Hi - thanks for this great resource.
Can anyone use their interpreting skills on my Flashpoint.rpt file please? You'll see the included crashes are all for Airstrike for Sebnampack2 by Devilsguard (part of his 30 mission pack for Nam), but the game can crash in any mission where things get busy (the best parts!). Other hardware intensive games run fine (Unreal2 runs great apart from known bugs). 3DMark 2001SE default score 10,545.
What happens is that the game freezes solid, with sounds looping infinitely (breathing/machine guns/whizzing bullets/vehicles especially helicopters). It's a bit like dreaming about Madeline Stowe then being woken up by your neighbour's FUBARed car alarm just as things get interesting! Â :(
I have an Asus A7M266 (AMD761 Northbridge and Via 686B Southbridge) with the latest BIOS and the relevant AMD AGP and Via 4in1 patches, XP2100+, 512mb Crucial RAM, GF4 ti4600 with Detonator 41.09, SBLive 5.1 Platinum. I've decided to try a TB Santa Cruz (in the UK AKA Videologic Sonc Fury) as they're cheap now and I've heard no complaints about them.
OS is WinME. My gut feeling is that the SBLive needs new drivers, but 95/98/ME support has dried up.
I'm running with the SBLive alone on IRQ5 with SB16 Emulation disabled, GF4 on IRQ9, and have also disabled both com ports, one USB root hub, my TV tuner card and the Floppy controller - the PCI bus looks seriously trimmed down and this helps, but I still crash. Here's a quick rundown of the things I've tried (X marks a percieved improvement in time before the game crashes):
Disabled EAX with just hardware acceleration(XX Big help); Turned hardware sound acceleration down via Control Panel(X, but  game chugs); Tried the DirectX sound debug fix; Tried unofficial drivers and A3d drivers; Tried PCI Latency timer settings 0, 16,32,40,48,64,128(X); Enabled delayed transactions(X); Now using OFP Addon manager; Set my VIO jumper to 3.45v(can now set AGP Drive Strength to AUTO as recommended without video corruptions); Ensured onboard audio and LAN is disabled by jumper as well as in BIOS; AGP aperture set to 64mb, 128mb(X); light overclock to 135mhz FSB as suggested for stability.
Still reading :) ? On with the show:
=====================================================================
== C:\PROGRAM FILES\CODEMASTERS\OPERATIONFLASHPOINT\FLASHPOINTRESISTANCE.EXE
=====================================================================
Exe version: Thu Nov 21 21:55:18 2002
graphics: Â Direct3D HW T&L , Device: NVIDIA GeForce4 Ti 4600, Driver:NVDD32.DLL 4.13.1.4109
resolution: Â 1280x960x32, w-buffer
Addons:
 EditorUpdate102 in editorupgrade102\, sebnam_obj in sebnam_obj\
 sebnam_ci in sebnam_ci\, VoiceRH in voicerh\, Bizon in bizon\, Su25 in su25\
 sebnam_nv in sebnam_nv\, 6G30 in 6g30\, BIS_WeaponPack in o_wp\
 M158A1 in cog hueycobra\, BMP2 in bmp2\, sebnam_m in sebnam_m\
 sebnam_us in sebnam_us\, COCM18A1 in coc_mines\, Steyr in steyr\, Kozlice in kozl\
 AH64 in apac\, sebnam_vc in sebnam_vc\, Vulcan in vulcan\, sebnam_wp in sebnam_wp\
