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chris330

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Everything posted by chris330

  1. chris330

    New weapon problems

    Thanks brsseb, it apppears your tutorial should cover everything I need, it covers the stuff Soul Assassin talked about before. The only thign still left to sort out is the reason as to why the player spins round when in scope view. if anyone can answe rthat I'd be very grateful. Thanks to everyone who replied to this thread, I really appreciate it!
  2. chris330

    New weapon problems

    Okay, Ive done all of that, included the four points that are given Czech names, included the piolt view which is the highest LOD and still no result. The view still spins round when in scope view aswell. Is this a problem with the config file perhaps?
  3. Suma, you mentioned that it is the position that AI units use when aiming. By this I presume this means one of two things. Either: i) It is the position on the weapon/vehicle being made that enemy AI units aim at or: ii)A predefined point relative to the mod being made at which AI units driving or acting as gunners in the vehicle look at while they have no target This would help clarify things a bit
  4. chris330

    New weapon problems

    Thanks very much for your help Soul, but I couldn't get the memory part to work. Whenever I instructed oxygen to set one of the previous LOD's as a background it failed to appear when I created the new one. I presume the four points you asked me to make are vital for the gun to fire properly. All I really need now is to fix that "show as background" problem and figure out why the view spins round unstoppably when in scope mode. I think we're getting near to cracking this one so I would be well grateful for your help.
  5. chris330

    New weapon problems

    Thanks for your replies, I must confess Soul that I did not do this, and infact haven't heard of it before. I presumed all u had to do in oxygen was make the weapon and texture it, seeing as it is an inanimate object in the game. That's why I chose a weapon rather than anything else for my first addon. However, it would appear that there is indeed more to it than that. I would appreciate it if you could tell me what that is, as I have trawled through the O2 DOC forum and have not found anything that mentions it. As far as texture problems go USMC sniper I'll check the textures paths in oxygen as you suggested and retry it to see if it works. Thanks both for replying
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