Jump to content

chris3270

Member
  • Content Count

    33
  • Joined

  • Last visited

  • Medals

Everything posted by chris3270

  1. I need some help, I need a script that is easy to add into a mission without all the game logic markers, triggers and script calls. All I want is the AI to automatically fire artillery rounds at the enemy when spotted. I know there are a ton of scripts out there that can do this, but I need the easiest one to implement. Any ideas or recomendations??
  2. chris3270

    Arma feedback thread - based on 1.11

    Overall I like v1.11 except that the Joystick does not work anymore. I know I am old fashioned and still use one, but in this version it will not work. _ Microsoft Sidewinder Pro_ Thanks
  3. I searched the forums to see if this had been posted and I could not find anything. If I am mistaken I appologize. Here goes, I want to create a mission where several units board a chopper and then the choper lifts off to thier insertion point. My dilema is that the choppers engines spin up and then it lifts off before all the units can get in it. It then lands again boards the rest of the units and then takes off agian. How can I get it to stay on the ground with the engines running until all the units are in the chopper before it lifts off. I tried triggers, waypoints, "flyinheight", and everyting short of scripting it. There has to be an easier way. Any ideas?
  4. chris3270

    AI boarding helicopters

    Perfect!! Thanks Guys!! I will try a better search next time Wolle..
  5. chris3270

    AI boarding helicopters

    I searched the forums to see if this had been posted and I could not find anything. If I am mistaken I appologize. Here goes, I want to create a mission where several units board a chopper and then the choper lifts off to thier insertion point. My dilema is that the choppers engines spin up and then it lifts off before all the units can get in it. It then lands again boards the rest of the units and then takes off agian. How can I get it to stay on the ground with the engines running until all the units are in the chopper before it lifts off. I tried triggers, waypoints, "flyinheight", and everyting short of scripting it. There has to be an easier way. Any ideas?
  6. chris3270

    How the hell do I select ASSIGNED TEAMS?

    There really is not a team leader. You still maintain control, the assigned team just moves as one group to the waypoint you assigned to them. The leader is only as a reference for you to slect the team.
  7. chris3270

    US Release ---- Armory Section

    The new Armory section is a disaster. It crashed the game three times and I had to reboot my computer once in order to make the engine souund go away (after crashing). I think it's a great idea though, I like the the infomration it provides but it needs some serious fixing. Overall the game is great and a huge improvement over the past releases.
  8. chris3270

    US Release ---- Armory Section

    Bases on the information from the posts, I may be an isolated case. I am going to reinstall the game and see what happens. Thanks for the info.
  9. chris3270

    US Release ---- Armory Section

    My specs are as follows: Intel Duo Core 2 6700 2.66GHZ 2GB RAM 160GB SATA Drive NVIDIA GeForce 7950GT w/ 512MB The game runs on Very High detail without a hitch. Just the Armory Section Crashes.
  10. chris3270

    US Release ---- Armory Section

    Yup, thats it. Don't worry since it crashes, your not missing much. Once they fix it it will be slick.
  11. chris3270

    US Release ---- Armory Section

    In the US release BIS decided to include an Armory section that acts as a reference to all the vehicles and weapons in the game. It even gives you cut scenes and allows you to drive the vehicles or use the weapons. For example... You can select the M1A1 and it will tell you about the tank itself (speed, armor, main guns, etc..) then it will allow you to select a cut scene so you can see the tank in action. Better yet you can select to try the tank by playing a few practice missions. The idea is great and very cool, but it needs some work.
  12. chris3270

    US Demo Released

    I wish they had put armored units i(tanks) in the demo. Mabye its a good thing, I hope that by leaving them out it means there fixing them in time for the US release. Overall, it runs smoother then 1.05, I like it.
  13. chris3270

    M1A1 Cheese tank?

