chris330
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Everything posted by chris330
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That looks so fantastically graceful, what a wonderful addition to the game Out of curiousity what is UNN's ATC? I know UNN pretty well but am not familiar with his ATC utility?
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True, but it would only take the briefest of moments to correct it
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Dear ChrisDeath, Thaks alot, a really, really useful post indeed. One question, does this same principle apply to cars and such like with roadways?
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They look wonderful. Well done indeed. Well crafted landscapes appeal to me I think even more than pretty vehicle additions to the game
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They look really good, especially the different names and the colour schemes, they really are a warm little touch to the planes. What a nice chap for sharing all his work with us
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Dear All, This will not be an outrgaeous request made without any consideration being taken into account of the complexities behind these things (I'm not suggesting others are guilty of this either). Most of the guys who are still using this forum I would imagine are at present (before the Armed Assault flood arrives) people who have in some way or another had a hell of alot to do with Flashpoint, be it either through script building or addon building or both. Makes for a really nice atmosphere. That said however I must ask will there be more of an element of stealth play involved with this new game than Flashpoint? It has not gone unnoticed by me that there was a considerable amount of stealth play in Flashpoint but it was not too reliable when very close to other units. Also enemy AI could see far too well in the pitch black I think (and I mean without nightsight goggles). I know it would be an awful lot to ask to have something like this included but I must ask will we see anything getting a bit closer to the kind of stealth play we saw in the Thief series in Armed Assault? It would make for some incredibly diverse and unbelievably spoilt for choice of tactics gameplay. That included with superb AI routing abilities in close quarters would -when mixed with Flashpoint's wide open space abilities- make I think, the ultimate game. It's been burning away and I had to ask
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Black Hawk Down Script
chris330 replied to demonhunter212's topic in OFP : MISSION EDITING & SCRIPTING
You could make your own with a setdir loop (to make it spin) and an order to cut-power to the engines or simply kill the pilot -
Agreed. Definitely agreed. Don't agree. There would be plenty of OFP fans who would like to see this in certain carefully selected missions. It wouldn't necessarily have to be a knife. A baton like Garrett's Blackjack would be popular for silent knockouts too. Some scripting could mean the guard could then be woken up by friendlies later on too if the body were not hidden or stashed somewhere. Definitely. I agree, for it to work properly (sneaking in shadows) other issues such as those you mentioned would have to be resolved first
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When I've finished making a private MOD for me and my pal I'll probably make a mission that is more stealth/adventure based than military based. I'll post it up somewhere (a couple of years off yet) and see what people think. In the meantime I would agree it is best to stick to conventional type missions and upgrades
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So, are they trying to navigate to the surface area of a face or to the vertex points which join the faces when they plan a route? I'm most curious to know
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Chris, download the OFP server and run it on the same machine you run the game on. You should be able to connect up to the dedicated server localy. It's not good for testing some MP things, but it should allow you to see the problem caused by proxies. All you need to do is make a simple MP test mission. Just in case you don't know already, you need to close the server every time you change\update your test mission. If only everybody in the community had the same attitude you do UNN we'd be alot further on than we are now when it comes to understanding this game Thanks again mate, I'll do exactly as you suggested
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Okay on a first pass study I have noticed a few inconsistencies in the original version which have been done far more reliably in the version that works. In particular (and this would seem to tie in well with what has been mentioned so far) in the Gunner, Driver and Commander proxies. In the old Jagdpanzer their positions very quite dramatically for each distance LOD whereas they are positionally rock solid throughout the entire LOD range for the Jean Christophe version. Just on a side note too I can hardly believe how good these models are. They are incredibly good renditions of the real thing. Whilst on the subject I even read in the addon ownership thread that some military customers of VBS have been using community made OFP addons for their simulations and training exercises! Seeing the quality of this stuff leaves me in no doubt as to why I will make sure that the next step I take is to witness this problem in action on your server. Is there a specific mission which would be best to view it on?
