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cornhelium

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Everything posted by cornhelium

  1. cornhelium

    High resolution skies

    Looks like a great addition - thanks Hey Miles - did you see my question to you in the troubleshooting forum? Cheers - cornhelium
  2. Hi Miles, Did you ever get your freezing problem with Sebnambpack2 sorted out? I've got exactly the same problem and have tried every BIOS/hardware setting I can find, but still get these freezes on Sebnampack. Here's my system: XP2100+ 2x256mb Crucial RAM Asus A7M266 BIOS 1008-2B (tried PCI latencies from 0 to 128) On IRQ9 GeForce ti4600. detonator 41.09 (tried AGP2x, fast writes disabled, 64mb AGP aperture - no difference) On IRQ5 Soundblaster Live! Audigy2. (Recently upgraded from SBLive5.1 thinking I might solve the problem with 64 3D hardware voices, but no change. Also tried TB Santa Cruz same probs) Windows ME 3dmark2001 10,600 @1024x768x32 default Flashprefs: 1280 x 960 x 32 All lights All textures at 4096 - didn't see any difference in performance or appearance when decreasing them Auto drop down 4x Max objects 256 Objects LOD 0.0016 Shadows LOD 1.000 (never used them) In Game: W-buffer disabled Multitexturing enabled Visual quality max Framerate max Viewdistance 1500m EAX disabled (caused crashes when Resistance came out) Hardware sound acceleration Enabled I was going to try reducing the settings, but if you've still had no luck I won't try as I don't want to risk my hard disk with too many more OFP freezes (had about 100 so far). If you could let me know how you got on I'd be really grateful. Cheers - cornhelium Ps. Nampack2 still rules
  3. cornhelium

