ciecato
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Thanks PicVert... :-D i know i can make the room for two trasported soldiers, and then load them on tank by scripting a mission or during a mossion... but are you sure they can't be loaded by default?
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Hi, i want to know if it is posible to have 5 memebers of crew of a tank. I mean if i make a normal tank i will have into it Gunner, Commander, Driver. But i want my tank must have 5 Crew members... I wolud create two new types of crew like radio operator and loader, but i will be happy also if the 2 more crewmen are only a "forced cargo" or something like that. For exaple when you satart a mission as defult these "two cargo" have to be into tank. I know that this is possible when you prepare the mission, by setting the two more people "on board" and not "in fomation". But i want in the mission i have only an "object" the tank with the 5 soliers on. I don't know if you undrestand what i need, i hope yes.
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Animation executed before the game start
ciecato replied to ciecato's topic in OFP : CONFIGS & SCRIPTING
thanks, thanks, thanks 1000 times thanks -
Animation executed before the game start
ciecato replied to ciecato's topic in OFP : CONFIGS & SCRIPTING
hmmm thanks Rastavovich, it is what i need... i'm not interested if at starting you see the hood opening... it isn't a problem... but i don't know nothing about script do you have an exaple on how to use this "init" eventhandler? Thanks -
I made an animation for my kubelwagen, this animation is used to close or open the hood of this car. Now i want to make two version of it for the game the one that start with hood closed, and you can opend and reclose as you prefer, (this one i have). But i want to do also a version that starts with hood opened, this mean i have to satart the opening animation (or to execute the opening action) before thr game start, so when i enter in the game my kubel has already the hood opened, and the first command i can execute is the closing one. Thre is something that can be useful to do this? A script? Thanks
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Is it possible to hide a selection whith an Useraction? I mean i want a thing can appear and disapperar, on my vehicle, by a command. If i use hiddenselections command in cpp the thing will be always hidden, and viceversa if i not use it is visible during all the game.... is it possible have a selection that can be hided or showed during game? There is any script that allow me to hide or show thst thing when i want?
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i tried it worked but i found a problem... also from near the game uses as lod the last one.... i mean i see lod 6 of my vehicle also from near. Is it an error of mine? how is possible to avoid this without changing the lod proprieties (i mean 0.500 , 1.000, 1.500 etc.. ) ?
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I reed some topics about animations.... but i still didn't understood if "rotation" is or not the only avaible type of animation. I mean is it possible to have a sliding door or something like this? I know that a traslation for mathematics is a rotation around a point at an infinite distance, but in oxygen we can't put an axe at this distance. Does someone know something about this problem?
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Marcel, about the halftrak there are a lot of problems 1) it doesn't turn as a truck but it can turn on itself... and an halftrak doesn't do this 2) the commander-driver is not visible from external view 3) the front wheel does not steer ...there are also other problems... we have to ask Bis the possibility to add a track on a truck or, if this is not simple to do, to give us the possibilty to use a lot of "rotating" wheels in a truck in order to simulate the track's wheels... Meanwhile i will declare it as a truck.... and we'll see
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Yes Eviscerator, i had the same idea but a tank does not move in the game like a truck. But i seen in the config.bin that Bis gave us that there are some parameters that can be useful to change the movement's characteristics of a tank. The only problem i don't know what they do and how they can be changed to obtain what is needed. These commands are: precision= brakeDistance= Â steerAheadSimul= steerAheadPlan= predictTurnSimul= predictTurnPlan= sensitivity= damperSize= damperForce= The firsts two are simple to understand and to change obtaining what you need, but for the others? If someone could explain those comands....
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Yes Eviscerator, i had the same idea but a tank does not move in the game like a truck. But i seen in the config.bin that Bis gave us that there are some parameters that can be useful to change the movement's characteristics of a tank. The only problem i don't know what they do and how they can be changed to obtain what is needed. These commands are: precision= brakeDistance= Â steerAheadSimul= steerAheadPlan= predictTurnSimul= predictTurnPlan= sensitivity= damperSize= damperForce= The firsts two are simple to understand and to change obtaining what you need, but for the others? If someone could explain those comands....
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Once it is sure that is not possible to have an hybrid between a truck and a tank, i need to know how many wheels can have a truck. Is 8 the maximum? I seen scud has 8 wheels of wich 4 are steering i seen also how i have to name selections (it is in a post), but i can't add more wheels? I need a minimum of 2 steering wheels and 7 non steering ones. Please Help Thanks
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Once it is sure that is not possible to have an hybrid between a truck and a tank, i need to know how many wheels can have a truck. Is 8 the maximum? I seen scud has 8 wheels of wich 4 are steering i seen also how i have to name selections (it is in a post), but i can't add more wheels? I need a minimum of 2 steering wheels and 7 non steering ones. Please Help Thanks
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I tried spider.. but, in the cfgmodels of a truck or of a tank, the names of the selection of the wheels are not supported .... for example the wheels of the tank's track are declared in cfgvehicles... I also tried to add this declaration to the cfgvehicle of a truck but it doesn't work However i asked around and it seems that only Bis can do something adding this function with a patch, but i think Bis have no time to solve a problem of mine
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ok i solved first problem the solution is not a great thing but i don't have more this problem... now remains the problem on how to do a vehicle tracked and wheeled together... if i declare it  as a tank tracks and track's wheels work good but frontal wheels does not turn in any direction. if i add the srting simulation="Car" the frontal wheels start to work but track stops..... why? Plese help Thanks