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colorchanger

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Everything posted by colorchanger

  1. hi! my prob: how do i detect the name and direction of the missile that I have fired? (_this select??) and how do i detect the name and type of the object that i am targeting? i know how to do the opposite stuff, like in those flarescripts where i request the info WHO has fired WHAT at ME... but this time i want to do it the other way around and request WHAT I have fired on WHO!!? thanx!
  2. colorchanger

    Raf tornado

    why does the ai have the cockpit open in the first place, i'd ask?? (normally the cockpit starts CLOSED....)
  3. colorchanger

    Raf tornado

    problem fixed. please redownload...
  4. colorchanger

    Beta-mig-25 released

    well, i actually have finished a new version (1.11) including your changes in the .cpp to make the MW-1 work. you should push the slow bottom of our webmaster to make him upload it... colorchanger
  5. colorchanger

    Beta-mig-25 released

    well, nobody did ask me for any permission to use parts of the tornado in any mod like this... nor GAVE i any permission for doing so.. but thats just what i had expected! those thing were bound to happen.. which is why i won't make a hell of thing about it!!! it would be nice if they'd credit me... if they don't it wouldn't surprise me. colorchanger.
  6. colorchanger

    Ita tornado v1.1 released

    are you sure this really happens ONLY to the tornado and has nothing to do with the recent updates of ofp (1.85/1.90/1.91)? i wouldn't know why it should be unique to the tornado as theres nothing special done to it in those terms. i had this case when some people reported that something was wrong with the landing gear (e.g. no gear up action)... this is just a new feature of OFP which came with the (i think) 1.85: you can damage the landing gear now... it turned out that they slammed the airplane into the ground to heavy while starting/landing and broke the landing gear!! bye.
  7. colorchanger

    Ita tornado v1.1 released

    hi, all! the MW-1 prob is already adressed.. a bugfixed version is up on our site. -- just download the tornado again, i've not made an extra version number for it. (its really a new file!!! -- the AI using the tornado not correctly eg. diving in too deep or killing itself with bombs dropped from 5 metres away from the target or anything like that.. well i can't really change anything about that, i tried alot of settings with the bombs and turns out that you really have only 2 chances: 1 leave it as it is. this way the AI atleast hits the target (normally) 2 make the ai drop the bombs from further away but also WAY OFF the target (either too short or to far) ----- the rest is really up to BIS to improve their AIs skills. ----- the other things i'll look into and have a new ver. up in the next days. (it always depends on our webmaster) BRONCOS HUD.. i would have to sacrifice the other instruments in the cockpit, as some of them can only be build in once. my personal decision was to do it the way i've done it now. thanks to MILES TEG for giving me a new code for the MW-1 i'll try it out... KEEP ON POSTING! every bug found is one bug less for the next versions! colorchanger.
  8. Hi! i never had the old demo, so i cannot extract models myself.. would someone be so extremely kind to extract and send me the models of: UH-60 FFAR (and or Mi-17), M113 ? thank so much in advance!!! color.
  9. colorchanger

    Eviscerator & colorcharger's tornado

    ...where is that smily here that means that i f*rt in your face SNAKE... mmmmmhhh... DO YOUR OWN F*CK*NG ADDON FROM SCRATCH IF YOU WANT AND COME AGAIN, STRONZO!
  10. colorchanger

    Eviscerator & colorcharger's tornado

    whuahaha. funny.
  11. colorchanger

    Eviscerator & colorcharger's tornado

    hi people! few things that are to be talked about.... 1. sorry to you kegetys! it should have been mentioned that the cockpit is made from your hawk one. i simply forgot to write it into the readme (as i did with that damn pilot.pbo ...) there is no REAL need to make a new cockpit any time, i changed in a number of ways to make it tornadoish. i used for my amx, and it was there, quite simply. saved a lot of time. sorry for not mentioning it. will do that asap. 2. eviscerators model.. you havn't been informed? ok sorry to that also. i've taken another model cause this one is just better that the one you supplied, with which I DONT WANT TO SPEAK AGAINST YOU, ok?!!! yours is also good, and if i wouldn't have found this one by chance i would have taken yours. this model is better, so i took that one. nothing to do with who gets credit or anything. nothing. 3. folding wings: i had done this in an earlier version, and if you look at the fotos of the old one you'll see that with folded wings there are no weapon on them, also! the weapons and der hardpoint won't move with the wing and hang in the air. the flashpoint engine doesn't support this (or atleast oxygenlight doesnt maybe later or so don't know) this is the reason the release version has no folding wings! they are easy to do, but a bit pointless, apart from the fun to see the wings go forward and backward bye. colorchanger.
  12. colorchanger

    Missile proxy's

    ah, ok. can helicopters carry weapon proxies? i hope yes. if it works like on planes you should get those sidies glued onto it. had problems with some bombs too. didn't want to appear under the plane. but only one sort of bomb, all others worked. fixed itself, don't know how. so, i can't help you. very sorry. keep on trying!
  13. colorchanger

    Missile proxy's

    see: http://www.flashpoint1985.com/cgi-bin....t=11874
  14. colorchanger

    Plagiators

    yes... the isreali VIT or vit or ViT or viT or whatever... he is the m*r*n not you, definitely!
  15. colorchanger