 sebnam_ls in sebnam_ls\, sebnam_a in sebnam_a\, Hunter in hunter\, Trabant in trab\
 Kolo in kolo\, Mini in mini\, seb_iatrang in sebnam_ia_trang\, G36a in g36a\
 BRDM in brmd\, LaserGuided in laserguided\, Noe in noe\, XMS in xms\, Ch47D in ch47\
 HMMWV in humr\, OH58 in oh58\, sebnam_s in sebnam_s\, BIS_Resistance in o\
 sebnam_vh in sebnam_vh\, sebnam_vha in sebnam_vha\, COCMine in coc_mines\
 COCMinesPut in coc_mines\, COGAH1G in cog hueycobra\, M129 in cog hueycobra\
 Flags1 in flags\, MM1 in mm-1\, Objects in editorupgrade1\, XM134 in cog hueycobra\
 M200A1 in cog hueycobra\, COGAirCavPilot in cog hueycobra\, Bradley in m2a2\
Mods: RES
===FROZEN====>>>>>>BEG
Version 1.90
Fault address: Â 00432260 01:00031260 C:\PROGRAM FILES\CODEMASTERS\OPERATIONFLASHPOINT\FLASHPOINTRESISTANCE.EXE
file: Â Â 30 MISSIONS\DEVIL'S GUARD\AIR STRIKE (cur_sp)
world: Â Â seb_iatrang
Prev. code bytes: 08 33 D2 39 56 0C 7E 1C 8B 81 10 02 00 00 3B C2
Fault code bytes: 7E 12 8B 89 08 02 00 00 39 31 74 0E 42 83 C1 10
Registers:
EAX:00000006 EBX:00A0F4FC
ECX:11F97F00 EDX:00000000
ESI:171D6410 EDI:000000E0
CS:EIP:016F:0043900A
SS:ESP:0177:00A0F168 Â EBP:00A0F194
DS:0177 Â ES:0177 Â FS:1327 Â GS:0000
Flags:00000206
===FROZEN====>>>>>>END
===FROZEN====>>>>>>BEG
Version 1.90
Fault address: Â 0060D7F1 01:0020C7F1 C:\PROGRAM FILES\CODEMASTERS\OPERATIONFLASHPOINT\FLASHPOINTRESISTANCE.EXE
file: Â Â 30 MISSIONS\DEVIL'S GUARD\AIR STRIKE (cur_sp)
world: Â Â seb_iatrang
Prev. code bytes: 89 5D E4 89 5D E8 89 45 D4 C7 45 D8 80 00 00 00
Fault code bytes: E8 39 C3 FF FF 8B 4D F4 8D 45 D4 50 FF 75 F8 E8
Registers:
EAX:00A0F430 EBX:00000000
ECX:00A0F4FC EDX:00000001
ESI:00000000 EDI:13BAF100
CS:EIP:016F:0061142C
SS:ESP:0177:00A0F1A0 Â EBP:00A0F528
DS:0177 Â ES:0177 Â FS:1327 Â GS:0000
Flags:00000206
===FROZEN====>>>>>>END
===FROZEN====>>>>>>BEG
Version 1.90
Fault address: Â 00438F99 01:00037F99 C:\PROGRAM FILES\CODEMASTERS\OPERATIONFLASHPOINT\FLASHPOINTRESISTANCE.EXE
file: Â Â 30 MISSIONS\DEVIL'S GUARD\AIR STRIKE (cur_sp)
world: Â Â seb_iatrang
Prev. code bytes: 7E 15 8B 80 58 03 00 00 8B 18 3B 5D 08 74 30 47
Fault code bytes: 83 C0 04 3B FA 7C F1 FF 45 FC 83 C6 04 39 4D FC
Registers:
EAX:10E22DCC EBX:103F7200
ECX:00000001 EDX:00000007
ESI:1012F6B0 EDI:00000004
CS:EIP:016F:00438FC3
SS:ESP:0177:00A0F17C Â EBP:00A0F198
DS:0177 Â ES:0177 Â FS:274F Â GS:0000
Flags:00000203
===FROZEN====>>>>>>END
===FROZEN====>>>>>>BEG
Version 1.90
Fault address: Â 00432584 01:00031584 C:\PROGRAM FILES\CODEMASTERS\OPERATIONFLASHPOINT\FLASHPOINTRESISTANCE.EXE
file: Â Â 30 MISSIONS\DEVIL'S GUARD\AIR STRIKE (__cur_sp)
world: Â Â seb_iatrang
Prev. code bytes: 46 89 45 08 EB 04 46 89 75 08 8B 43 08 DB 45 08
Fault code bytes: 8B 48 24 85 C9 7E 0B 8B 45 E4 99 F7 F9 89 45 08
Registers:
EAX:1071B900 EBX:11D54E80
ECX:00000001 EDX:00000000
ESI:00000001 EDI:11D54EB0
CS:EIP:016F:00432584
SS:ESP:0177:00A0F000 Â EBP:00A0F028
DS:0177 Â ES:0177 Â FS:274F Â GS:0000
Flags:00000202
===FROZEN====>>>>>>END
I'd be very grateful for any insight, or if anyone could advise who I should send this file to.
Thanks - Cornhelium