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cheezy_ofp

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About cheezy_ofp

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  1. Ive read various threads on the Fired event handler but none seem to fully answer the following. What Im looking to do is for a player (not everyone) to have access to a radio menu item ie 1 setRadioMsg "Item1" once they have fired a specific weapon. Details/syntax for this would be appreciated. Cheezy
  2. Yes it truly is ... As it doesn't work the way it should for my script, as script doesn't have name of vehicle... And basicaly it cannot as it has to work with every imaginable situation: Vehicles might be forced to join other groups by situation etc + there might be total of 20 vehicles for one side... Those two earlier do the job... just bit more optimizing. But thanks anyway as this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">((crew veh) - [driver veh,gunner veh,commander veh]) is something that will be very-very usefull to me. What is the syntax to unassignVehicle more than one gunner? Is it something to do with turret instead of gunner? Ie. To assign two gunners to a vehicle can be... gunner1 MoveinTurret [Veh, [0]]; gunner2 MoveinTurret [Veh, [1]];
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