cympatheey
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Everything posted by cympatheey
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Hey I get this error that I am missing something to do with the ammo of my weapon and I also get an eror telling me that there is no single bullet sound or something stupid like that here take a look at my config for a g3 I am making and can someoneplease tell me whatsup and fix my config so it doesnt get errors. Thanks to anyone who helps. /CymPatheeY <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> //Config file written by OFPCW ofps.cncguild.net/configw //g3 made by CMP #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class g3 { units[] = {}; weapons[] = {g3}; requiredVersion = 1.05; }; }; class CfgAmmo { class Default {}; class BulletSingle: Default{}; class CMPG3mag: BulletSingle { hit= 8; indirectHit= 1; indirectHitRange= 0.40000; minRange=0.5; minRangeProbab=0.800000; midRange=50; midRangeProbab=0.350000; maxRange=109; maxRangeProbab=0.080000; visibleFire= 16; audibleFire= 16; visibleFireTime= 10; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: Mgun {}; class g3: Riffle { model="\g3\g3"; modelOptics=""; displayName="g3"; magazines[]={"g3mag"}; flash="gunfire"; flashSize=5; initSpeed=938; opticsFlare= true; modes[]= {"Single","Burst"}; class Single { ammo="CMPG3mag"; multiplier=1; burst=1; displayName="SINGLE FIRE"; dispersion=0.0002000; ffCount=1; reloadTime=0.100000; recoil="g3RE"; autofire=0; aiRateOfFire=5.0000; aiRateOfFireDistance = 200; UseAction=0; useActionTitle=""; }; class Burst { ammo="CMPG3mag"; multiplier=1; burst=3; displayName= "BURST FIRE"; dispersion= 0.0004000; reloadtime=0.10000; ffCount=3; recoil= "g3RE"; autoFire=0; aiRateofFire= 5.0000; aiRateOfFireDistance= 200; useAction= 0; useActionTitle= ""; }; }; class g3mag: g3 { scopeWeapon=0; scopeMagazine=2; displayNameMagazine="G3mag"; shortNameMagazine="G3mag"; }; }; class CfgRecoils { g3RE[]= {0.04, 0.015,0.030, 0.040,0,0}; }; class CfgNonAIVehicles { class ProxyWeapon {}; class Proxyg3: ProxyWeapon {}; }; };
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Okay I changed the config a little bit to be this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> //Config file written by OFPCW ofps.cncguild.net/configw //g3 made by CMP #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class g3 { units[] = {}; weapons[] = {g3}; requiredVersion = 1.05; }; }; class CfgAmmo { class Default {}; class BulletSingle: Default{}; class CMPG3mag: BulletSingle { hit= 8; indirectHit= 1; indirectHitRange= 0.40000; minRange=0.5; minRangeProbab=0.800000; midRange=50; midRangeProbab=0.350000; maxRange=109; maxRangeProbab=0.080000; visibleFire= 16; audibleFire= 16; visibleFireTime= 10; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: Mgun {}; Class m16: Riffle {}; class g3: m16 { model="\g3\g3"; modelOptics=""; displayName="g3"; magazines[]={"g3mag"}; flash="gunfire"; flashSize=5; initSpeed=938; opticsFlare= true; modes[]= {"Single","Burst"}; class Single { ammo="CMPG3mag"; multiplier=1; burst=1; displayName="Semi-Auto"; dispersion=0.0002000; ffCount=1; reloadTime=0.100000; recoil="g3RE"; autofire=0; aiRateOfFire=5.0000; aiRateOfFireDistance = 200; UseAction=0; useActionTitle=""; }; class Burst { ammo="CMPG3mag"; multiplier=1; burst=3; displayName= "Burst Fire"; dispersion= 0.0004000; reloadtime=0.10000; ffCount=3; recoil= "g3RE"; autoFire=0; aiRateofFire= 5.0000; aiRateOfFireDistance= 200; useAction= 0; useActionTitle= ""; }; }; class g3mag: g3 { scopeWeapon=0; scopeMagazine=2; displayNameMagazine="G3mag"; shortNameMagazine="G3mag"; }; }; class CfgRecoils { g3RE[]= {0.04, 0.015,0.030, 0.040,0,0}; }; class CfgNonAIVehicles { class ProxyWeapon {}; class Proxyg3: ProxyWeapon {}; }; }; and now I get this error message everytime I try to start up OFP <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> "g3\config.cpp::CfgWeapons.Class:"m" encountered instead of "="
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The Police Station Sounds awesome Lemme know when you get that going. /CymPatheeY
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Full BLown MOD YES. I for one would join this MOD as a modeler does anyone have an interest in this because if you guys dont I would be willing to try and get a team together and start working on the MOD would be something to really look forawrd to in ofp. Keep this post alive /CymPatheeY
