cookj71
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First off.  I have found most of the entire forum and WIKI nothing but tools to further advance my frustration.  If you have too, then hopefully this finally changes things for you. This is for NEW PEOPLE, which most of those here are so far removed they just can't grasp how far removed us new people are from their knowledge and expertise. I'm going to teach by example and I don't know much  but I sure am having a blast creating simple missions on the fly. I'm here to teach basic scripting within the in game editor.  Where all us newbies are at.  In fact I know nothing else, but this. Refer to fasad 's WIKI entry about ArmA editor basics if my example throws you off.  Then ask questions here please. =fasad's WIKI: http://community.bistudio.com/wiki/ArmA:_Mission_Editor ==Creating a West Heavy Sniper== Create your first Unit; this defaults to your playable character, who is also "bluefor" Double click and open him up. On the Inializatoin line enter the following script.  This will completely change out the gear of whatever type soldier you choose to play.  Do a preview before and after the script to see what it does. ========== removeallweapons this; this addweapon "binocular"; this addweapon "nvgoggles"; this addweapon "m9sd"; this addweapon "m136";  this addmagazine "15rnd_9x19_m9"; this addmagazine "15rnd_9x19_m9"; this addmagazine "15rnd_9x19_m9"; this addmagazine "m136"; this addmagazine "m136"; this addweapon "M107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107";  this addmagazine "10rnd_127x99_m107"; =========== Now use the WIKI and goto the various script command lists.  I am hoping things start making sense and you can start building out whatever you want. Advanced scripting involves manipulating varous text based files, which are directly outside of the in game Editor.  The scripting syntax in these files, is different than the game Editor, so this code does not direclty port.  If you are getting to this stage the different syntax should already be making sense to you. The WIKI does a good job of telling you what a specific command does but a terrible job of how to put said commands into action. I'm a begginner I don't have anything else I can speak on due to lack of knowledge myself.
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New to Armed Assault editing ?
cookj71 replied to Balschoiw's topic in ARMA - MISSION EDITING & SCRIPTING
Sorry, but this is a terrible post for beginners. Â I spent a solid 8 hours trying to find out how to quickly script and modify missions within the ArmA built in Editor. Â I looked here and throughout the WIKI. Â Everything is for very advanced users not beginners. I then went to the WIKI and tried updating examples of scripting commands, but the WIKI forum removed everything! Here are some rules for all the super advanced users who think this is a beginners sticky. A beginner knows nothing and when trying to learn something new he needs to feel the data is relevant. Giving a beginner a list of "functions" he can use just raises his frustration level exponentially as he has no reference to actually use all these cool functions. Please reference my "BEGINNERS Scripting" post for how to write a beginners instruction manual on scripting. "Frustrated" fasad's post is excellent beginning material. I tried updating it some in the WIKI but the moderators removed all of it. Everything else is useless here. Beginners have zero point of reference so pointing them to OFP content does NOT work!! Thanks fasad, excellent starting point. -
This is a request/statement from ME. If anyone who makes mods etc. is interested this is what a real soldier carries etc. I would like to see a single missions(s) done with realistic load outs. Every general US soldier should have a LAW with one LAW round. More Magazines and less grenades. I don't know if all this uses up more slots than what is available. Also a Grenadier has at least 10 40mm grenades which obviously can't be done without an add-on the reduces the space a 40mm grenade takes up. If it just took up one space that would allow for 6 40mm grenades which would be close enough. While I am at it most any squad short of a special op or ranger squad consists of 10 men MINUMIUM. Historically as war went on squads go merged into other squads. If a squad looses three men it does not go around three short from now on. Command will restructure ASAP and combine short squads into less full 10 to 12 men squads. Callsign: Cowboy
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The very top on most tanks is the weakest armor. I believe some of the newer tanks this is kind of true. Many have an ammo explosion venting system that blows out the top. Many newer tanks can be more or less taken out of commision by a top attack, but there is a good chance this is just all its main gun ammo. Minor to major repairs will have it back in action. I have not found this to be the actual truth in OPF as I have hit tanks from up high and no serous damage has happened.
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Lady, The LAW was outdated when I stepped into my combat boots for the first time, but I still read up on it big time and got ahold of an official field manual about it... When in middle of know where in tent will start reading anything can get hands on after many days. Platoon at the very, very, beginning is a good example of a 1985 basic 11B load out. Later they tossed the LAW and some of the grenades for more M-16 ammo, very realistic due to jungle warfare and what you ran into. Every soldier short of the LMG, and potentially the Grenadier were issues one LAW. The LAW even in its prime was to shoot a tanks traks on the side or rear shot only weapon. I manual specificly said that a front shot to any tank was a waste of ammo etc... It had a very long max range but only 200m or so effective range as it is considered a slow moving projectile that a moving tank could potenially avoid or turn into past that range. Pretty cheap and easy to make. In 1985 against a T80 tank a platoon would use swarm like tactics to take it out with numerous platoon members spread appart would simultaneously fire at said tank. Also had read the FAQ at your sight a lot, good stuff. Finally broak down and purchased the red hammer add-on. Very different, very challenging so far.
