cjtroop
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Switching Sides in mission.
cjtroop replied to talkinBEERmug's topic in ARMA - MISSION EDITING & SCRIPTING
All the 'T' key does is give you the option to switch to other players you have marked as playable in the units drop down box. I think its called Teamswitch. Don't know if it would work in MP tho as units would have to be set up as playable by whoever runs the server. That is the box marked control. -
Switching Sides in mission.
cjtroop replied to talkinBEERmug's topic in ARMA - MISSION EDITING & SCRIPTING
Hi talkinBEERmug You could try making each player you want to be playable and start off with the civy as player. Then when you need to switch you simply press the 'T' key and choose which one you want to be. If you want to have hidden weapons for the civy you could set up 2 radio triggers one to arm you and one to dis arm you and set them to repeatable so you can use them over again. Hope this is of some help. I'm just a newbie myself at arma but have been Flashpointing for a while. rgd cj75s -
Really appreciate some more ships in ARMA. Getting boring with the 4 different little things. Howsabout a real troop landing craft. Someone made the higgins boat for Flashpoint? could this be dragged accross to Arma? Or even an up to date landing craft that can cope with tanks and troops for a real marine assualt? Nice thread btw. Good to keep it all in one place. Thanks in advance cjtroop
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Yep it's the ONE. After Flashpoint Arma is King. No doubt about it. As many have said its awesome with the fact your limited by your imagination. You can get the sim to do anything you want with the right tweaking and scripts etc. AWESOME cjtroop
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Hi Don't think anyone has seen this bug but I made an sp mission on Rahmadi where RACs had to take it back from OPFOR. They had some vehicles on the island and when I needed to board a RACs M113 all i got was the weapons/gear dialog. Not any sign of a boarding vehicle signal. I even tried boarding some left over OPFOR vehicles but nothing again. Anyone else had this problem ? cjtroop
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Scripting evacuations and boats
cjtroop replied to Captain_Yarr's topic in ARMA - MISSION EDITING & SCRIPTING
Hi, you could try grouping the civs together in say groups of 12 ( depending on size of helo) and setting get in and load waypoints synced together and they shud b able to board, helo shud wait til all in group is boarded. mind u only will work if you can group civs together. As to boarding boats, I have similar prob. Maybe its bugged. I'm running 1.08 now and haven't tried a boat boarding routine so will give it a go soon and see if it works. Cheers cj troop