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Alright Cool I dont know much about configs so thats why I just wanted one and another thing since when is some one smart only when they can make a config? Ohh and Im not realleasing it to the public Im making it for a mod. /CymPatheeY
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so if I didnt have the jam Addons How would I work that into my config or does anyone have a config for a rifle like the m16 or something that uses the sounds that are already in game because I just wanna get my gun in game. /CympatheeY
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Okay when Im just working on the model In o2 (lods and such) i can see the model okay just fin in the viwer when I strat applying textures is when everything craps up as soon as i load the texture scale it up make it fit nicely and hit b to apply the gun texture the thing crashes out wierd thing is that that It only does it on the gun texture and that I made the flash side texture works just fine but all the other ones are crap and they crash it Out?? Anyone know how to fix this or did I just set o2 Up wrong or something? Thanks /CymPatheeY
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I use milkshape 3d to model all my stuff and then I export the models to .3ds and then try to import them In to Oxegyn to do stuff from there thing is though if I use the import function I get the message that there are no objects loadded in the file and if I try to just straight open it from the open command o2 crashes out every single time does anyone know what the hell is going on or can I send someone the 3ds file and have them make into a .p3d file so I can work in oxegyn from there? Would be great if someone would help me Thanks /CymPatheeY
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I use milkshape 3d to model all my stuff and then I export the models to .3ds and then try to import them In to Oxegyn to do stuff from there thing is though if I use the import function I get the message that there are no objects loadded in the file and if I try to just straight open it from the open command o2 crashes out every single time does anyone know what the hell is going on or can I send someone the 3ds file and have them make into a .p3d file so I can work in oxegyn from there? Would be great if someone would help me Thanks /CymPatheeY
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I like using milkshape 3d to make my models is there a plugin or whatever that would allow me to use milkshape thne import it into o2? if so can anyone point me to this thanks /CympAtheeY
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I like using milkshape 3d to make my models is there a plugin or whatever that would allow me to use milkshape thne import it into o2? if so can anyone point me to this thanks /CympAtheeY
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Yeah if you are trying to view what your waypoints are (ie they show up on screen for you to follow) that doesnt work unless you savfe it to singler player mission. Yup /CympatheeY
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Uhhh theres a script in OFPEC editing section that has a little example missions and everything and yes you can use triggers to execut it /CympatheeY
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Heh I was messing around the other day with setpos and I killed a lady and set her pos a weebit above the ground and you can push her around and if you get going fast enough you could stop and she would keep going, maybe if you had like a jeep or something you could do OFP bowling. I dunno setup some other people and make it so when she gets near them it kills them and set there pos above the ground so thay can float away. huh I think it would be pretty easy would anyone be interested in OFP bowling? I think it would be a fun thing to do on the side. /CymPatheeY
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I invite you to come to my site because there we have a section on COmbat Photography where you can submit your pictures and I will post them up with a story that you supply or just a caption. I hope to soon turn this into a large database of combat photography that people will like to look at. Tell me what you think. CymPatheeY www.cympatheey.tk