cell7
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Everything posted by cell7
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Wow. I was totaly lost with you in that Galaxy far far away then.
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As you can see from the pic's, Acacyn has been working diligently on his clones. It will be ready in good time.
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Does anyone know where I can get one? I need one that can go up and down 3 levels, G, 1, & 2.
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Ok. As i was searching for a ref model to assist me with the e-wing I came across this http://www.sicqnus.com/imagaf/ewingz1.jpg which I based the e-wing v2 on and yes there is a door that slides opens to reveal the r2 or r7 slot but I chose to leave the droid exposed. After all, it’s no big deal.
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Did you look at the pic's here on an earlier post. You can see 2 variants of the E-wing. 1 without the r2 (the pic on the top half of the page) and the other with (on the bottom half of the page).
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Where? The BOG doors? Good one Wildo. Â Â
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Yes, I don't know why that is. At one stage it was working fine when I had only two turrets, now ??? I will have to do some investigating.
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Rays are being used already on other addons, most are based on Morcarb's laser gun. (I can't find a ref on it at the moment, but it is possible.)
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It's a start. I probrably made it sound to easy in my earlier post. There is still a process to complete first before you can import it into Wrptool. You still need to change the color spectrum and pass it through GeoFrac, Terragen and Wilbur.....So I did that for you. PM me and I will send you the .wrp file. happy late
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That depends on you. Search on google for D.E.M maps till you find one you like. Here is one of russia.
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All they did was find a map of Australia and save it as a 512x512 pxl, bmp file and opened it in wilbr126. (Be sure the color spectrum is correct, green being the lower ground through to white being the higher ground. Then you save it as a txt file and import it into wrptool. This should be explained in the pdf manual you got with wrptool v.95.
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Thanks for the advice. I'll take that on board.
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Thanks Fella's WIP Z95 Headhunter for long distance recon flights and the desert version of the E-Wing with an R2 unit. This version will be used on scouting missions. The back drop is from the interior of the Millennium Falcon. There is still more details needed, more pics soon.
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The Alliance pack is coming along. More pics of the Millennium falcon and the other Ewing and Z95 variants will follow soon
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Thanks guys. I understand it now
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Yes. Come on people, it's
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Thanks Acacyn. I have a bug with the turrets. The laser beam "zasleh" stays visible even though it's in class CfgModels > selection. Is there a way to fix it?
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Thanks. According to the spec file a platoon of about 30 is usually the passenger load, but I will accommodate a cargo of 12 clone troopers.
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I managed to add three more gunners to the LAAT, the wings and the tail. And yes they all work..
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Good work. It handles like the real thing, or at least like a go-cart (as far as my experience goes). I like the way you utilized the fire button as the brake system. Thumbs Up!
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@ Hardrock. Yeah, I know. GAW is still working on the ground vehicles. To answer your question,No. The side Turrets are proxies, I used Gnats tailgun script adapted from Footmunch's tailgun script. Regarding the front turrets, well they work to. There are three more turrets to add yet, 1 for each wing and 1 on the rear. @ Gnat. Thanks mate. @ K@voven. Thanks
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I finally got the rocket animation to work. My deepest thanks to Lean Bear for showing me how. LAAT\i preview video
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Problem with alphachannels in hiddenselections
cell7 replied to Helifreak's topic in OFP : CONFIGS & SCRIPTING
Ok. So it looks fine on Bulldozer? Firstly convert the texture as a paa and apply it again. -
Problem with alphachannels in hiddenselections
cell7 replied to Helifreak's topic in OFP : CONFIGS & SCRIPTING
This usually happens to models that have not been binarized correctly. Make sure you have the texture in the folder to be binarized together with the p3d. Also transparent (or alphachannel) textures look better as a paa. -
Yes it is. We seem to get that alot.