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cwa_Hardy

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About cwa_Hardy

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  1. cwa_Hardy

    Need help with script

    i know there are lots of script guru's around here, so a shameless bump in the hope of help
  2. Not sure if this is possible but i'm trying to the create an armour piercing high explosive round like the 'Raufoss Mk 211' bullet. I was wondering if it's possible that when a bullet is fired and hits an object for a script to create a secondary bullet that takes over in the same direction with a HE effect that will be able to shoot through walls instead of exploding on impact as expolosive rounds do by default. so basically a script that... ...tracks the fired bullet until it hits something then creates (a few inch in front of the now dead bullet) a new bullet that carries on a short distance then explodes i wanna be able to use the M107 to shoot through some concrete buildings, in case your wondering why
  3. try this one, it works for me...just make sure your Ejecting Group and Chopper are in seperate groups... exec it with ["NameofChopper", "NameofGroup"] exec "eject.sqs" eject.sqs is... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _Heli = _This select 0 _group = _This select 1 _aunits = (units _group) _heli setspeedmode "limited" ~2 _heli flyinheight 130 ~1 @ ((getpos _heli) select 2 ) > 100 _i = 0 _j = count _aunits #Here (_aunits select _i) action ["EJECT",_heli] unassignvehicle (_aunits select _i) _i=_i+1 ~0.5 ?_j>_i:goto "Here" _heli forcespeed 80 ~2 _heli setspeedmode "normal" exit
  4. cwa_Hardy

    AI to use Binoculars

    i'm no expert but have you tried ... unitname selectweapon "Binocular" ?
  5. cwa_Hardy

    AI Bug ?

    i'm no good at scripting but made a eject.sqs using other peoples work, inc part of your script , i wanted a script for para drops that would work for any group that executes it instead of 1 seperate script for each named group... it works though it could maybe be better... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_Heli = _This select 0 _group = _This select 1 _aunits = (units _group) _heli setspeedmode "limited" ~2 _heli flyinheight 130 ~1 @ ((getpos _heli) select 2 ) > 100 _i = 0 _j = count _aunits #Here (_aunits select _i) action ["EJECT",_heli] unassignvehicle (_aunits select _i) _i=_i+1 ~0.5 ?_j>_i:goto "Here" _heli forcespeed 80 ~2 _heli setspeedmode "normal" #exit exit again this isn't my work i just took a couple of bits from other people scripts and put it together to suit my mission
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