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cwa_Hardy

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Everything posted by cwa_Hardy

  1. Not sure if this is possible but i'm trying to the create an armour piercing high explosive round like the 'Raufoss Mk 211' bullet. I was wondering if it's possible that when a bullet is fired and hits an object for a script to create a secondary bullet that takes over in the same direction with a HE effect that will be able to shoot through walls instead of exploding on impact as expolosive rounds do by default. so basically a script that... ...tracks the fired bullet until it hits something then creates (a few inch in front of the now dead bullet) a new bullet that carries on a short distance then explodes i wanna be able to use the M107 to shoot through some concrete buildings, in case your wondering why
  2. cwa_Hardy

    Need help with script

    i know there are lots of script guru's around here, so a shameless bump in the hope of help
  3. try this one, it works for me...just make sure your Ejecting Group and Chopper are in seperate groups... exec it with ["NameofChopper", "NameofGroup"] exec "eject.sqs" eject.sqs is... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _Heli = _This select 0 _group = _This select 1 _aunits = (units _group) _heli setspeedmode "limited" ~2 _heli flyinheight 130 ~1 @ ((getpos _heli) select 2 ) > 100 _i = 0 _j = count _aunits #Here (_aunits select _i) action ["EJECT",_heli] unassignvehicle (_aunits select _i) _i=_i+1 ~0.5 ?_j>_i:goto "Here" _heli forcespeed 80 ~2 _heli setspeedmode "normal" exit
  4. cwa_Hardy

    AI to use Binoculars

    i'm no expert but have you tried ... unitname selectweapon "Binocular" ?
  5. cwa_Hardy

    AI Bug ?

    i'm no good at scripting but made a eject.sqs using other peoples work, inc part of your script , i wanted a script for para drops that would work for any group that executes it instead of 1 seperate script for each named group... it works though it could maybe be better... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_Heli = _This select 0 _group = _This select 1 _aunits = (units _group) _heli setspeedmode "limited" ~2 _heli flyinheight 130 ~1 @ ((getpos _heli) select 2 ) > 100 _i = 0 _j = count _aunits #Here (_aunits select _i) action ["EJECT",_heli] unassignvehicle (_aunits select _i) _i=_i+1 ~0.5 ?_j>_i:goto "Here" _heli forcespeed 80 ~2 _heli setspeedmode "normal" #exit exit again this isn't my work i just took a couple of bits from other people scripts and put it together to suit my mission
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