chris3270
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I need some help, I need a script that is easy to add into a mission without all the game logic markers, triggers and script calls. All I want is the AI to automatically fire artillery rounds at the enemy when spotted. I know there are a ton of scripts out there that can do this, but I need the easiest one to implement. Any ideas or recomendations??
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Overall I like v1.11 except that the Joystick does not work anymore. I know I am old fashioned and still use one, but in this version it will not work. _ Microsoft Sidewinder Pro_ Thanks
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AI boarding helicopters
chris3270 replied to chris3270's topic in ARMA - MISSION EDITING & SCRIPTING
Perfect!! Thanks Guys!! I will try a better search next time Wolle.. -
I searched the forums to see if this had been posted and I could not find anything. If I am mistaken I appologize. Here goes, I want to create a mission where several units board a chopper and then the choper lifts off to thier insertion point. My dilema is that the choppers engines spin up and then it lifts off before all the units can get in it. It then lands again boards the rest of the units and then takes off agian. How can I get it to stay on the ground with the engines running until all the units are in the chopper before it lifts off. I tried triggers, waypoints, "flyinheight", and everyting short of scripting it. There has to be an easier way. Any ideas?
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I searched the forums to see if this had been posted and I could not find anything. If I am mistaken I appologize. Here goes, I want to create a mission where several units board a chopper and then the choper lifts off to thier insertion point. My dilema is that the choppers engines spin up and then it lifts off before all the units can get in it. It then lands again boards the rest of the units and then takes off agian. How can I get it to stay on the ground with the engines running until all the units are in the chopper before it lifts off. I tried triggers, waypoints, "flyinheight", and everyting short of scripting it. There has to be an easier way. Any ideas?
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There really is not a team leader. You still maintain control, the assigned team just moves as one group to the waypoint you assigned to them. The leader is only as a reference for you to slect the team.
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Bases on the information from the posts, I may be an isolated case. I am going to reinstall the game and see what happens. Thanks for the info.
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My specs are as follows: Intel Duo Core 2 6700 2.66GHZ 2GB RAM 160GB SATA Drive NVIDIA GeForce 7950GT w/ 512MB The game runs on Very High detail without a hitch. Just the Armory Section Crashes.
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Yup, thats it. Don't worry since it crashes, your not missing much. Once they fix it it will be slick.
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In the US release BIS decided to include an Armory section that acts as a reference to all the vehicles and weapons in the game. It even gives you cut scenes and allows you to drive the vehicles or use the weapons. For example... You can select the M1A1 and it will tell you about the tank itself (speed, armor, main guns, etc..) then it will allow you to select a cut scene so you can see the tank in action. Better yet you can select to try the tank by playing a few practice missions. The idea is great and very cool, but it needs some work.
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The new Armory section is a disaster. It crashed the game three times and I had to reboot my computer once in order to make the engine souund go away (after crashing). I think it's a great idea though, I like the the infomration it provides but it needs some serious fixing. Overall the game is great and a huge improvement over the past releases.
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I wish they had put armored units i(tanks) in the demo. Mabye its a good thing, I hope that by leaving them out it means there fixing them in time for the US release. Overall, it runs smoother then 1.05, I like it.
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The armor definatley needs tweaking. I created a mission putting 2 M1A1's against one BRDM-ATGM and all my tanks did was fire machinegun round at it while the BRDM destroyed both the M1's four seconds. It looks to me that the games AI is only programmed to fire machinegun rounds at light armor instead of the main cannon. I hope BIS corrects it in v1.06.
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I know it's a beta release, but I am curious to know if it's a bug or not. I noticed that if an armored vehicle is damaged the crew (as always) bails out of the vehicle, however, the vehicles engine keeps running and the tracks keep moving. You cannot enter the vehicle and it wil stay in the same spot. It is a minor thing, but the AI units in the close vacinity do not know its there (for some reason) and try to walk through it causing a traffic jam of AI units in the middle of the road. Anybody else scene this?
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I never thought of that... Shame on you BIS!!! get the man some waterbuffaloes!!!!