Cribban
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Everything posted by Cribban
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Seems like the leaks from last year were spot-on, I just hope we get the possibility to make singleplayer scenarios.. 2 more days!
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Jurassic Arma - Raptor Pack
Cribban replied to mcruppert's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Keep up to good work Ruppert, this is awesome stuff! -
Combat! Addons - WIP Discussion - ArmA3
Cribban replied to adumb's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This thred brings back alot of memories, I'm glad to see combat! making a return to the arma3 scene. Keep up the good work chaps! :) -
If you could decide the author of A3 campaign
Cribban replied to dialektiikka's topic in ARMA 3 - GENERAL
Michael Mann! http://www.imdb.com/name/nm0000520/ -
fz.se (swedish) http://www.fz.se/artiklar/nyheter/20110519/arma-3-tillkannagivet
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+1 Something like what they did with BF 3. That 12 min demo made me jizz my pants when the shooting started :p
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Wow this brings back memories :) Thanks for sharing!
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Hi all:) First of, sorry if this has been posted elsewhere, but I didn't find a thread with a similar question. The thing is, I'm working on a tank of sorts but I have run into a dilemma concerning the tracks. In say ofp the tracks were animated via textures, and I think they were in arma 1, but that's nothing I'm really sure about. My question is, is it possible to animate the whole track, instead of just the texture? for movement. Because I dont really feel like modeling a a detailed track to then find out it can be animated. Thanks in advance
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alright. Thanks for the quick reply:)
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WIP: Stuff you are working on 2!
Cribban replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah, there are alot of details that needs to be remodeled, like the gas regulator, the cover as you said, the handle and stock -
WIP: Stuff you are working on 2!
Cribban replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It's been awhile since I posted anything, might have been during the arma 1 days. But today I bring you my latest wip. It's a modified m240 made by BI, and I'm trying to convert it into the swedish Ksp 58 (FN MAG) So far the muzzle break and front sight are nearly done: The Muzzle break http://img269.imageshack.us/i/ksp581.jpg/ Front sight http://img705.imageshack.us/i/ksp582.jpg/ I know there's alot of sharp eges around, but It helps with modeling:) -
glad to see a gripen beeing made:) looking forward to your project rock
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23 as of today:)
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WIP: Stuff you are working on 2!
Cribban replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
good job on the ivy mike!:) -
I second that
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I'm a vista user and since 1.08 the game is running smooth as silk
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Signed Got my fingers crossed for you guys
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looking impresive as always Gokhan + team You guys will be pumping out awsome stuff in no time Wish you guys the best on the project that lies before you.
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Your an inspiration walker, love you're work.
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Think that serves well as news, even if it's feature news everything doesn't have to be image-wise Everything I've seen looks great Nick + crew. Looking forward to this
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Love the Havoc Centurion Here's a preview of an SG soldier I'm working on. Still alot of work to be done on the cap, and after that I gotta do a complete overhaul of the body
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Hope someone knows how to help me with this one. I recently bought a new computer in witch vista was already installed. I have oxygen and buldozer on it witch works like a charm, while visitor just doesn't seem to work with me. I can start it up alright, but when I set up the path's like C:\Visitor, C:\buldozer\data3d etc and restart the program everything reverts back to default entry C:\Poseidon while the other entry's are just gone, followed by a couple of windows in cezch witch I have no clue what they're saying. I tried this on my old xp rig and it works like it should
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The stuff you guys are working on looks amazing Just one thing, will the AI be able to land on the pad?
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Dont wanna hijack this thred mate, lets take this over pm's shall we
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yup that's me