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ciecato

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About ciecato

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  1. ciecato

    Crew of a tank

    Thanks PicVert... :-D i know i can make the room for two trasported soldiers, and then load them on tank by scripting a mission or during a mossion... but are you sure they can't be loaded by default?
  2. ciecato

    Crew of a tank

    Hi, i want to know if it is posible to have 5 memebers of crew of a tank. I mean if i make a normal tank i will have into it Gunner, Commander, Driver. But i want my tank must have 5 Crew members... I wolud create two new types of crew like radio operator and loader, but i will be happy also if the 2 more crewmen are only a "forced cargo" or something like that. For exaple when you satart a mission as defult these "two cargo" have to be into tank. I know that this is possible when you prepare the mission, by setting the two more people "on board" and not "in fomation". But i want in the mission i have only an "object" the tank with the 5 soliers on. I don't know if you undrestand what i need, i hope yes.
  3. thanks, thanks, thanks 1000 times thanks
  4. hmmm thanks Rastavovich, it is what i need... i'm not interested if at starting you see the hood opening... it isn't a problem... but i don't know nothing about script do you have an exaple on how to use this "init" eventhandler? Thanks
  5. I made an animation for my kubelwagen, this animation is used to close or open the hood of this car. Now i want to make two version of it for the game the one that start with hood closed, and you can opend and reclose as you prefer, (this one i have). But i want to do also a version that starts with hood opened, this mean i have to satart the opening animation (or to execute the opening action) before thr game start, so when i enter in the game my kubel has already the hood opened, and the first command i can execute is the closing one. Thre is something that can be useful to do this? A script? Thanks
  6. Is it possible to hide a selection whith an Useraction? I mean i want a thing can appear and disapperar, on my vehicle, by a command. If i use hiddenselections command in cpp the thing will be always hidden, and viceversa if i not use it is visible during all the game.... is it possible have a selection that can be hided or showed during game? There is any script that allow me to hide or show thst thing when i want?
  7. ciecato

    Animations= only rotation?

    i tried it worked but i found a problem... also from near the game uses as lod the last one.... i mean i see lod 6 of my vehicle also from near. Is it an error of mine? how is possible to avoid this without changing the lod proprieties (i mean 0.500 , 1.000, 1.500 etc.. ) ?
  8. I reed some topics about animations.... but i still didn't understood if "rotation" is or not the only avaible type of animation. I mean is it possible to have a sliding door or something like this? I know that a traslation for mathematics is a rotation around a point at an infinite distance, but in oxygen we can't put an axe at this distance. Does someone know something about this problem?
  9. ciecato

    Tank's track animation

    Marcel, about the halftrak there are a lot of problems 1) it doesn't turn as a truck but it can turn on itself... and an halftrak doesn't do this 2) the commander-driver is not visible from external view 3) the front wheel does not steer ...there are also other problems... we have to ask Bis the possibility to add a track on a truck or, if this is not simple to do, to give us the possibilty to use a lot of "rotating" wheels in a truck in order to simulate the track's wheels... Meanwhile i will declare it as a truck.... and we'll see
  10. ciecato

    How many wheels for a truck?

    Yes Eviscerator, i had the same idea but a tank does not move in the game like a truck. But i seen in the config.bin that Bis gave us that there are some parameters that can be useful to change the movement's characteristics of a tank. The only problem i don't know what they do and how they can be changed to obtain what is needed. These commands are: precision= brakeDistance= Â steerAheadSimul= steerAheadPlan= predictTurnSimul= predictTurnPlan= sensitivity= damperSize= damperForce= The firsts two are simple to understand and to change obtaining what you need, but for the others? If someone could explain those comands....
  11. ciecato

    How many wheels for a truck?

    Yes Eviscerator, i had the same idea but a tank does not move in the game like a truck. But i seen in the config.bin that Bis gave us that there are some parameters that can be useful to change the movement's characteristics of a tank. The only problem i don't know what they do and how they can be changed to obtain what is needed. These commands are: precision= brakeDistance= Â steerAheadSimul= steerAheadPlan= predictTurnSimul= predictTurnPlan= sensitivity= damperSize= damperForce= The firsts two are simple to understand and to change obtaining what you need, but for the others? If someone could explain those comands....
  12. Once it is sure that is not possible to have an hybrid between a truck and a tank, i need to know how many wheels can have a truck. Is 8 the maximum? I seen scud has 8 wheels of wich 4 are steering i seen also how i have to name selections (it is in a post), but i can't add more wheels? I need a minimum of 2 steering wheels and 7 non steering ones. Please Help Thanks
  13. Once it is sure that is not possible to have an hybrid between a truck and a tank, i need to know how many wheels can have a truck. Is 8 the maximum? I seen scud has 8 wheels of wich 4 are steering i seen also how i have to name selections (it is in a post), but i can't add more wheels? I need a minimum of 2 steering wheels and 7 non steering ones. Please Help Thanks
  14. ciecato

    Tank's track animation

    I tried spider.. but, in the cfgmodels of a truck or of a tank, the names of the selection of the wheels are not supported .... for example the wheels of the tank's track are declared in cfgvehicles... I also tried to add this declaration to the cfgvehicle of a truck but it doesn't work However i asked around and it seems that only Bis can do something adding this function with a patch, but i think Bis have no time to solve a problem of mine
  15. ciecato

    Tank's track animation

    ok i solved first problem the solution is not a great thing but i don't have more this problem... now remains the problem on how to do a vehicle tracked and wheeled together... if i declare it  as a tank tracks and track's wheels work good but frontal wheels does not turn in any direction. if i add the srting simulation="Car" the frontal wheels start to work but track stops..... why? Plese help Thanks
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