Cribban
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Everything posted by Cribban
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Maybe your PC batteries are low. har har awon
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Well we at the DW42 team has almost finnished the demo, relesh is 26 feburary 2004. there is an screenshot pack avilbe for donwload containg 20 ingame and work in progress screenshots of vehicles, island, soldier and anims. We are curently searching for some german voice actors Site: Desert War 1942 Download the screenshot pack from the main site
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I axidently pressed the 8 button instead of the 9
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Desert war 1942 / bolt action script/anim video
Cribban replied to Cribban's topic in ADDONS & MODS: DISCUSSION
so do we, but there are some bugs on it, so we dont know if it will make it for the demo -
well here's the video I promissed some time ago. It shows the bolt action script anim anim in action, go check it out (main page download link) Desert War 1942 mod page
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Desert war 1942 / bolt action script/anim video
Cribban replied to Cribban's topic in ADDONS & MODS: DISCUSSION
yeah, like on BF42 one gunner for the main cannon and a second for maby ab MG on the top -
Desert war 1942 / bolt action script/anim video
Cribban replied to Cribban's topic in ADDONS & MODS: DISCUSSION
26 feb 2004 The mod will feture: DAK soldiers (new anims) allied 8th army soldiers(new anims) Panzer pack M3 Grant M5 stuart Matillda MK2 Valentine Mk2 sdkf7 sdkf 222 Scripts: bolt action and tank destroy effects Small campagin with about 6 missions for both sides 6 maby 8 SP missions 6 MP missions -
the DAK solsiers will be changed, also the island, its nogova;)
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here's 2 pix of the new Kar 98 anim i made for DW42:Forum link note: the 1st person one is still beta
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Both German and allied, both will be historical corect
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Forgot the add, there is a readme in the screenshot pack that list all the addons and fetures in the demo. One of theese new fetures are a bolt action script and anim, so when u shoot with a bolt action weapon he makes the bolt action anim after each shoot
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Merry X-mas to u all hope u can fix the scripts on the BMP, I'll also have the missions done (i hope)
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Hey guys Im a huge fan of flashpoint who has never got involved with the community,however better late tahn never i guess . Anyway ive recently got involved in a OFP mod and have run into problems...ive been informed that these are old probs taht are pretty well known however being new I was wondering if I could have some guidence a sim a little unsure where to look (having checked for tutorials). Basically I use 3dstudiomax as my main model program,ive made my model,painted the textures in Photoshop,put them into maps of the right sizes (64x64,256x256,256x64 etc etc) and have changed them into .tga format and remapped them in studiomax. I have oped these .tga files in The texture_viewer and they come out as a block of grey,which is cos of the alpha channel I belive not sure why though(?) Anyway I then save as, Main_top.pac but it comes out as "main_top.pac.paa"... Im not sure why. However on we go I then use O2lite and import my .3ds model,having put the textures in the same folder as the .3ds model and only a number of them work. Out of the 12 or so textures I have...about 3 have worked perfectly another 2 all the mapping has gone to pot and all the rest "cannot be found". Why can't these texture be found?? they are in the same folder as the model or is a problem with my texture formats and alpha channels causing O2 not to find them. Any help or linsk to info on this would be much appreciated. Cheers John
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Well I will definatly donwload this version, I have been plaing the old versions a lot and its great fun
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hehe probably, and it's 22:09 here in sweden, so i doubt I will get it today
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I whant it now
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Yeah looks very nice
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Well Some peps think that the sniper anim will be availble  but it wont I made it to shadow to show my skills, and will only be in the game if soul or shadow says so Â