cobalt red
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Everything posted by cobalt red
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Editor: game begins to lag horribly, mouse disappears, then PC locks up when closing.
cobalt red posted a topic in ARMA 3 - TROUBLESHOOTING
Hey everybody, I have an issue I can't seem to find a solution for. It seems to only happen in the editor, but I cannot confirm this since it seems to coincide with loading times and I do a LOT more loading to preview in the editor than while playing the campaign. When I preview a mission it will perform horribly and then when I try to exit back to the editor map, it lags horribly and the mouse is invisible. I can still click on the menu options if I can manage to navigate the invisible mouse to them. The menus lag as well, much like when computers begin to lock up. Then when I try to close or ctrl+alt+del to close A3 it just goes black and I have to restart my computer. I can usually get a little bit of time and a few previews in before it happens, so it is not right away. By the time it happens I cannot ctrl-alt-del to check system usage because the PC locks up completely... I'm currently running: i5-2550k @ 3.4GHz GTX560ti 2GB 8G Ram Win7 64 Everything is up to date and defragged. This ONLY happens with arma 3 even after two re-installs. This has been happening for at least six months now but I only recently gave the game another try after all the frustration from last time and it's still there. If anyone has a solution I may have missed in my search, please let me know. I really want to enjoy this game for once. :( -
Alright, I've finally got around to creating a good mission but it's lacking a few touched that i need. 1-How do I set off a trigger when a built-in map object is destroyed. Lets say that Object ID in the editor is 12345, what is the propper condition? 2-How do i make multiple units do one action? The action is 'dofire'. I have r2 dofire t1 ; r3 dofire t1 ; r4...etc etc. For the sake of saving space how might I consolodate this? 3-How can I immobilize a unit or the player so thats they can shoot but not move or change stance? 4-Can someone give me a complete, walkthrough of how to add my own music into a mission (I'm still reasearchng this one). 5-What do I do to set up the briefing and objectives list and all, does chris's script editor still work for ArmA? (Still looking into) 6-How could I get a unit to follow the player? I know in OFP the dofollow command was all weird. I still have yet to try anthing though but in the mean time help would be much appreciated. 7-What is the command to make a unit go to position x in map object with ID xxxxx? 8-How can I instantly add units to the player's group after exitting a vehicle? This would be without a join/join and lead waypoint. 9-How do I set a certain face/skin for a unit so that they don't change everytime you play? Maybe more. I'll check off some of these if I find them through further searching. Tahnks in advance!
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Ok so I spent the night learning and researching the use of gizmo mapping and all that to finally texture cylinders. The only problem is that the top and bottom of the cylinder still warp a bit. I found a topic that had the same problem but it had no real solution. I have spent about an hour now trying to figure it out myself from breaking it into pieces to different sizes and angles. So what I'm asking is does anyone know how to get the WHOLE cylinder textured properly. (It's a water tower). And please don't point me at the tut, I'm now going through it for the 10th time. Thanks!
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Texturing cylinder (I know to use gizmo but.....)
cobalt red replied to cobalt red's topic in OFP : O2 MODELLING
It is actually rounded on all sides like the pill. -
Is it possible to add gravity to an object?
cobalt red posted a topic in ARMA - MISSION EDITING & SCRIPTING
Is it possible to add gravity to an object (ammo box) so that it falls rather than just floating in mid air? Thanks. -
Title says it all, I go to load a mission to continue editing and the list does not drop down or aknowledge my missions existance. They do exist though and in th propper folders. Ideas? Re-install I suppose...
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Make unit go to waypoint after leaving group?
cobalt red replied to cobalt red's topic in ARMA - MISSION EDITING & SCRIPTING
Yes, the chopper is landing on an invisible helipad. I'm stll working on it but if you figure it out befor eI do that'd be great. -
Make unit go to waypoint after leaving group?
cobalt red posted a topic in ARMA - MISSION EDITING & SCRIPTING
Title pretty much says it all. This is one of the very few snags preventing me from completing my first (good) mission. This is whats happening with the question: You reach a unit and they join your group, you take them to a trigger which once activated will remove them from your group. They already had a waypoint elsewere that I want them to go to after leaving the group. I'm good up to this point but I guess once they join the group their waypoint is deleted because of 'senority'? Any suggestions? And I cannot do a domove to a game logic or anything because one of the waypoints is a get in nearest. Thanks in advance. -
Set Height Of Spawned Unit
cobalt red replied to monty67t's topic in ARMA - MISSION EDITING & SCRIPTING
oooh, well then i guess you could spawn them, name them (I forget how, sorry ), THEN set them to the height, that should do the trick. -
Set Height Of Spawned Unit
cobalt red replied to monty67t's topic in ARMA - MISSION EDITING & SCRIPTING
Perhaps right after they spawn you could give them a set height command. insurgent1 setpos [getpos insurgent1 select 0, getpos insurgent1 select 1, 10] Should work unless my command is wrong. Its been a while since I've done something like that. -
Make unit go to waypoint after leaving group?
cobalt red replied to cobalt red's topic in ARMA - MISSION EDITING & SCRIPTING
Ok, one more quick question. Basically what happens is you escort the unit to the lz, the chopper comes in and lands with a transpo unload waypoint, the guys in the chopper get out (to simmulate securing the lz) the guy who left the group gets in, once he gets in the guys who got out get in and it leaves. Only problem is that the chopper will either let everyone get in and then just sit there or once the escorted unit gets in it will take off a bit and then set down again, which looks stupid. I just want it to stay on the ground untill everyone who is supposed to be in is in. I've tried a lot of things, flyinheight, the next waypoin has a condition that all must be loaded in, even a disableai "move" but I either get one of the two mentioned results. I'll continue to look into it but if someone has the answer before I find it that'd be great, thanks. -
Make unit go to waypoint after leaving group?
cobalt red replied to cobalt red's topic in ARMA - MISSION EDITING & SCRIPTING
Worked great, thanks a ton! -
Make unit go to waypoint after leaving group?
cobalt red replied to cobalt red's topic in ARMA - MISSION EDITING & SCRIPTING
Didn't work, he just stands there. I might just make a dofollow command so he will end up continuing to the waypoint once in the LZ area. -
Make unit go to waypoint after leaving group?
cobalt red replied to cobalt red's topic in ARMA - MISSION EDITING & SCRIPTING
I'll test that out tonight after work, thanks a bunch. Also to be more specific, the vehicle is a chopper that lands after being called on the radio. -
Thanks, that answered most of them. I do still have one. I have it set so that 3 units join the players group when they exit a vehicle. I don't want them as a group untill they exit. However I do want the play to be able to select the other 3 units gear in the briefing. Any ideas on how I could pull this off?
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Awesome, thanks. Another one would be how to set a face/skin for a unit?
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I did originally simplify the Geo Lod but it prevented bulets from going through windows, so a new question is does the fire geo load just cancel out the geo lod bullet wise once applied? Oh and the pic (Yes, I know I need to retexture)
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I have a addon that I have been working on a lot recently only to find that I cannot go past 127 'components' for the geometray LOD. Am I doing something wrong or did I just waste all my time modelling all that?
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A bank. Maybe I'm doing something wrong. I was trying to keep it simple but it's either have the whole thing done and not be able to fire out the windows or fire out the window but don't finish (the latter of which I will simply not do). I'll go through and try again. Thanks.