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What missions/ops would you like too see?
cookj71 replied to Dead-Ćnd-Start's topic in ADDONS & MODS: COMPLETE
Well this goes with the post I just put out. Missions with official ammo load out of the units of the time. The shooting is very realistic as is the close combat grenade fights, but in reality is many 200m 40mm grenade fights, you don't see in the game due to ammo load out. Every US soldier should have one LAW [LAW with one round]. Callsign: Cowboy -
All, US 11B actual load out in 1985 consisted of 6 30 round M-16 mags, 4 hand grenades, and one LAW. Some may dispute this and be more correct, I wasn't in the Army in 1985, but am X-Army US. Also the 40mm grenade the M203 fires takes up the same space/weight as a regular hand grenade for all intents and purposes. I would love to see single missions etc. with this realistic load out on both sides. Every US soldier should have a LAW, but just one round. I can't figure out the file I need to modify to actually get to select weapons at a mission briefing etc. or modify the actual load out of individual soldiers on your team/computer's side. I know you can modify our teams exquipment, not sure about enimies allies equipment? Callsign: Cowboy PS: anyone who does add-ons want to create an unofficial east, west, and resistance soldier witht this load out so you can just select that soldier when you build your mods?
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BIS, I am X-Army USA; I was a Grenadier [expert] and LMG Gunner [expert]. The official load out of ammo for a 11B grunt is 6 M-16 30 round magazines, and 4 hand grenades. A grenadier ie M203 carries carries at least 10 40mm grenades on him. The 40mm grenade is also almost exactly the same size and weight as a hand grenade. I am pretty sure the Russians have the same equivalent. This game is so, so, realistic it is pretty scarry. So how come a 40mm grenade takes up as much room as a LAW? You have the LMG gunners carry more ammo than any LMG gunner would ever carry in real life. The assistant LMG would carry part of that load, understand due to game restrictions about this one. Why no 40mm grenade sight? The sight for throwing the handgrenade is right on, pretty scarry how accurate, why no sight for 40mm grenade? There is an unofficial sight for grenade launcher, but not an official one. A soldiers carry out is mostly restricted due to weight and bulkyness nothing else. In 1985 pretty much every US soldier carried one LAW. BIS great game, just wish it was more SIM realistic, but $$ has it's importace to getting food on the table and you had to be worried about making it too realistic causing to much frustration etc. to the player and the game not making any money. Could the new add-on reflect the above FACTS?? Also a few years back would potentially put the M?? grenade launcher that is a sigle shot not mounted to any gun floating around more than the M203. Callsign: Cowboy
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Sadico, Straight up you will probably say a lot of bad things about the Army when you are in, especially if you are a grunt. In general life will suck for you while you are in. We have a saying in the US Army, what does not kill you only makes you stronger. If I had to do my time again I would, but it sucked most of the time. I work in the civilian world now and most things are easy for me compaired to those never in the military. I have a strong appreciation for the most simplist of things. Makes keeping a good attitude at work all that much easier. Attitude is everything in being successful. Hope this helps Callsign: Cowboy
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WHO has actually been in the army here?
cookj71 replied to cpl_BOB's topic in ADDONS & MODS: COMPLETE
Sadico, Straight up you will probably say a lot of bad things about the Army when you are in, especially if you are a grunt. In general life will suck for you while you are in. We have a saying in the US Army, what does not kill you only makes you stronger. If I had to do my time again I would, but it sucked most of the time. I work in the civilian world now and most things are easy for me compaired to those never in the military. I have a strong appreciation for the most simplist of things. Makes keeping a good attitude at work all that much easier. Attitude is everything in being successful. Hope this helps Callsign: Cowboy -
Here is your solution: I have a SC Live 5:1 system. The game is not seeing the EAX etc. but XP has it active and the game produces 5:1 sound without hardware or EAX enabled. Keep them disables, which was default when the game installed on XP. You sill still get full suround sound etc. Callsign: Cowboy
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I know you don't want to hear this. In real life we went through so much think before you shoot training it wasn't even funny. Second in real war there is lots and lots of friendly fire casualties, no one really talks about it. If you get seperated from your unit etc. you make damn sure when you think you are coming back into their area of influence you have a white flag or that you ditch a weapon all together. In real life it was very easy to disticguish between our helmets and the helmet they enemy was wearing. You never shot at someone with the same kind of helmet you have, well at least until you gave it some serious thought Callsign: Cowboy
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Ok I must agree with this gripe, but still a great great game. Maybe the yellow box but remove the text? Callsign: Cowboy
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Well... now... Ok, I have been accused of cheating, but it is from practice and real life experience. I use the sight picture option to shoot almost exclusively. Only when the enemy tries a rush and gets closeer than 50 meters do I pull away from the sight picture. I can hit most targets that are stationary or crawling at 200m 95% of the time. I almost never use burst, ever. I will use full auto as a last ditch effort if I have that option. I do a pretty good job of hitting moving targets at this range too. My favorite weapon is of couse the H&K since I can make open sight shots at 200m. I almost never get noticed even when out in the open if I am prone. My second favorite is the AK-74 due to the open sight picture over the closed sight picture of the M-16. Callsign: Cowboy
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Yes, Did not mention this as I did not want it to be an issue. The company that made the DF games should not be able to trade mark this. Wanted it to be taken from a fresh aproach. Could be a split screen. One half with a circle all black magnified and the other half normal. I actually shoot a scoped rifle this way. I do close my non-scope eye right before I pull the trigger, but open it right after. I line up etc. except for the last little bit with both eyes open. Callsign: Cowboy