cartier90
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Everything posted by cartier90
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Free Zoom vs Spotting Soldiers in Concealment
cartier90 replied to Tangox5's topic in ARMA 2 & OA - GENERAL
Tango - sigh - do you have any idea how impossible it would be to hit someone at 300m without the zoom ?, try it....having a target of a single pixel is not 'fair' on a player considering - what you have already mentioned - the much higher 'resolution' IRL. With sub 1 moa eyesight - an average human would be able to distinguish more than a binary 'dot' or nothing. Anyway, most of the weapons are scoped - combine this with the local grass layer , often hindering the players FOV, the 'sunken' aspect of players afar and you do have difficult to spot players. -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
cartier90 replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I've been quite happy with my arma 2 performance - mods take their tollthough and dips into the high 20s I find unacceptable. I have a stock i7 2.6ghz 4gb ram and a gts250 1gb card . What card should I buy for a average 25% fps increase ? Thank you. -
I assume your talking about OA, because I cant find any FLIR cam in ARMA2 with ACE2... ?
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I have noticed the AI in ARMA improve with patches and ACE - I still often find that AI units seem to rotate very slowly on their axis when within about 30-40 m , almost like tanks, they cannot respond particularly quickly for some reason. I am patched to 1.07 .
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Has anyone noticed a detrimental affect on AI performance with a larger numbre of units ?, I have a quad core and notice occasional issues with as few as 20 - with a framerate of 45 , so the game isnt 'struggling' as such. It just seems that reaction time is a little slow when close up, from afar - forget about it ! . Since posting , I have found Zeus to remedy some problems, they are insanely good !.
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Ed - yes fair point, Id imagine a bullet wound would be quite distracting...
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I havent checked without the mod - do enemys who are injured and are crawling away not attack ?, I have seen this several times now, I cant instigate them to attack me.
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Well Im in the quick editor , but have put enemy skill up to max - and Super AI. I walked literally right up to a soldier in a firefight, perhaps 20 degrees off his centre FOV and only when I walked directly infront did he engage. Seems odd, I am patched to 1.07 and am running ACE2 . edit - I have just gone into a firefight, injured OPFOR crawling away and I could not get him to fire at me, walked right over him, virtually on him - check his gear and he had weapons. The problem seems to be worse near large amounts of vegetation, but I was clearly visible. Any patches coming soon ?
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I have found the only aspect of this game that is really easy to set up and use - is the quick mission editor - where you set the number of friendlys - enemy's and the type of mission. I have a quick question though about editing your own units. Where you select the number in your team, it appears you have to have the same type of unit, is it not possible to have a mixed team ?
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Ben - so when I see AI failings , its down to my CPU ?, im talking about perhaps 40 enemys - spread out. Again, its thankfully not frequent.
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Quick Mission Setup - editing own units..
cartier90 replied to cartier90's topic in ARMA 2 & OA - GENERAL
thanks Killerwatt...Iv another quick question. When setting up a 'Target' mission, there is a choice of Outpost 1, outpost 2, main target and destination. I cant seem to add anything to be the 'Main target' , in the game world it is just an empty spot. The 'destination' doesnt seem to trigger anything either. -
I am using 1.07 and ACE2 but have noticed this issue before. If within around 100-150 m , with a direct hit (blood cloud ) to the torso - it takes just one round square on to bring a soldier or civ down. However at 300-400 m , with the same direct hit it takes 2 sometimes 3 to do so . This is not the case with the sniper rifle, taking just the one round, from any distance. However 5.56 m BLUFOR rounds seems to lose their 'punch' from further than 150 m ? is this right ?
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Btw - I have found that civilians fail to fall down at 300 m with a shot to the torso- they do howeve at 100 m ...
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does anyone know out of interest wether enemy aim is affected as ours is by wounding ? It is frustrating to have to hit someone 2 or 3 times to kill them
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Bring back the OLD Compass from ArmA 2
cartier90 replied to wolf[173rd]'s topic in ARMA 2 & OA - GENERAL
pffft I want the iphone compass ingame and I want it yesterday :p -
Any closer to a resolution ?
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I havent played this excellent game online - though I really want to. Why ?, well because of the absolute MESS that the gamespy multiplayer interface is. Call me thick - but I frankly would like the intuitive options of any number of consoles FPS games combined with the depth of this game. Please help me find a solution to this - this is what put me off OFP online as well. The potential is there , I just cant wrap my tiny mind around the multiplayer interface. Can anyone give me a very brief 101 on joining a 'clan' , if i have to pay and if this is absolutely necessary to play a team deathmatch-esque, game. Please dont baulk at my level of ignorance. This is the one major area of PC gaming I find infuriating and fully admit I just need a hand in getting started. Is there a more intuitive multiplayer inferface out there that can replace the vanilla one ? - I loved GTA4's online interface, a stretch to draw a parallel between that game and this - I know, but at least I could get stuck in and play ! I am into sim games - have got ACE2 , I just want the ease of use of the pick up and play games re - their online parts.
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So in joining a clan - and sharing a server , they would be guarenteed low ping times im assuming and mature players ( one hopes ) ? If I was to join one, I assume agreeing to play at a certain time would be a start, but then what interface is used to 'meet up' ?, I cant see myself using the default multiplayer menu ....thanks for info....
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Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
cartier90 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've allready asked the question, just for another opinion - does the improved ACE AI apply to all vanilla units not just the AE ones. Do the new sounds apply to the vanilla ones too ? cheers... -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
cartier90 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks....im finding the AI challenging to say the least. I like the way they engage from far off as well. Now If only I could hit something with the M249.....:p -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
cartier90 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Do I have to use the AE units to enjoy the increased AI of ACE or do such AI changes effect the vanilla units as well ?. Reason I ask , using the new AE units , Im finding affects framerates significantly. -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
cartier90 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Alex, this is what the official site says.. http://ace.dev-heaven.net/wagn/Nuclear_Weapons . No instructions for use - easy instructions that is. -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
cartier90 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Maturin - that is the Milliradi - or in other words heading you were at. A 360 degree arc is divided into 6400 milliradians - used for gunnery and astronomy. On another note, anyone know how to use the Nuke ? -
Usually Im not a stickler for these things, but this issue I am ..:p I stand corrected, its actually 1.8 seconds time of flight IRL for a 1000 m shot - wheras its more like 2.2 - 2.3 in game - not huge , but it is significant.
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Just got ACE today, doesnt seem to solve the issue - 1000 m shot taking 2 full seconds - Im sure 1.4-1.5 is nearer what it should be.