a few of my buddies play on. Now, I've never used Eliteness before, but after I extract it, modify the proper file to change the ranking, then do the makePBO, it keeps giving me a lint error for description.ext. When I do the lint check on that file it's saying it can't include certain lines (13-17 for example) or that there is an error in the files it's trying to include. What am I doing wrong? Also tried doing a LintCheck on the original unmodified evolution pbo and it also gives the same error for the description.ext. So why doesn't EliteNess like this pbo? Is there another way to recomplile the mission data into a PBO?
  10. castun

    Evolution V3.0

    I downloaded Eliteness v2.17 to extract the Evolution.pbo and modify the ranking scores for my small LAN server a few of my buddies play on. Now, I've never used Eliteness before, but after I extract it, modify the proper file to change the ranking, then do the makePBO, it keeps giving me a lint error for description.ext. When I do the lint check on that file it's saying it can't include certain lines (13-17 for example) or that there is an error in the files it's trying to include. What am I doing wrong? EDIT : Also tried doing a LintCheck on the original unmodified evolution pbo and it also gives the same error for the description.ext. So why doesn't EliteNess like this pbo? Is there another way to recomplile the mission data into a PBO? EDIT#2 : I got it working by using cpbo. On a side note, is there a reason why you set the max view distance in the mission instead of allowing whatever the client sets? I would like to increase it a bit to make it a bit easier to find distant targets in the fast moving jets & helicopters, but I don't want to mess with it if it's going to cause any unwanted side effects.
  11. castun

    Evolution V3.0

    I would suggest limiting the engineer's inventory similar to the medic's, but it wouldn't make much difference if they're vehicle spamming.
  12. castun

    Evolution V3.0

    I'm wondering what you mean with "server skill". Think the ses should be set...also doesn't help me to find anything out about it. What's that? Undocumented config entry? Set somewhere deep in the pbo? Server commandline option? He's saying that the AI's skill level is set to .4 on the SES Server. The default is something like .6, which is brutal. Also, there are 2 separate settings, one for AI accuracy and one for AI skill, though I don't know how much effect the skill one has. I also host a small evolution server with lowered AI difficulty...
  13. castun

    GAU-8 on A10

    The recoil force was simulated in LOMAC. It was hardly noticeable if you fired in very short bursts, but it became noticeable if you shot longer bursts. It did slow you down, but never enough to stall you.
  14. castun

    Units you would like to see added to the game

    We don't need no Frenchie helicopter I would love the Kiowa warrior or scout though. I think I would like to see an M2/M3 Bradley. Seems the West in game is lacking in the light armor department, since the Stryker is mostly for fighting infantry.
  15. castun

    Evolution V3.0

    Dunno if this was mentioned yet or not, but I noticed that if the timer runs out on a selected mission, you get credit & the points for completing it, even though you obviously didn't. Also, if a human gets into an abandoned enemy vehicle, AI squadmates still see it as enemy and will not board it. However, if you destroy it after it was used by a human, you lose points as if it were a friendly vehicle.
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