cell7
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Everything posted by cell7
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I've posted an image of the mustangs on the discussions forum. Check it out.
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Still trying to get my head around the wonderfull world of configurations. The cars are complete just want them to work how I intend it to. Have a look and let me know if anyone wants to join in the Mustang development.
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Sorry mate. In the convertible you will need a harder helmet to keep those trigger happy snipers from shooting you. PS. That does give me a thought...........wind up bullet proof glass. I have the ideas but not patient enough to figure it out PB Check out some of these modified beautiesTheMustangSource
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Yep, just about finished the 2005 GT concept convertible. Still playing around with the cpp but a beta 1.02 version will be released within a few days so you guys can do what you want with it.
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Thank Justprof and to the DR Car Team.
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I got it from the Mercedes 600 SEL door script. I don't know who to give recognition for the script (I don't read Russian) but I found it on the http://cars.flashpointzone.com/ web sight. Just clicked on your link. Do you know of the Mercedes 600 SEL developing team?
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Thanks for backing me up PB. You got it right. also says that he did some of the texture work.. and someone else did the orginals (that he modified, and then i modified ) so he did credit all those invovled i belive According to the readme file from the original author I found this . I made alot of changes and the textures I used are based on the originals as was the model itself. I think the author wont mind.
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BP. Your gonna like the other mustangs I'm working on which will go well with your colour sceams. . SVT Cobra version . GT Concept convertable . 2005 Concept GT coupe with an all new interior. Pictures will follow soon.
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Some of you guys made great use of the model. I just got home from a weekend away and what a treat seeing your screen shots.:) PB, Radical concepts. Thanks for the boost version and your right, I'll stick to somthing more realistic. I'll have a red and black model on the way as soon as I work the engine.
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The pedestrian bridge, glass wall and garage thats some addons I made. Sending them out soon.
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Thanks, that is interesting...turns red. Not on my system. The dxdll, kegetys right? It looks fine on mine and the night pixel shader is also on. I hte it when the car slows down to much off-road. True should put hood in cockpit.
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Sorry Guys!!!! Got ahead of myself. Alittle to anxious to get it out there. I sent a PBO file to ofp.info, should be fixed soon.
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Thanks for doing that. I had a look at their web sight and it, well puts a  on my face.
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No. Not from NFS. Got it for Racer from "kurto.moonlightstudio.sk" as a 3ds file.
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I feel like an idiot. First time Who can I use?
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Thanks I'll check it out.
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I know you know what you are talking about but I have limited experiance with configuring, so make me the wiser. My idea is to put on the action menu turbo on and turbo off. Has anyone done this?
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I solved the cpp problem just in case anyone was wondering. I have a question though. Has anyone tried to include turbo boost to their car for high speed. Some fighter planes have this but can it work on cars??
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Have a look. After I cpp the doors to open, the driver positioning went weird. Does someone have a solution for this?
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Sorted the problem out, thanks.
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Thanks for your help guys, but I have a biggy. Can't get the doors to open. My experiance on cpp files is well ZERO. Any volunteers to help me. Whatever you need I'll send.
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Ok. Got the cpp to open doors but havn't had success yet. Where can I find a car addon were the doors opens and closes for guidance?
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Good eye. I Have and it does look better. Did it after I noticed it on the screen shots. A few more miner ajustments before I upload it.
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I put the bridge on the Nogova. It's one of a few Australian landmark in Sydney I am working on and the racetrack is another project. It includes pits ,roads and barricades just for fun. Thanks for the code "wizzywig", i'll give it a go.
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The screen shot was taken at dusk for the dash lights to take affect. The interior is more visable in the day light.