    The armor definatley needs tweaking. I created a mission putting 2 M1A1's against one BRDM-ATGM and all my tanks did was fire machinegun round at it while the BRDM destroyed both the M1's four seconds. It looks to me that the games AI is only programmed to fire machinegun rounds at light armor instead of the main cannon. I hope BIS corrects it in v1.06.
  14. chris3270

    105.5 Bug???

    I know it's a beta release, but I am curious to know if it's a bug or not. I noticed that if an armored vehicle is damaged the crew (as always) bails out of the vehicle, however, the vehicles engine keeps running and the tracks keep moving. You cannot enter the vehicle and it wil stay in the same spot. It is a minor thing, but the AI units in the close vacinity do not know its there (for some reason) and try to walk through it causing a traffic jam of AI units in the middle of the road. Anybody else scene this?
  15. chris3270

    Women civilians

    I never thought of that... Shame on you BIS!!! get the man some waterbuffaloes!!!!
  16. chris3270

    Women civilians

    People, use your heads!!!! If BIS put wemon in the game then they would have to put in toilets and if they put in toilets that means plumbing (inagine the cost). Not to mention that if they put in toilets we would have to keep putting the seats down. How can you fight a war when you have to worry about putting the seat down? The idea must have been that men can pee standing up... soooo it only makes sense to just put men. DUUUUUHHHHHHHHHHHH...............
  17. Releasing a beta version like in OFP is the smartest idea yet. I see all these posts bitching about the beta release, then about the offical releases, and again about the first release. Beta version or not, I will take it. For those of you complaining (someone has to I know)... how many developers release a beta patch and design it so you can uninstall it easily without affecting the old version??? Seems to me BIS did the right thing. So for the morons that constantly complain, do yourself a favor and don't install the beta patch or any other for that matter. Uninstall the game and toss it in the garbage, get off the forum and never come back. It will just free up some space on here for the people that can offer some constructfull transfer of knowledge and help to make the game better. So to BIS.... thank you for doing the right thing and continue on releasing the patches as you had in the past. Thanks again!!!!!
  18. chris3270

    heli do not use weapons

    Vilas, thank you for the info. I will download and be happy again.
  19. chris3270

    heli do not use weapons

    HELP!!! I must not be that smart. Where ca I download the config file. I looked every where in the thread and cannot find it..
  20. chris3270

    heli do not use weapons

    really?? Â great!! waiting for your new config file! This is great news!! Where can we get it???
  21. chris3270

    Friendly AI..

    You know with all the pain I have experienced from banging my head on the desk in front of me (press board is softer then oak I found out) from the uter stupidity of the AI in this game the laugh I got from this POST was worth every minute of it.
  22. chris3270

    Stryker Bug???

    It seems that the Stryker M2 only fires if the player is looking in the gunsight or is inside the vehicle. I created a mission where my squad is attacking a machine gun nest with several units and the Stryker M2 is providing fire support. I noticed that the Stryker would not fire at the enemy units unless I was looking in the gunsight. Is this a bug or am I doing something wrong?? I don't think it was designed this way on purpose.
  23. chris3270

    Why did my AH6 not attack enmey?

    I just don"t get it. In OFP all the heli's fired at ground targets without hesitation. Why can't this be so in Armed Assault??? I understand that the engine is different, but come on BIS, why put vehicles in a game that are useless?? This includes the Strykers M2 and ATGM that only fire when the player is looking down the gun sight. Don't get me wrong I love this game, but it gets frustrating in missions design.
  24. chris3270

    AI Won't cross bridges anymore

    Anyone else noticed this?? In 1.02 BIS fixed the AI infantry allowing them to cross over bridges. Now in 1.05 they no longer do that. I placed a squad in the editor and placed waypoints over a brigde. The Squad leader went over the bridge with no problem, however, the rest of the squad just stood at the opposite end of the bridge and waited. I even made myself Squad leader and crossed the bridge. My team just stood at the other side. They don;t even swim across anymore. I thought patches were supposed to fix problems, not re-create old ones.
  25. chris3270

    Stupid aircraft and armor.

    First off, I love this game!! I loved OFP and this game is far better! I am never going back. With that said.... Before I pull out the rest of my hair out (not much left anyway), can someone please tell me how I can get the AH-6 and Mi-17 to fire at something on its own. I create a mission using either helicopter and the stupid thing just flies over the enemy BMP, car, soldier or tank and does not fire a single rocket at it. I know the airplanes in the game don't attack anything either, but you would think at least the helicopters would (AH-1 and KA-50 excluded). Also, ever notice that in order for the AI controlled Stryker M2 or ATGM versions to fire at a target the player must be looking thru the gun sight of the weapon if he is not the Strykers will not fire at any targets. Any advice would be appreciated so i can get this mission I am working on finished. BTW, I have version 1.05 installed. :D
×