    Plagiators

    just to add my 0,02euro to it..... i don't think it offers much help to encrypt the .p3d as mostly those aren't the ones which are used (...stolen) by those b***ards. we at G8 had this with VIT stealing at first scorpio's F-16 and now my AMX. he just smashed some BADLY made textures scanned from some magazine onto the models and deleted the copyright notice in the config.cpp. he didn't change anything besides that, the class names and even the file name of the .pbo remained original so his 'WORK' even overwrote scorpios and mines. btw THE AMX DOESNT NOT NOT NOT LOOK AT ALL LIKE A KFIR. or :/ or i used the hawk as template for my amx. just to politically correct here. so the problem at least at the moment where access to oxygen is limited are not people who steal and f*ckup our models. (my opinion is to not release oxygen to the general public anyway. but thats ----> another thread and has sufficently been discussed.) i will release my new models, filebank or not. color.
  16. colorchanger

    How to use gizmo mapping...

    hi! so, how do you use the gizmo mapping feature of oxygen? anyone knows? thanks color.
  17. hi to all from BIS!! please help me with the problem with the weapon proxies on my airplane! as you can see in thread:"problem with missile proxies", there are some massive difficulties with placing weapons onto the vehicle! what exactly has to be done to attach DIFFERENT weapons to vehicles!?! is it possible at all? if not this would sure be a major restriction to REALISITIC addon making in my point of view!!! thank you in advance! colorchanger.
  18. colorchanger

    Problem with missile proxies...

    oh yeah, i had already renamed everything to itaxxxx (including all amxxxxx) i've experimented a bit and found out that this does not only happen to my sidewinder/maverick configuration but with everything you hang under there... which ever comes first in these lines: weapons[]={ ITAsidewinder,ITAMk84, KEGaden30mm}; magazines[]={ ITAsidewinder, ITAMk84, KEGaden30mm}; will be displayed on the modell. (in this case all weapons are sidewinder, if you swap ITAsidewinder and ITAMk84 you will only see Mk84s..) i'm beginning to fear that ofp simply can't display different stuff on plane.. possible? TO BIS: please help me with that problem!
  19. i wanna have different missile/bomb types loaded onto my plane. the problems comes with the proxys/models in the game. WHAT THE HELL DO I HAVE TO DO TO STOP having my model carrying MAVERICKs only? on all mounting-points there are mavericks and only i've i fire them the sidewinder turn back into sidewinders. i have only one type of ammo, all works fine? what shall i do? i have definend different mounting-proxies for the different missiles. sidewinder.01....02 Maverik_Proxy.01.....04 in the config.cpp is written: class sidewinder : AA { proxyShape="\AMX\sidewinder"; maneuvrability=4.7; airLock=true; irLock=true; laserLock=true; initTime=0.5; maxleadspeed=4000; ThrustTime=500; maxControlRange=2000; thrust=400; maxSpeed=1000; hit=200;indirectHit=100;indirectHitRange=8; model = "\AMX\sidewinder"; }; class Maverick: Hellfire // A10 AT { hit=1900;indirectHit=800;indirectHitRange=2.5; model = Maverik; minRange=200;minRangeProbab=0.30; midRange=600;midRangeProbab=0.80; maxRange=2000;maxRangeProbab=0.50; thrust=700; laserLock=false; proxyShape = Maverik_Proxy; } class sidewinder: MaverickLauncher { ammo=sidewinder; displayName="AIM9 Sidewinder"; displayNameMagazine="Sidewinder"; shortNameMagazine="AIM9"; count=4; initspeed=15; model = "\AMX\sidewinder"; canLock=2; }; class AMXMaverickLauncher: MaverickLauncher { //-- ammo=Maverick; displayName=$STR_DN_MAVERICK; displayNameMagazine=$STR_MN_MAVERICK; shortNameMagazine=$STR_SN_MAVERICK; count=2; reloadTime=0.5; sound[]={Weapons\Missile,db-50,1}; reloadSound[]={,0,1}; initSpeed=0; };
  20. colorchanger

    Problem with missile proxies...

    ok added this string, and renamed all classes in the config.cpp ITAxxxx: class CfgNonAIVehicles { class ProxyWeapon {}; class ProxyITAaim9 : ProxyWeapon {model = "\ITAAMX\ITAaim9"; simulation = "maverickweapon";} class ProxyITAmaverick : ProxyWeapon {model = Maverik; simulation = "maverickweapon";} }; did not work! what exactly do i have to do to define the proxies for the weapon-mounting-points in oxygen? which names are relevant in conjunction with the config.cpp? once again my problem is: 7 defined points on the plane, 3 each on the wings (1 of that is wingtip) 1 under the planes' hull used are only the 2 outer ones on the wings. which are calles proxy:amxaim9.01 ... 04 the inner ones called ITAMaverick.01...02, and ITABOMB are unused. all weapons are stuffed on the outer ones nomatter how many missiles you load... AND in addition all missiles turn into MAVERICK-models until you fire them when they become SIDEWINDERS again. how do i have to name the proxies, how do i have to add this information to the config.cpp in order for the weapons to go into their correct positions....? thanks! colorchanger...
  21. Hi! ...after really enjoyable three hours of work with o2... it comes up with "cannot open external viewer" on startup and i can no longer work with it. nice. any way to fix this problem? buldozer.exe is there and works alone when start from the prompt "buldozer -noland -dx" i've already (4 days ago) requested new activation codes but have had no answer so far, so i cannot reinstall it. ideas? help? thanks! colorchanger.
  22. colorchanger

    "cannot open external viewer" problem

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rob @ May 01 2002,14:48)</td></tr><tr><td id="QUOTE">you must of had the program for a damn long time already.... i get the same error but it doesn't effect me<span id='postcolor'> Why must i've had the program for a long time? What do you mean?
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