    Crash report

    Hi - thanks for this great resource. Can anyone use their interpreting skills on my Flashpoint.rpt file please? You'll see the included crashes are all for Airstrike for Sebnampack2 by Devilsguard (part of his 30 mission pack for Nam), but the game can crash in any mission where things get busy (the best parts!). Other hardware intensive games run fine (Unreal2 runs great apart from known bugs). 3DMark 2001SE default score 10,545. What happens is that the game freezes solid, with sounds looping infinitely (breathing/machine guns/whizzing bullets/vehicles especially helicopters). It's a bit like dreaming about Madeline Stowe then being woken up by your neighbour's FUBARed car alarm just as things get interesting!  :( I have an Asus A7M266 (AMD761 Northbridge and Via 686B Southbridge) with the latest BIOS and the relevant AMD AGP and Via 4in1 patches, XP2100+, 512mb Crucial RAM, GF4 ti4600 with Detonator 41.09, SBLive 5.1 Platinum. I've decided to try a TB Santa Cruz (in the UK AKA Videologic Sonc Fury) as they're cheap now and I've heard no complaints about them. OS is WinME. My gut feeling is that the SBLive needs new drivers, but 95/98/ME support has dried up. I'm running with the SBLive alone on IRQ5 with SB16 Emulation disabled, GF4 on IRQ9, and have also disabled both com ports, one USB root hub, my TV tuner card and the Floppy controller - the PCI bus looks seriously trimmed down and this helps, but I still crash. Here's a quick rundown of the things I've tried (X marks a percieved improvement in time before the game crashes): Disabled EAX with just hardware acceleration(XX Big help); Turned hardware sound acceleration down via Control Panel(X, but  game chugs); Tried the DirectX sound debug fix; Tried unofficial drivers and A3d drivers; Tried PCI Latency timer settings 0, 16,32,40,48,64,128(X); Enabled delayed transactions(X); Now using OFP Addon manager; Set my VIO jumper to 3.45v(can now set AGP Drive Strength to AUTO as recommended without video corruptions); Ensured onboard audio and LAN is disabled by jumper as well as in BIOS; AGP aperture set to 64mb, 128mb(X); light overclock to 135mhz FSB as suggested for stability. Still reading :) ? On with the show: ===================================================================== == C:\PROGRAM FILES\CODEMASTERS\OPERATIONFLASHPOINT\FLASHPOINTRESISTANCE.EXE ===================================================================== Exe version: Thu Nov 21 21:55:18 2002 graphics:  Direct3D HW T&L , Device: NVIDIA GeForce4 Ti 4600, Driver:NVDD32.DLL 4.13.1.4109 resolution:  1280x960x32, w-buffer Addons:  EditorUpdate102 in editorupgrade102\, sebnam_obj in sebnam_obj\  sebnam_ci in sebnam_ci\, VoiceRH in voicerh\, Bizon in bizon\, Su25 in su25\  sebnam_nv in sebnam_nv\, 6G30 in 6g30\, BIS_WeaponPack in o_wp\  M158A1 in cog hueycobra\, BMP2 in bmp2\, sebnam_m in sebnam_m\  sebnam_us in sebnam_us\, COCM18A1 in coc_mines\, Steyr in steyr\, Kozlice in kozl\  AH64 in apac\, sebnam_vc in sebnam_vc\, Vulcan in vulcan\, sebnam_wp in sebnam_wp\  sebnam_ls in sebnam_ls\, sebnam_a in sebnam_a\, Hunter in hunter\, Trabant in trab\  Kolo in kolo\, Mini in mini\, seb_iatrang in sebnam_ia_trang\, G36a in g36a\  BRDM in brmd\, LaserGuided in laserguided\, Noe in noe\, XMS in xms\, Ch47D in ch47\  HMMWV in humr\, OH58 in oh58\, sebnam_s in sebnam_s\, BIS_Resistance in o\  sebnam_vh in sebnam_vh\, sebnam_vha in sebnam_vha\, COCMine in coc_mines\  COCMinesPut in coc_mines\, COGAH1G in cog hueycobra\, M129 in cog hueycobra\  Flags1 in flags\, MM1 in mm-1\, Objects in editorupgrade1\, XM134 in cog hueycobra\  M200A1 in cog hueycobra\, COGAirCavPilot in cog hueycobra\, Bradley in m2a2\ Mods: RES ===FROZEN====>>>>>>BEG Version 1.90 Fault address:  00432260 01:00031260 C:\PROGRAM FILES\CODEMASTERS\OPERATIONFLASHPOINT\FLASHPOINTRESISTANCE.EXE file:   30 MISSIONS\DEVIL'S GUARD\AIR STRIKE (cur_sp) world:   seb_iatrang Prev. code bytes: 08 33 D2 39 56 0C 7E 1C 8B 81 10 02 00 00 3B C2 Fault code bytes: 7E 12 8B 89 08 02 00 00 39 31 74 0E 42 83 C1 10 Registers: EAX:00000006 EBX:00A0F4FC ECX:11F97F00 EDX:00000000 ESI:171D6410 EDI:000000E0 CS:EIP:016F:0043900A SS:ESP:0177:00A0F168  EBP:00A0F194 DS:0177  ES:0177  FS:1327  GS:0000 Flags:00000206 ===FROZEN====>>>>>>END ===FROZEN====>>>>>>BEG Version 1.90 Fault address:  0060D7F1 01:0020C7F1 C:\PROGRAM FILES\CODEMASTERS\OPERATIONFLASHPOINT\FLASHPOINTRESISTANCE.EXE file:   30 MISSIONS\DEVIL'S GUARD\AIR STRIKE (cur_sp) world:   seb_iatrang Prev. code bytes: 89 5D E4 89 5D E8 89 45 D4 C7 45 D8 80 00 00 00 Fault code bytes: E8 39 C3 FF FF 8B 4D F4 8D 45 D4 50 FF 75 F8 E8 Registers: EAX:00A0F430 EBX:00000000 ECX:00A0F4FC EDX:00000001 ESI:00000000 EDI:13BAF100 CS:EIP:016F:0061142C SS:ESP:0177:00A0F1A0  EBP:00A0F528 DS:0177  ES:0177  FS:1327  GS:0000 Flags:00000206 ===FROZEN====>>>>>>END ===FROZEN====>>>>>>BEG Version 1.90 Fault address:  00438F99 01:00037F99 C:\PROGRAM FILES\CODEMASTERS\OPERATIONFLASHPOINT\FLASHPOINTRESISTANCE.EXE file:   30 MISSIONS\DEVIL'S GUARD\AIR STRIKE (cur_sp) world:   seb_iatrang Prev. code bytes: 7E 15 8B 80 58 03 00 00 8B 18 3B 5D 08 74 30 47 Fault code bytes: 83 C0 04 3B FA 7C F1 FF 45 FC 83 C6 04 39 4D FC Registers: EAX:10E22DCC EBX:103F7200 ECX:00000001 EDX:00000007 ESI:1012F6B0 EDI:00000004 CS:EIP:016F:00438FC3 SS:ESP:0177:00A0F17C  EBP:00A0F198 DS:0177  ES:0177  FS:274F  GS:0000 Flags:00000203 ===FROZEN====>>>>>>END ===FROZEN====>>>>>>BEG Version 1.90 Fault address:  00432584 01:00031584 C:\PROGRAM FILES\CODEMASTERS\OPERATIONFLASHPOINT\FLASHPOINTRESISTANCE.EXE file:   30 MISSIONS\DEVIL'S GUARD\AIR STRIKE (__cur_sp) world:   seb_iatrang Prev. code bytes: 46 89 45 08 EB 04 46 89 75 08 8B 43 08 DB 45 08 Fault code bytes: 8B 48 24 85 C9 7E 0B 8B 45 E4 99 F7 F9 89 45 08 Registers: EAX:1071B900 EBX:11D54E80 ECX:00000001 EDX:00000000 ESI:00000001 EDI:11D54EB0 CS:EIP:016F:00432584 SS:ESP:0177:00A0F000  EBP:00A0F028 DS:0177  ES:0177  FS:274F  GS:0000 Flags:00000202 ===FROZEN====>>>>>>END I'd be very grateful for any insight, or if anyone could advise who I should send this file to. Thanks - Cornhelium
  4. cornhelium

    Propositions toward next patches

    1. Improved Aircraft/Chopper AI in particular the ability to consistently make choppers/tanks follow waypoints to within one metre. It'd be great to make flashy stuff like Littlebird rooftop insertions and street Medevac possible.
  5. cornhelium

    V-22 osprey project

    Hi - great work! Excuse my ignorance, but could the engine units be set so they rotate with the raise/lower flaps command? Don't know if this would work and whether it would be at all functional or just cosmetic, but just a suggestion. Looks great anyway xmas:
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