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Rumour does in fact have it, that he is made of highly filtered kryptonite dust which is mixed with a special compressible fluid which not only allows him to have vastly superior intelligence to our own but also enables him to change shape whenever he wants to which is what I presume makes him the Operation Flashpoint equivalent of Tiesto to trance music
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Thanks for sharing that with us
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 Then don't read it. No one forced you to view this thread. Quite I normally make absolutely certain that I do not get involved in this kind of thing. However, on this occasion the man has every right to post the question. With Armed Assault's release coming up I think it best that relatively new community members are made to feel welcome, which is hardly what has happened so far in this thread. Remember the original poster might be a programming expert and you might be talking to the next Kegetys for all you know. If you've got nothing nice to say........
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I have indeed observed this weird behaviour. It is caused by indirect damage I think. The bullet does not have to hit dead on to kill, and by aiming at the floor your shooting close enough to your own body to suffer from it. That's my best guess anyway. It sure is weird.
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The you have yet to experience the delight of creeping up on a bad guy using shadows Even if I only do it for use on my own computer, I'm going to try and find a way.
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There must be something related to it in the ViewCargo or ViewGunner (or whatever) LOD. I would imagine though (only a guess) even if you did delete it, it might still not satisfactorily solve the problem. Try having a look at the tank base config file using OFPManager and see if turnout is something that is defined in the base tank or armoured vehicles class? Maybe inheriting characteristics (again a guess) from a class that has something like (off the top of my head): viewturnoutable = 1 Will force the addon to expect it. Might be total crap (more than likely it will be), but might be worth a try. I think both cars and armoured vehicles are both inherited from one class that being the LandVehicles class. Obviously there is no turn-out option for cars so maybe it is something that is defined in the tank class that you can turn off in your vehicles config?
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I know next to nothing about this kind of thing (I would infact appreciate it if someone could show me where I could learn) but it sounds to me like a graphics card issue. That's the only help I can be I'm afraid. Someone else will have to take you the rest of the way
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Wow, never knew that. That's some distance. Don't worry about that mate, we can make that with what we already have
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Glad to see someone else feels the same way Couldn't agree more. A superb idea, exactly along the lines I am thinking. Very realistic and not hard to script. I have already seen that someone has built a 'fire at a point' script for AI soldiers. An excellent comparison to the situation you describe and proof of how good this would look is the scene during Full Metal Jacket when the VietCong mount an offensive on the US Marines base during the Vietnamese national holiday offensive. Real firefights involve a hell of alot more ammo flying through the air than you generally see in Flashpoint, and most of it is due to panic of in-experienced soldiers - is it possible ever to become experienced enough, not to shoot wildly when your life is under threat? And there are plenty of them, and they're always up for a good scrap with some difficult code Well said
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Civilian Wings Series (static)
chris330 replied to Wachtmeester's topic in ADDONS & MODS: DISCUSSION
And here it is after a successful port to Oxygen: **Edit: Model shown has 500 faces -
Armed Assault - should the name be changed?
chris330 replied to theavonlady's topic in ARMA - GENERAL
Personally I have no qualms with the name Armed Assault. Along the suggestions theme though, here are a few of mine, although when sharing them with a trusted family member, they suggested to me some of them sounded a bit flat: 1) Run Around With A Gun 2) Tank Driver 3) Helicopter Pilot Psyhco 4) Super Stealth Man 5) Bomb Detonator 6) Kill The Enemy 7) Altered Violent Reality 8) Hero Pilot 9) Night Attack 10) Base Defender There are probably others I've yet to think of. -
A sensible point, well made. I think it would also be nice though to provide users with the opportunity to fly their favourite aeroplane. Especially thinking along the lines of the F-15,F-16,and F-18 given their popularity with old and well known games such as Strike Eagle, Falcon and Interceptor
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Get her hooked on the game..quickly, we need to ensure future people will be around to make stuff for us when we're too old